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Mad_yojik

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  1. Not needed. If they like to say something directly to the devs - the facebook and twitter is already there. If they dont want to go register there for some reason - then they really dont want to say something. The F2P section as you propose it - will be a thrash bin of trolls and goldsellers and will serve no purpose, 'cause it will be impossible to control or read by devs. The only two options I see to avoid it is "preferred only" section or "long-time F2P" section (say accounts which are older then six months and logged in game last 7 days - can post there 1 or 2 posts per day).
  2. In fact - no matter how clever and active you are - you cannot overcome large group of people on the event which just adds points without regard to the total number of people contributing (like current conquests are). You may have 64 crafting chars and a tons of mats, and craft all the time... but say guild with 100 active people will have all the same "raw crafting power" as you do, plus more time to kill commanders, run FPs, ops, WZ and GSF matches... and even just kill mobs on contested planet . And in reality, where you compete againist 300-500 man guilds - chances are close to zero, even if half of them are "weekend players". But in fact - thats MMO, and it is intended to work that way. As for TS whining "we lose all the time" - the bigger and more active guilds in MMO will always come on top. Want to be a winner (or in top 10) - either switch guild to be part of one of them, or build your own big guild to show 'em who's boss. Both of solutions will require work tho, while whining doesnt . I'm not part of those big active guilds BTW, our guild hardly manages to field an ops group... and I'm content with that. BTW Schematics for the ship - are pretty much craftable if you really want 'em... Just farm crafting missions for purple mats and make a dark projects.
  3. To truly improve n00b experience - BioWare must fix the matchmaking. Period. Nothing else will fix the situation when 8 noobs are regularry steamrolled by 8 pros to the point of spawn camping (typical situation... thats why GSF became boring to me, and I dropped it). To further improve the n00b situation - some PvE or really expanded tutorial with bots of some sort is required (take regular WZ for the instance - when you go there you already know the basics of handling your character, how your ablilties work, what is damaging and whats not, what is roots, snares and interrupts at least for your char and so on from regular PvE), to practice basics without being ****ed totally. Best of i would be co-op "humans vs bots and big boss ship", like current FPs. As for the camping itself - why not simply make "lockout" area around the spawn? Like some distance (for example 5 km ball) around cap ship the fighters are protected with "capship shields" (invulnerable), but cannot use their weapons and active abilities. The campers cant fire at them, they cant fire on campers. Problem solved. Perhaps (to avoid scoring one kill and staying in shield) - activate it when certain point difference (like 10) is reached, and only for the losing team. If solo n00b is stupid enough to leave shield on his own - well he deserves it, right? Not sure this mechanic is easy to code tho (since I dont know if game engine allows it), but theoretically - cant be too hard.
  4. Quitting in the middle of the PvP match should always count as a loss, true. As for penalizing the people's req or debuffing them - i'd say not getting any req from the match is penalty enough, especially considering that, as the above poster said - there are thing in RL that sometimes take over, wether you want it or not. In fact currently (not considering win/loss ratio of course) - its any way more profitable to fly a match or WZ to the bitter end, then ragequit in the middle of it. Even if you are absolutely not making any difference to the team. Though I wish there was a "surrender vote" or such to speed things up, as quite often one side is clearly dominant (thanks the matchmaking =) ).
  5. Well every time some team gets owned with absolutely no chance of winning its matchmaking problem IMO....
  6. The problem with the GSF is matchmaking. It generally doesnt put even nearly equally skilled players together (or worse - puts the team of "elites" and "rookies" in one match). The usual picture I see - 4 ppl having 10+ kills each (on either side), and other barely having 2-3. How the ***** people are supposed to "learn the basics" if they either "just hang around while the aces do their job" or getting steamrolled by said aces???
  7. Just name of the topic. Its pretty simple - if a good pre-made group is on one side - its "auto win" or "auto lose", if on both sides - its in fact premade vs. premade, other ppl is just dont matter. Especially if they are in voice comms. So it isnt any fun to play. Especially when game pits you against same group for the 5th time in a row. The GSF relies heavily on teamwork, and as such PUGs dont stand a chance vs. teams. I understand that "hardcore" players would come here and post like "join a good guild and fly premade yourself", but i DONT need a second job like "be online at given time". I'm a casual player who wants to play againist same level of opposition, and with the same level of "wingmen". And while a week before it was possible and fun, now it isnt.
  8. If you dont plan on spending CC to quickly upgrade one ship of choice - then companions are the way to go. Otherwise - buy ships, once you run daily GSF mission - you get 750 req per ship, plus 1500 req/ship for weekly... which with 2 more ships award around 1500 req/day which you can convert, and thus get yourself a nice shiny upgrade =)
  9. 1) Is single and premade queues are the same? If it isnt - why often (yesterday - 3 times in a row) i come (in a single queue) vs. same clearly coordinated teams of 3 or more pilots from the rep side? 2)Are ship upgrade levels matter in the matchmaking (game tries to put same-level equipped players into one or its just random), and if it does - on what principle is it measured (most upgraded ship, the total number of upgrades, etc.)? 3) Ship accuracy at close range is awful (from tooltips it should be 100%+ and in reality you can see laser bolts jet through enemy ship with no damage). its "as intended" or a bug? 4) Are any game modes other than the Domination planned? Like FFA or missions? 5) Is there any way to access chat while you are flying (for calling incomings and such). Also the is any "broadcast" system (like one key messages "under attack" or "attack this") which would flash icon at location/target planned? 6) Lame question, I know, but where I can find and remap keybindings for GSF? Couldnt find in in options.... Would be pretty grateful if the devs have to say something
  10. Well, I also would like to ask BW to add the damn stick already. I can (and actually DO) play GSF with mouse and KB, and for that combo controls are good. But i'll enjoy it a LOT more with 'stick. It'll add a new layer of comfort for me. P.S. KB+Mouse fans, please stop posting your "learn to play" stuff, absolutely nobody asks to remove your style of controls, we are just asking that devs add controls we are comfortable with
  11. Highly depends on the server and TZ you play in. On my server (The Progenitor) the reps and imps are almost evenly matched. Both sides have pretty good pilots. I play imperial side, and may have 3 wins in a row (though I suck at GSF myself). I noticed that Imperial team loses when there is a lot of "rambo style" solo pilots....
  12. They should. But, most likely they wont be . Its too profitable to sell same thing N times. Also as I understand legacy system has 2 relevant "layers" - one that affects one character (like char perks and "valid only for char X" unlocks), and one that affects all character regardless of faction (like companion and chapter story achievements). Sharing GSF ships/upgrades will require to create 3rd "layer" - unlocks that affect all chars of particular faction (since ships are faction-specific), and that (depending on database structure) can be difficult.
  13. True... In fact gunship is also a damn good teamplayer, if you have fighter or scout guarding it (and you generally cant be sure there isnt one) - attacking such gunship is suicide. =)
  14. Theres many people (including me) who really hate huttball. I'm fine with all other 8v8s, and find Voidstar just amazing, but running around with the ball and waiting to toss it to other player is not my idea of fun PvP. As on-topic of 8v8s - compared with just limited access to GSF (2 maps and 1 mode) - 8v8s are at total loss both from visual and adrenaline side. So I think they probably die once GSF is out of "subs only' stage.
  15. Gunship pilot who knows what hes doing can easily solo-kill (1v1) scout or strike fighter. And no ship in game is intended to survive long in 1v3 dogfight. Period. Even more - if you have a wingman in a scout/strike - you can deal with this situations pretty easy. Its not the problem with GS, its problem with your teamwork.
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