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Xreasonz

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  1. and this is why jedi's are *****'s they cant handle the dark(better) side of the force real story
  2. was only a matter of time really pls someone get those chinese people some decent jobs They need to leave their Farming existence behind to start anew (no pun intended to honest chinese people)
  3. as long people cant tell the diffirence between Subjectivity and Objectivity yes, we are a looong way from that
  4. like nerf class A becuz my class B cant kill it? Or make FP's easier becuz we wipe all the time? those people? pls gimme a break
  5. your a prime example of a "nay" sayer, no constructive feedback whatsoever the game has faults yes, everyone can see that, yet i "personally" find it entertaining and some things will get adressed in next patch even, and many more to come, to think it will all go to hell is a bit gloomy dont ya think?
  6. got called fanboy earlier when i was involved in a discussion surrounding the Engine used. said it was not biowares code that was faulty but the engine that needs tweaks, its usable but needs tweaks instant reaction: OMG see the truth fanboy , you dont know what your talking about, Bioware can never produce a good game blablabla ive been involved in modding community's for over 15 years yet somehow i dont know what im talking about, even if i say this is a great game but needs a few tweaks and/or fixes so yeah like you said OP, i like the game thus im a fanboy
  7. ==> mind is blown .... you "plan" alts ??? how do you plan an alt? its just something you start with and lvl ....
  8. http://www.youtube.com/watch?v=gJT3J4hhz-M&feature=related
  9. hi guys ! just stopped by to say hi thats all also: lol at "blog"
  10. yep, had my doubts in the beginning but its slowly starting to hook me in. and many more things will be implemented so cant wait !
  11. Adress aware flags are set like that, ie 32 46 bit.... problem is GPU vs CPU usage and HT use it uses all my core but only for 10% at max my gpu usage fluxuates between 10% and 80% even if you set the usage through c++ for the game, its ultimatly up to the engine when to allocate that memory or usage, its an underlying problem, look at Skyrim Thats a prime example, nomatter how good you set your flags internally, it will never be able to take full advantage of your system... why? becus the engine itself isnt optimised to have a loads spread effeciency hows that for c++?
  12. The fact that they used an engine not their own, and that was not finished was not a goo choice to begin with. As the code they use, is directly in touch with the engine you can not have Upperlayer code loose from Base code, it can not happen Everything you code into the game has to be related to the engine, or things would not even boot
  13. ill try to keep it civil so bare with me upon creating a game one needs a base, call it a Foundation (the engine) Without an engine you cant build anything The codes they used are related to the engine, how would the game know what to do otherwise? it cant guess, it need direct input So basicly everything the code is woven into the Engine, thats what makes the game the problem IS the engine, as the engine itself is Written code, the very code that instructs our hardware to react, so when that base is flawed, nomatter how good or bad their programming of their owns is, it will effect us
  14. The hero engine is/was not yet finished they knew that from the start, Optimisation have just started enjoy ps: try to use paragraphs next time, my eyes bleed
  15. so now im a Fanboi? This engine has its problems, i never said it didnt all i said was that some machines can run it without problems and others cant i dont see how that makes me a fanboi in any way shape or form Thats the nature of the beast PC gaming, where in console gaming you have a uniform platform where games are easier to program. Pure facts Games have diffirent engine, diffirent engines means diffirent Hardware demands or capabilities Take Frostbit 2.0 engine (from BF3) a marvel of a engine, Highly optimised yet some people epxerience troubles, why? Hardware limitations, simple as that Same goes with the Hero engine, Is focusses heavily on CPu in some area's and heavily on GPU in others, the balance is not yet reached, but if you have a Powerfull rig you can negate those changes and have a more Streamlined experience overall
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