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  • Posts

    • I'm not the only one with this problem, why don't you go attack someone else for a change: https://forums.swtor.com/topic/934766-system-chat-spam-please-help/?do=getNewComment Just because you refuse to see there is problem, doesn't make the problem non-existant. However it makes you the problem because people are trying to get it fixed, but you are arguing against it because "you don't have a problem with it". Not the brightest thing to do I would say.
    • 1+   Aside from the increased value to companions. It would also help with some neglected achievement content. Forming groups for World Bosses, that aren’t GS objectives, is pretty difficult most of the time. And some story related operations and event specific don’t have the needed interest.    Allowing each players to have up to 3 functioning companions active in operation “zones” (up to group limit) would make group building easier. (I’m not sure companions would be good in actual operation due to special mechanics the boss’s will have.)
    • Thank you that was really helpful! 
    • @JackieKo I think the question this thread was intended to pose has been answered adequately. Can it be closed or commenting disabled?
    • I didn't miss the especially pvp part, if I was talking pve I'd explain why sin tanks are broken. As they are the best pick for basically every single boss (usually two sin tanks is the best setup even).  The parses are just the only real source of data we have on damage. AoE damage is the last problem sin tanks have, be it in pve or pvp. A Wither, DV, Discharge is going to hit like a truck in pvp just as well as it does in pve. 
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