Jump to content

nopantsisabela

Members
  • Posts

    9
  • Joined

Reputation

10 Good
  1. I understand, but I fundamentally don't understand how you could possibly feel like a special snowflake for completing an event that tens of thousands (maybe even hundreds of thousands) of others completed, and got the same armor, pets, achievements and speeders as you did. To me, it seems like all of these complaints revolve around wanting to feel special, and not wanting others to have the chance to do so. I am trying to impress upon you that you are already not special. Restricting others from doing something that a crap ton of others have done is not making you any more special. Not only that, but that was completely not the point of my post anyway. The main point of my post was that there are clear and important ancillary benefits to YOU, even if you don't want it to happen. So yeah, you may consider it a negative because you perceive a loss of snowflakiness, but it's not like you aren't getting something out of it as well. That is unless you never play/group with anyone and would be happy with a 0 pop main fleet.
  2. Totally missing the point. If they have the content already created, presumably it takes little effort for them to recycle the event. During this time saved, they aren't just going to sit on their hands and do nothing. They will be working on other stuff. Meanwhile, those of us who weren't playing or weren't around for the event have something new to do. So you aren't really losing anything in terms of the team working on new content - the upshot is that a lot of people have something new to do. Just not you specifically. I accept that some people want to be the 'special snowflake'. I don't mean that in a nasty or derogatory way - that is your opinion. That is adds value to your experience. I don't understand it and don't agree with it. Personally being the owner of unique pets and speeders that are available in the game, I actually feel they should all be still available - either through the event itself or through a Bioware sponsored vendor. They need to have credit sinks in the game to keep the economy functional - adding these event items for millions to the digital deluxe vendor would help, and allow them to lower others syncs like repair bills. You win again, even if you oppose the event! I see no reason to oppose this other than the snow flake opinion, which I just can't get behind. The thing is, you benefit indirectly even though you feel like you are being harmed. Having the player base have more stuff to do keeps them around. It makes them happy. When other players are playing and happy, they are available for you to do group content with. They make the game feel more alive. Player retention is important for everyone who has any grouping aspirations whatsoever. I really hope Bioware sees the light on this and learns their lesson and makes all further events recurring, so this feeling of 'it was only supposed to be one time!' is not an issue for the future. To be frank, a few people feeling burnt over an event becoming recurring is not much of a concern to a much larger group of players that either don't mind or want to have the content still available.
  3. This ^^. As game is now (1.7), accuracy and alacrity are both completely worthless for scrapper spec. Every ability can't miss and has no cast time. I stacked crti rating till about 400, then just slammed the power on all the way. For what it's worth, unstimmed but buffed, in about 1/2 61 and 1/2 63, I can hit around 1600-1700 dps on a 5 minutes parse. With a stim and the rest of my gear in 63's I am guessing I would hit around 1800. 2.0 will change how you optimize the end game scrapper so drastically that I don't think you should even attempt to optimize until 2.0 comes out. That is just my opinion of course. The one upshot to this lack of accuracy/alacrity on the current config means you are geared perfectly well to be an excellent healer as well!. Just respec your points, arrange your bars, and 20 seconds later you are a healer.
  4. I don't. I just can't wrap my brain around this mentality that people want some content to be time limited. Completing events takes almost no skill, and a marginal time commitment. All it says is that you happened to be playing at the time. As a SWTOR player from the start, I happened to be abroad during this event, so I am very excited that I might get to see it. But I would never begrudge people the chance to do the Chevin events again, if they ever chose to recycle it - even if it meant they got a speeder or pet that is now effectively 'limited edition' that I own. The stuff I feel that you can brag and gloat about/show off are real achievements like titles granted by completing NiM difficulty operations, or the speeders and pets that drop from it. I don't get this 'I want events to be unique' mentality. I don't want them constantly on since it dilutes the focus that events provide. But having them recurring a couple of times a year is great imo. If it lets more people see the content, more people have fun with the game, it gets the whole server in one area for fun times - everyone wins right? Literally the only people who don't win are those who want to sell pets/items that they saved from the event for multi-millions of credits. But I just can't really care about a couple of people losing the ability to gouge someone for a couple million credits as compared to a ton of people getting a chance to play and enjoy 'new to them' content.
  5. I crash if I alt-tab out in windowed fullscreen. I do not crash if I alt-tab out in regular fullscreen. If you are on 7 or 8 like me (maybe vista too?), the reason why I am guessing this happens is that the preview box (I am referring to the image you see when you hover your courser over the minimized tab) is still trying to render the images that cause the game to crash in the first place. The preview window for the tab does not render when in regular fullscreen for me, and therefore does not crash. Just a guess. Switching to regular fullscreen (not windowed) right before convo allows me to alt-tab out and not crash.
  6. What!? You want your scoundrel to be a gunslinger? If you want to shoot guns more, take a class that shoots guns more. Don't take my punches away. Scrapping is one of the most entertaining (both animation and rotation wise) classes available.
  7. I think it makes the most sense to use it after tank taunts back. If you pull from the tank, it means you have 130% of his threat. If you reduce your threat by 30% (or 35%, or whatever surrender is), it puts you just below or around the tank. So then, when he taunts, he is only getting 130% threat on your reduced threat number. Not only that, but if you pulled from him once, it is definitely possible that it happens again. On the other hand, if you wait for him to taunt, such that your 130% lead is not only taken away, but it gives him a 130% lead on top of what you had and THEN hit your surrender, you will probably not pull for the rest of the fight. I find this to be very effective.
  8. Both are fun. I prefer scrapper for normally leveling. Your shoot-first/back blast combo wastes strongs and weaker very quickly, and then you blaster-whip/punch things to death. The ramp up time in a fight to get to your better dirty fighting abilities is longer, and with trash, you often don't even make it there. The one time I prefer DF is while soloing champion mobs that have boss immunity/stun resistance for the positional reasons. Backblast is a far less important part of your rotation for df. For end game stuff, either are okay. They parse similar. Just a personal preference at that point imo.
×
×
  • Create New...