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WhyNot

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  • Location
    Georgia, USA
  • Interests
    PC Games (including, but not limited to, WoW, KotOR 1 & 2, ME 1 & 2, DA:O)
  • Occupation
    Electronic Systems Engineer
  1. I have to say I don't need or want to have to pay tax in a game, for which I pay a subscription, to send items in the mail, particularly to my own characters on the same account. I get taxed enough, IRL. For example, I bought an armor set off the Cartel Market. Then, decided I'd rather use it on another character. Even though no pieces can be sold to vendor, the tax on mailing to my other character was something like 80 million credits, which is more than both characters have total. So, I made some room in the legacy storage, and put the set in there. But, it's annoying to have to do something like that. This new tax system seems to just be a way to annoy players, particularly the ones without a lot of credits and that have not been taking advantage of the game systems previously. It doesn't make me want to buy things from the cartel market. It instead makes me want to just stop playing, to avoid the intentionally added annoyances. And, it's not going to solve inflation; it'll likely make it worse, as prices go up to cover the tax. And, as has been said already, it'll reduce generosity of people in game, due to having to pay to give something to someone else, thus having a detrimental effect on the game's culture.
  2. Either way, there's no point to having both need and greed available for rep items. If you're maxed on that rep, then you shouldn't need or greed because they are bind-on-pickup and you can't use them; in that case, if you win it, all you are doing is preventing someone else from raising his/her rep, which is a jerk thing to do. Common courtesy would be to not need on things for which nearly everyone (at least those not capped) have use. Also, rep items are different than gear in that, without prior arrangement, you should only need on gear for which your own character's current role has use; most gear can be used for off-spec or a companion and can at least be sold to a vendor, and thus, if you have any use of them, greeding is fine; I think that most of the rep items can't be sold. So, in addition to removing need on rep items, it would be nice if those who have already maxed their rep would automatically pass on items that they can no longer use.
  3. Don't know about all the rep drops, but I double-checked that the CZ-198 lab records that drop are indeed bind-on-pickup. So, they can't be sold or bought on GTN.
  4. I know perfectly well how things work in MMOs. In fact, other MMOs (WoW included) stopped letting people need on rep drops a while back. It's a poor loot system that makes it so easy for players to abuse it. And, it's common courtesy to greed on things that pretty much everyone (who wouldn't be passing) could use equally well. I think that the CZ-198 records that drop are bind on pickup, but not sure. I probably will start telling everyone at the start of the flashpoints to need on rep items if they aren't capped yet.
  5. As in the title, please change all reputation item drops to only be greedable and passable so that nobody can "need" them. I'm getting tired of others ninja'ing them with need after everyone else greeds them (especially in the cz-198 tactical flashpoints).
  6. Dang it; I was hoping to get a taun fawn (which, btw, is still mentioned as being given to all attendees on the community news page). Hopefully the M8-3R is cute like the fawn even if it is a droid.
  7. If your heart sounds like that rumbling, you need emergency medical care. Sounds most like an old car or motorcycle to me.
  8. Not sure what you're talking about with regards to frequencies (and, I don't think you are either). Each note has its own main/peak frequency. 440 Hz is the standard frequency for the A note above middle C (a.k.a. A4 or Concert A), though other frequencies have been used for that note before (including 432 Hz for "classical pitch" and 415 Hz for "baroque pitch") . There is no single frequency for "nature and planets"; and, most musical instruments don't have a single frequency either and usually allow one to tune them. As for the OP: As previously mentioned, the Life Day event ended at 2am PST on 1st of January, 2014 as was stated on the events page, and the vendors went away as scheduled. Sorry if you and/or others were not aware or did not turn in parcels before the dead-line, but it did happen almost exactly as scheduled. I would have rather it had gone longer, at least until the 2nd, but oh well.
  9. I'm sure I'll enjoy some Star Wars space PvP (when the queues pop); but, hopefully, Bioware will eventually build on this and add in co-op PvE missions with story. Basically, what I'd really like to see is something like a re-make of X-Wing vs. TIE Fighter - Balance of Power set during the Old Republic era where you could have solo missions (with story), cooperative missions (with story), or multiplayer PvP (with little story). I do have some concerns that getting 24+ (12 on each side) people in the queue at the same time might take a while (especially a while after release when the newness has faded); so, I would like to see missions requiring less (e.g. 4v4 [like the new arenas] & 8v8 [like the regular warzones] and, eventually, 2 to 24 co-op).
  10. Also, I'd like it better with an option for an out-of-the-cockpit view, rather than just a following view from somewhere behind (where the player's ship moves around on the screen). It would feel more immersive to me that way. Nearly all the flight games that I've really enjoyed playing (such as the X-Wing series, Wing Commander series, F-19 Stealth Fighter, and various flight simulators) had out-of-the-cockpit views with at least part of the cockpit visible (including some gauges and other indicators). And, yes, the more control over the 6 axes of movement, the better.
  11. Excellent. Finally getting some non-railed space combat. One concern I have is how long it will take to queue up 12 players on each side. Also, would love to see some non-railed PvE space combat as well.
  12. Been using mine since very early '80s. Started as reply when playing a Star Trek-based computer game (written in BASIC) which prompted the player with "Enter your name for the log?", to which I answered "Why not"; from that, I became "Captain WhyNot".
  13. Amber suggested that I add my experience to this thread, so the following is mostly a copy of my post from this, now closed, thread: Prior to this patch, I had 100% completion of all space achievements (General, Imperial, & Republic). However, after the patch, I had only 98% Imperial (missing "Eliminate Fighters" for Saleucami Fleet Action Mastery [5 points]) and 98% Republic (missing "Neutralize the Enemy Fleet" for Javaal Fleet Action Mastery [5 ponts]). While running Javaal Fleet Action (just once), I was re-granted its achievement. However, even after running (on a different character, obviously) Saleucami Fleet Action twice, I was not re-granted the missing achievement for it. Both times through it, the counter for destroying ships and turrets incremented like it should; but, when it was completed, there was no achievement indication, just a notice of "Completed Bonus Mission: Suppress the Enemy Fleet". (The first time through, I did not have the missing achievement tracked like I did when running Javaal. The second time, I had Saleucami Fleet Action Mastery tracked.) So, now, I have only 98% for Imperial, 100% for Republic, 100% General, & 99% overall Space achievements.
  14. What is going on with space achievements? Prior to this patch, I had 100% completion of all space achievements (General, Imperial, & Republic). However, now I only have 98% Imperial (missing "Eliminate Fighters" for Saleucami Fleet Action Mastery [5 points]) and 98% Republic (missing "Neutralize the Enemy Fleet" for Javaal Fleet Action Mastery [5 ponts]). I'll try redoing them and report back whether the achievements updated. Anyone else have achievements that went away with this new patch (2.3.2 on 2013-09-04)? ----- Update: Got some interesting, if not desirable, results. While running Javaal Fleet Action (just once), I was re-granted its achievement. However, even after running (on a different character, obviously) Saleucami Fleet Action twice, I was not re-granted the missing achievement for it. Both times through it, the counter for destroying ships and turrets incremented like it should; but, when it was completed, there was no achievement indication, just a notice of "Completed Bonus Mission: Suppress the Enemy Fleet". (The first time through, I did not have the missing achievement tracked like I did when running Javaal. The second time, I had Saleucami Fleet Action Mastery tracked.) So, now, I have only 98% for Imperial, 100% for Republic, 100% General, & 99% overall Space achievements.
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