I have my reservations about this. Save the "class identity" nonsense, that's a fancy way of saying dumbed-down. People will complain about the skills no matter what happens, but simplifying them in order to give players more of their class feel early seems like a cosmetic adjustment, and not a justifiable reason to do away with the current system. If the entire point was to do away with restrictions within the skill builds of advanced classes, the developers are trying to reinvent the wheel and are failing. Within the first month of Disciplines being live, the players will figure out the best combinations of Utilities for each role on each advanced class, and that will be the prescribed way to play for the vast majority of players. I believe the bigger part of the player base is interested in end game raiding, and once the "premium" builds have been worked out, we will once again see a strict adherence to those builds. Thus no amount of freedom within the talent builds will actually be found.
This seems like a waste of time and resources, pacification for the free-to-play gamers. I feel that this change is designed to keep those who are just "testing the waters" interested and excited. I understand it in terms of the benefit to the free-to-play --> subscriber shift that the developers need and want, and as my desire is to play this game as long as possible, I accept it for those reasons. But please don't dress this up as a beneficial change for all players, as this will only change the experience of the novice and casual player types. If I were offered a choice, if I could select whether I wanted to use the Skill Tree or Discipline method, that would be fine. If it was a selectable decision, I would be fine. But this is impossible, monetarily.
I understand the need to retain as many casual and novice players as possible, and I understand the benefit of a character being fun and exciting and versatile to play early on, but this is a pointless change for the majority of subscribers. I see this as strictly for the purpose of snagging more subscribers, and while that is an inevitable and necessary factor in development, I don't see that it has a purpose for end game raiders and PvPers. Just my two cents.