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    1. Developer Tracker   (812,521 visits to this link)

      A tracker for all the game related posts published by SWTOR devs. 

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      Player vs player combat in space. 

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    14. STAR WARS Discussion

      A place to discuss all things related to STAR WARS whether it be the movies, comics, events, etc... This is a sub-forum for non-SWTOR topics. 

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    15. Public Test Server

      Where we ask for feedback and bug reports on new content that players can test before it goes live! 

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  • Posts

    • I've just returned to this game last month, played a lot of my old favorite content including Eternal Championship: And I will say this: IMO, the balancing game-wide has gone to heck. I'm not going to cite stats since the git gud crowd still apparently sees them as speculation or opinion as evidenced by the previous post a couple comments ago, so to be clear this is opinion. Everything in this game has become a challenge-devoid faceroll or a needlessly hard, unrewarding slog. -Content up to the old lvl 75 cap has become a nerf-herder army. I remember when Lost Island and Blood Hunt were supposed to have GF players instaquitting left and right when it popped up, now you can get through the bosses in half the time as before with a good group -You can't do any ops until lvl 80, so forget about saving them to experience chronologically if you want a little nostalgic RP experience, but idk why they bothered with that since story modes like KP for example are still facerolls, and apparently Dashroode and Nefra are so easy even on MASTER MODE that fleet pugs farm it nonstop, you don't even have to do the mechanics right. so totally cheapened. -lvl 75-80 content is only marginally better balanced, and only if you ignore instances like Secrets of the Enclave where you could bake cookies in the time it takes to whittle down a TRASH MOB's health down to zero. The health pools of endgame content sponges are holding dps to unsustainable standards where a reasonable 340 player is bashed for not being better at their job and reading every note of their discipline's Vulkk guide. -Now Eternal Champs...I have completed it w/ sprint, back when it was endgame content and now, and I will agree with the OP that it has only gotten harder to do. I would forgive this, except BW/BSword has apparently decided not to pay the part of the team that constructed rewards for the game anymore, because all we still get is a conquest point reward and 6-10 gear pieces you immediately sell to the medical droid at the exit. You can say this is a balance issue or a skill issue, but can the game at least make rewards more relevant if they're not going to revisit numbers' coding for anything??? Maybe play the stuff for themselves and tier stuff properly for once? 
    • Recent studies show 96 percent of customers will not complain, and 91 percent will simply never return. So, if you see all these posts about the players not happy, remember, 96% of your community didn't comment.   I can tell you that every player I talk to is upset over this and the current direction of SWTOR.    So, either listen to your players or continue to encourage your existing players to seek other games.   I have already seen a decrease in the population.   
    • If people can't handle criticism then they shouldn't take jobs like the one he has. If dude hadn't come on here and tried to dev-splain yet again why he's right and we're wrong, and tried to talk down to everyone, I wouldn't have responded the way I did. You don't get to disrespect people then not expect some blowback. Personally I would like to know who his boss is so I can make a customer complaint. 
    • Im happy with the upcoming change because heroics and dailys is basically all i do, but its still far from okey. What about those who do flashpoints and star fighter and pvp stuff?
    • My expectations were low, but you still managed to disappoint me.
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