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Anakis

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  • Location
    Alberta, Canada
  • Occupation
    Computer Technician
  1. Yeah, I can't wait to see the junk they are selling on there for hundreds of thousands of credits, if not millions. It's just like legacy; you don't earn rewards for gaining the ranks, you earn the "priviledge" to shell out millions of credits on stuff that isn't usually worth the cost.
  2. I am looking forward to shared Legacy storage and credits.
  3. If they were BoL I would consider buying them. As is, they are too expensive to be tied to one character.
  4. "Applies the selected bug fix to all characters on your account." 600 Cartel Coins.
  5. This bug has bugged me for many months now. (you see what I just did there?) Every patch went by and I would read the notes, looking for this exact fix. In fact, I nerd raged at my friend about this not being fixed yet again just after the last patch when I didn't see it in the notes... but it WAS stealth fixed. So, thanks Bioware for the fix. I was beginning to feel depressed that we have to put up with bugs for so long and was worried that you don't care to polish this game. The little things add up you know! Keep the fixes coming!
  6. If they made the mounts faster, they'd have to listen to more people whine about low framerates while driving.
  7. You're probably right. I forgot that they are here to exploit the player base for as much money as they can wring from us, not to provide a quality product at a fair price.
  8. $15 suit of armour without mods? Too expensive. $20 reused mount with Christmas lights strung on it? Too expensive. Let's look at this a bit: 1. Their profit margin is pretty much 100%. It's just some digital items with no physical materials, shipping or any expenses like that for them. All they had to do was pay one of their art guys to tinker with the existing model, and pay someone for the 10 minutes to slap it on the market with a pretty picture. This is done once, not for each item sold. So the cost of production is (generously) a one-time expense of $500. Yes, pulling numbers out my arse, but the point I am making is the cost to produce each item is zero, and there is only a very minor initial cost to recover from selling it. 2. They are charging $20 for a mount for one character. This is about 33% more than the cost of a month-long subscription to this game. This is the cost of a new t-shirt which I can wear. This is the cost of about 5 nice steaks from the grocery store. And it does nothing different than the cheap tier 3 speeder I bought with in game credits. It just looks different. The value is just not there. 3. A lot of people think it is too expensive and refuse to buy. If they lowered the price to something reasonable, say $5 per character or $10 for account-wide, then a LOT more people would buy these and their revenue would increase by a whole lot. And since the cost of each unit sold is essentially $0.00, their profit margin remains 100% on far greater revenue. In summary: they'd make far more money by lowering the price of Cartel items. All they are doing now is playing the suckers who are gullible enough to pay these prices. I think they'd make far more if they priced fairly. I don't care what other games charge, either. If the digital item is the same as an item you already have except it looks different, it should not cost you nearly $20, especially per character. I will continue to protest these prices by simply refusing to pay them. I will just spend my coins on the reasonably priced things that actually benefit me, like extra account-wide cargo holds.
  9. Hehehe! I love a Dev that isn't afraid to admit that some of his team's work is terrible!
  10. That would be nice! What I'd really like to see is: - Ability to select multiple items (click and drag?) so you can move a bunch of stuff around in cargo holds at a time. - Ability to reorder your cargo tabs. Sometimes I want the contents of bay 3 to be in bay 1 and it'd be nice not to have to click and move one item at a time! If these features already exist, well, I've wasted a lot of time and am incredibly embarrassed.
  11. Jawa! Get a couple of 7 year old kids to voice them. It would be soooooooo cute. I'd also like to play a Hutt. Could you imagine, slithering around at a snail's pace while your groupmates sprint past you? Reminds me of the chubby kids at school.
  12. Well, by definition it means the more points you put into a stat (surge, crit, etc) the less bonus you get per point. Bioware has specific targets for each stat that they think players should be able to obtain for balance reasons. For example, I think Surge is 75% before it starts suffering large diminishing returns, because they don't want players to be able to get 200% surge, you dig? I don't know all of the tipping points for each stat where it starts suffering large diminishing returns, but maybe someone can post a list.
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