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    1. Developer Tracker   (812,177 visits to this link)

      A tracker for all the game related posts published by SWTOR devs. 

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      New to the game and need an extra hand? Post your questions here! 

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    10. Crew Skills

      Talk about all things Gathering Skills, Crafting Skills, and Missions Skills here. 

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      Talk about and show off your Strongholds here! 

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      Player vs player combat in space. 

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    14. STAR WARS Discussion

      A place to discuss all things related to STAR WARS whether it be the movies, comics, events, etc... This is a sub-forum for non-SWTOR topics. 

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    15. Public Test Server

      Where we ask for feedback and bug reports on new content that players can test before it goes live! 

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  • Posts

    • It would be interesting to see some official numbers on Character transfers to Shae Vizla and the impact that BroadSword have seen on other server economies.   One (minimal) aspect of the transfers is taking the (up to) 15M credits out of various servers onto Shae Vizla. Another item to look at is the increase in spending on the GTN, Character Perks, Vendor sales & even no doubt Cartel Market I know that I myself have spent many millions on credits on character unlocks alone that I would not have spent otherwise. (The new GTN unlock is 25M credits alone, exceeding the straight character transfer credits) GTN sales prices on some specific items has increased in the last month, e.g. Crafting materials Character / account unlocks Decorations   What have other players (transferring TO Shae Vizla) seen or been spending their credits on ?
    • I"m not thrilled with the incredibly lazy quests of redo old flashpoints (and the really long ones to), but your suggestion would be worse.  Way worse. Uprisings are group content, they have no solo mode (yes, story/vet can be technically solo'd but not by all players). You DO NOT try to force players into group content, pve or pvp, for what is a personal/solo activity like strongholds.  That never ends well.
    • For those who like to "space Barbie" their characters, it would be really useful if we could sync our outfits with our companion; maybe with a tick box to sync them together; so that the companion’s outfit changes along with the main character’s outfit simultaneously.    It would also be really useful for those who RP with their companions during the on/off ship conversations, as at the moment I have to carry around two sets of armour for my character (as I level up) and one set for my companion that I interchange between planet visiting.
    • OK, than, I will probably ask other players if I get into any eternal championship, also if I get to the guild so they can warn me about instructions to take before I get it, but for me the toughest classes to play are for some reason sage/sorcerer and assassins/shadows there is also mercenary/commando and powertech/vanguard the thing is I really love these classes, but getting them into eternal championships if I get other players to join me (or just ask guild mates when and if I get to the guild) to help me out. Although it seems there is some bug the lčast time we tried when we tried to both to enter the eternal championship, although I do not know if this has changed since than. But yes you are right about this.
    • The devs could ad 1 or 2 UI-templates (with keybinds, elements like time, ping, new map, name plates, system feedback off, info text off, operation window and so on) which are aesthetic, functional and idk like the devs themselves like to play. And incorporate that into the tutorial. So that the new player experience is better. (So that in master FPs for example the players know for which role they listed and that they see the debuffs on them easily.) Also improve the tutorial please. The UI and tutorial are not bad (there are many MMOs which are way worse) but I think first impressions matter
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