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DeSade

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  1. Do the armor mitigations of High Velocity Gas Cylinder (+35%), Tracer Missle (-20%) and Advanced Targeting (ignore 30%) combine? If so what is the net outcome? If not, what takes priority? Thanks.
  2. no, the object is to protect the other ship. If you shoot only the fighters, you are forgetting the enemy ships that are also shooting at the ship you are escorting.
  3. Also you are at the lower end of the range in that WZ bracket. You're going up against 40s and 50s who have many more abilities, both defensive and offensive.
  4. Thanks for the replies. That the jugg doesn't have stealth is one reason I am leaning towards it. I find myself getting lazy with stealth. How about keeping aggro, at least for single target, since it was noted that the assassin does area aoe better? Is it easier with one versus another? Looking at the skill tree, seems like jugg is a little more offensively stanced?
  5. Not new to the game but played almost exclusively DPS and never tanked before. Between Juggs and Assassins, which tank spec is easier for a person to pick up the skills and role understanding of a tank? Also, which class as a tank is more engaging to play with more varied attacks available from a solo PVE perspective? I would get bored grinding through levels with only one or two attacks, having to rely on a companion to kill. Again, I've played both classes quite a bit, but, with the exception of two aborted attempts, always DPS. Thanks!
  6. Wasn't sure where to post this but it sounds as if the knight saber sound effects are muted and as if they are whiffing through the air. I don't notice it much on my shadow and definitely not the case on my Siths. They all sound great in combat. Is there a lightsaber that sounds better for knights? Is there a difference in lightsabers sound-wise? Thanks.
  7. Does Target Lock from the Assault tree stack with a Gunnery Commando's Armor-Piercing Cell and Grav Round armor mitigations? If so, how significant is it and is it worth applying points toward? Thanks.
  8. Hi - not sure if any other rating changes as well but I've noticed that my critical strike chance changes by a few 10ths of a percentage without me changing any equipment or buffs. It happens in the course of minutes. As far as I've observed, it always drops. For example, it will drop from 29.65% to 29.54% or lower. Any idea what would account for this? Thanks.
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