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  • Posts

    • Highly frustrating. I wanted to take one of the GS6 weapons and add 340 mods to it so it can be the main weapon, but nope, Broadsword didn't think it was worth it to add mob slots. I don't understand this decision. How long until Cartel Market items are the same way? By removing mod slots from weapons, it now has to be stamped on every outfit you want to use it with.
    • You didn't, ... it's also why I tagged the Community Team, so hopefully they bring to attention of Developers.
    • Clearly a lot of people want access to this pet (myself included).  Hopefully Broadsword will listen and make it available to the general public via one of the vendors, even if the price is high.
    • If it's not possible due to complications with the the current set up of the game engine or w/e, I have 1 word that's not going to be easy to swallow for most developers: REFACTOR. They've taken so long to fulfill this suggestion, I've already rerolled a couple new toons to replace the one with the decision I wasn't happy with. About 25% of my toons don't even have a even have a second combat style because I don't wanna regret decisions down the road. I'm now more interested in having a 3rd option 🙃 I'd like Sin/Jugg/Sorc for force users. For Tech users, there's too many combinations I'd love to set up.        
    • Agreed. I'm only for merging the servers because SS really does suffer from long queue times, and sometimes it is impossible to get a group going for an Op or WB. I've seen slightly more interest in players doing The First on Tuesday nights this year, so that's a plus. It's been tough finding groups for that in the recent years. Still room for improvement though. I have a toon on SF that I play on a few times a week. Like night and day, the toxicity between the two is easily noticeable. SF a lot more toxic than anything I've ever seen on SS. I'm guessing it's why people are filling up their 200 player ignore list so easily. As Obi-Wan might say:  
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