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DoYouReadThis

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  • Location
    Los Angeles, CA
  • Interests
    Gaming! TV! And uhm. I feel like something is missing.
  • Occupation
    Student
  1. See the problem is, if we have to be in full Rakata gear to take down bosses that drop the same loot as is required to beat it, then we face a bit of a paradox. And since we can't craft gear that is equivalent to T3, aka we can only craft items equivalent to that of HM Flashpoints, then we need to take Biochem.
  2. Yes, I am in fact. We are several in the guild that are. Columi is easily attained from doing Hardmode Flashpoints, Rakata is easily gained from Hardmode Operations. So there you have it. We have the gear required, the biochem items are however still a very very very good addition. Also, 16-man is harder than 8-man, 16-man is a main concern. For my personal gear status, I have 6-7 pieces of rakata, and the rest is columi. And I am only one person of our group. Nightmare is still a *****.
  3. Didn't see this post until now, I fully agree. It's ridiculous. I like them, but I'd rather have them removed.
  4. Please go try Nightmare mode. I want Biochemists to be able to make stims that come close to Rakata stims / adrenals, Exotech used to be it, then not. Now we're tied to Biochem. Or for something that drops from raids at the same level, because what other crafts can make, is easily beaten by drops. As crafts can only make up to t2 equivalents.
  5. Spoiler: This may not be the first thread on this. I am raging pretty hard. This new buff to Biochem is very interesting. I heard a little birdie tell me it was made in order to make people feel "less" forced to go Biochem. I was Biochem 400, I was planning on going away from it when I had finished my rakata items. Now, I have to stay. The problem is, Rakata biochem items are FAR superior to everything otherwise in the game. There is nothing that compares. Exotech used to compare, but a) the schematics are invalid atm, b) It is being "fixed" to be Biochem only as well. Synthweaving is my crafting of choice, I like the idea of making armor - however, all we get are rakata belts/bracers, and then less-than-t2(columi) equivalent armor. And that means even with augments it's barely better than t2, and frankly, farming for augments is not a viable solution with those i tems as they require heavy raid crafting materials. So Bioware, what you have done, is forcing me and plenty others in the game to go to Biochem. Now, I don't want to be one to only complain - Here is what I personally would suggest as a solution; Add Tier 3 (Rakata) equivalent crafting items that are BoP upon being crafted. Make them require Nightmare crafting materials-drops. Make augments happen more often on these items to give crafters such as Synthweavers a chance to have the +200 stats that biochem otherwise gives. Another solution is to make Exotech go back to being without a biochem requirement, because Exotech, albeit being a tad lower than Rakata, made us non-Biochemists feel like having Biochem was not that necessary, except they're also invalid schematics atm. On a last note, the system was FINE before it was changed. The Biochem items were like any other rakata crafting-items, they were a reward for having been skill level 400, and having farmed all those Hard modes for the items to craft them. Now, Bioware, here is a third solution - return it to its old state, but make the crafting require items from either Hardmode Operations, or simply triple the amount of hardmode flashpoints. Please. This new change is forcing A LOT of people to stay biochem simply for the major boost of having Biochem. It is not a viable system anymore. Because frankly, you can farm items easily to match the crafted gear from professions such as Synthweaving, all it takes is a Normal Operations, a few hardmode Flashpoints, and boom, you're there. A fourth solution could be to make Exotech/Rakata-biochem equivalent raid drops from Hardmode/Nightmare operations, so that people can acquire these stims and adrenals through raiding, not JUST crafting.
  6. I'm not going to bother reading anything but this thread: I will summarize what you want: An easy "tell-you-what-to-do" addon that tells you exactly when you hit button x or y. That is not a challenge, and spare me, WoW heroic endgame is not difficult.
  7. A retort from an HM OP tank. Stop wiping and farm dailies every day. Also to the guy above me, I didn't have jack **** money at 50, I spent it all on my third bay and training. However, dailies do give about 150k, then there's crew skills and various flashpoints that give more money. So unless you plan on wiping TWENTY times in a night, which is really a point where you need to reconsider the people you play with, or step down off your pedestal and try some easier content.
  8. So far since launch I have experienced one game-breaking bug, and it was fixed within 24 hours of reporting it. My guildmates, my friends, other people I know - have never experienced anything gamebreaking. If you're hating, at least give us a valid reason. Server queues is your own damn fault, didn't get in at the early game access - your own damn fault.
  9. This fight is easy. Did him the first try on hard mode. It's about coordination, not gearscore.
  10. Did everyone see this before calling it? http://www.swtor.com/community/showthread.php?t=108551
  11. Who, the hell, cares. This is a 6 month old operation. And frankly, you are all bickering over semantics, when there are other guilds already doing it. You're just the only ones crying world first. Why can't you just play the game and be happy about beating something yourselves?
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