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Companions filling in key role in Flashpoints...

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Companions filling in key role in Flashpoints...

NightskyStar's Avatar

12.29.2011 , 12:58 AM | #1
Has anyone had an expereince in low-mid level flashpoints using companions as tanks?

I am wondering if they could act as substitute for missing roles in a group?

Dignam's Avatar

12.29.2011 , 03:50 AM | #2
I have done everything through foundry using companions. Even did some with 2 companions but never with a comp as the tank always a healer and a dps.

Jalthi's Avatar

12.29.2011 , 05:40 AM | #3
I duo/soloed pretty much everything up to Colicoid. The mechanics in the instance (4manning guns/gate maze) pretty much require a full group.

HeawiNobal's Avatar

12.29.2011 , 06:01 AM | #4
Couple days ago me and 2 other randoms ran Athiss. Used one of the other guys companions for heals. Worked great.
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.

Alegoss's Avatar

12.29.2011 , 06:08 AM | #5
yesterday i did Hoth Heroic + 4 with

sniper , sith marauder me (tank), en sorc and a healing companion

and with some CC and a bit of juggling with CC and interrupts

we managed to kill groups of 2 champs , 3 elites (1 patroller) , 2 troops

as long as you interrupt the commando champs their gun shots you are fine

but its really challenging and i was surprised that a companion could be that usefull

same as Jaesa williaam she can take quite a beating for a light armor class but than again she allready has more HP than me