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  • Posts

    • This is a bad argument because of how unrewarding matches are in general. I hate to be the devils advocate but most of them are blowouts. The teams are rarely evenly matched and most people who arent in premades are going to struggle to survive for 10 seconds after leaving spawn. You said that losing teaches you things, the only things that more inexperienced players can learn in such matches is how to avoid combat entirely, which defeats the whole purpose of pvp. The low populaton makes it hard for the matchmaker to have any effect so most team compositions are going to be largely random. If there is a 4+ group in q the mm breaks entirely. There isnt anything to be gained or learned that way except make the most of it and farm what rewards you can. I enjoy pvp, 1v1 battles get the blood pumping but lets not kid ourselves about what the pvp q is like. For excitement i ask my guildmates for some duels on the Rishi SH, perhaps wager some credits to make it truly fun.
    • If this was meant as an April Fools joke, you're a day late...   If not, you really need to look at the math a little closer: Get your first GS Currency token somehow Complete the following loop each day (starting with day #2 if you hit the daily GS objective on day #1): Purchase the ''1 point' Rep Token Consume the rep token and get up to 45k conquest points. You just completed the 'Daily' GS 'earn 25k conquest' objective, which conveniently rewards a GS Currency token. By day 5 of the week, you should have also completed both the weekly 'earn 200k conquest' GS objective and the subscriber bonus for logging on four days in the week. So, for doing as close to 'nothing' as physically possible (log in, talk to a vendor, use the rep token, log off), you could farm conquest points from GS rep for at least 460 days...   If you 'play your posterior off' during GS, it's not for the rep token conquest points (or you really want to milk them for years)...
    • I'm saying do both. Revert the nerf and put it back to 43k then do infinitely cyclable reps. Now you have something for people to log in and do and it makes the rep token a neutral objective that either side can do at any time. Would open up some points to start closing that 1.2m gap between pvp and pve. Even if they don't do the infinitely cycling rep levels, they still need to revert the nerf and add some other stuff, that I would say we agree on. 
    • For what's most relevant here, the QOL change I was referring to is where you are https://forums.swtor.com/topic/934531-starter-planet-heroics-other-weekly-heroics-change-to-daily-instead-of-weekly  
    • I'm preferred now and I can post. It's been over a month since I canceled. Not happy about the reputation nerf either.
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