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Accessibility options for disabled players

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Accessibility options for disabled players

Sewolf's Avatar


Sewolf
01.11.2021 , 08:22 PM | #1
While adjusting the UI size is helpful, some other things can be done (now I can only speak for myself). I am going blind and have color blind issues as well.

Please allow us to adjust the tooltip text size for items (im using a 50" tv as a monitor and i had to put my face inches from the screen, just to read the text).
Please allow us to change the color of quest markers on the map (i spent 20m on Tatooine just trying to find the quest marker, the marker blended in with the actual map and i had to use pure luck to find where i was going and thats even if i can find the marker in the first place. It wasn't even present on Coruscant, and i had more issues locating it on Alderaan and Nar Shadda).
Please allow us to adjust text size for text in general (i only know which stronghold im selecting by the picture, and reading the "Y" page, forget it)
Please change the colors of the costume designer selector (this one is not a me issue, yet, but I know of people who can't even see it in the first place, so they are using the default look of the armor).


If i think of more options ill request them, but I'm sure others have a say.
http://www.swtor.com/r/TR62Gt: Refer a Friend to get the free stuff detailed here

MadDutchman's Avatar


MadDutchman
01.11.2021 , 09:06 PM | #2
+1 on better visual accessibility options. I am legally blind myself and continue to play this game more out of sheer stubbornness than anything else...

Some things I've found helpful
* When I can't find a quest marker on the map, I will point my character as close to at the marker as I can on the minimap, as it's much easier finding the marker around the outside ring. Then I can open the main map and either eyeball along the rough line my character is pointing, or even use a piece of paper or other straight edge to significantly reduce the area i need to visually scan
* If you are having trouble with text, you can run windows magnifier on top of the game without any issues. Not very helpful in combat or while trying to move around, but very helpful when reading passive tooltips, menus, GTN etc. (if you're not already familiar, turn on/zoom in: win key + =, zoom out: win key + -, deactivate: win key + esc, invert colours: ctrl + alt + i (probably won't want to do this much since the game is already dark themed))
* Become an altoholic. Not for everyone I realize but it is a lot easier to play if you've memorized many paths, locations, etc.

And some simple things that I think would be helpful that I'll add to the list
* When starting a boss fight that has special abilities, don't auto-start the fight. Give as a chance to read the tooltips to find out what they do
* Dark + narrow platforms/paths = pain in the ***. stop doing this (looking at you KOTFE chapter 11, Mek Sha and others)
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Kaveat's Avatar


Kaveat
01.12.2021 , 10:11 AM | #3
Another ongoing ask that has been on/off again since beta. One can only surmise that after 10 years, BW really has no interest in making accessibility adjustments... but we keep trying anyways
  • fix the text rendering issues when using +/- 1.0 UI scale
  • Allow independent frame size and color adjustments in the UI editor - including the items not currently in the UI editor (crew skill crating and mission windows, etc) - not just the catch all UI scale and forcing the obnoxious blue that not only is getting on in years (as some of are are also), but is starting to wear on the eyes (take a tip from Android with their blue filter)
  • aside from the ongoing issues with the zone map where we still have to close and open it a few times to get the quest direction icon to show up, we also need at least a 0.2 margin around the maps when fully zoomed out (those larger maps are still right on the edge of the frame, making it very difficult to see the quest directional indicator when that door/lift is also right on the edge of the zone)

Quote: Originally Posted by MadDutchman View Post
* When starting a boss fight that has special abilities, don't auto-start the fight. Give as a chance to read the tooltips to find out what they do
* Dark + narrow platforms/paths = pain in the ***. stop doing this (looking at you KOTFE chapter 11, Mek Sha and others)

a) Some accessibility accommodations are just beyond the scope of the games intent (eg: One does not enter into a race, then ask for everyone for a time out so you can climb out of your car to go read a sign). If you want to understand the mechanics and abilities of an encounter, this is what guide sites are for:
Spoiler

b) I do have to agree on the Mek-Sha maps, especially the mini-map: What. A. Fuster. Cluck.
tip: when designing maps and scaling mini-maps, do not let the impressionist artists do the work

Fix the problem, not the blame!
Quit throwing cause & effect grenades at players because of a system that is still largely broken.
[end of line]

DarkTergon's Avatar


DarkTergon
01.12.2021 , 11:21 AM | #4
Stuff like this has popped up a lot, I fully support it, and hope they do as much as they can to help disabled players, or even players that may not be considered disabled, but do have difficulty. Anything that helps them play the game better is welcome
{stupid is a hard barrier}
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MadDutchman's Avatar


MadDutchman
01.12.2021 , 06:26 PM | #5
Quote: Originally Posted by Kaveat View Post
a) Some accessibility accommodations are just beyond the scope of the games intent (eg: One does not enter into a race, then ask for everyone for a time out so you can climb out of your car to go read a sign). If you want to understand the mechanics and abilities of an encounter, this is what guide sites are for:
Not a very good analogy. Asking people to stop a race would be unreasonable, but letting people read the rule book before the race even begins is entirely reasonable.

I should not have to go find third party guides, leaving the game and going through the trouble when there is an entirely simple solution. There also is the problem of spoilers in those guides, which degrades the experience for those who are just in it for the story.
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Kaveat's Avatar


Kaveat
01.12.2021 , 09:01 PM | #6
Quote: Originally Posted by MadDutchman View Post
.
Pick one: advance information or lack of spoilers - because the two concepts are diametrically opposed to one another. Either way, your complaint clearly has nothing to do with accessibility and is straying the OP. Make your own thread for such things instead of hijacking someone elses.
Fix the problem, not the blame!
Quit throwing cause & effect grenades at players because of a system that is still largely broken.
[end of line]

Sewolf's Avatar


Sewolf
01.12.2021 , 10:42 PM | #7
Oh something else, please make the gathering node blue symbol that is shown darker.

And I get this request might be a tad much, but say a pin is marked on the map for a quest, could a path marker be laid out like in front of the player (not the mini map) or the option to auto rotate the character and camera toward the pin, something that keeps adjusting if you open a separate window such as the inventory
http://www.swtor.com/r/TR62Gt: Refer a Friend to get the free stuff detailed here

SteveTheCynic's Avatar


SteveTheCynic
01.13.2021 , 07:20 AM | #8
Quote: Originally Posted by Sewolf View Post
And I get this request might be a tad much, but say a pin is marked on the map for a quest, could a path marker be laid out like in front of the player (not the mini map) or the option to auto rotate the character and camera toward the pin, something that keeps adjusting if you open a separate window such as the inventory
The second part is less useful than you think, because it shows you the *direction* that the goal is(1) rather than the direction you must travel. In most situations, the two are somewhat different (blindly heading in the direction of the pin can easily end up with you falling off a very tall cliff on Hoth, Balmorra or Tatooine), and sometimes missions have multiple pins that are far apart, so it's not clear which direction you should face.

A path marker isn't a bad idea, though, especially on Corellia. It would, presumably, lead you to the nearest map-exit *or* taxi (not sure which is best) on a multi-page planet where the pin is on a different page, and *definitely* to the taxi if you're on Coruscant, Nar Shaddaa, Corellia or Voss(2), if the pin is in a different zone.

There's a few places where it would give badly wrong clues, of course, like during those Trooper or Smuggler companion story missions on Tatooine or Hoth where the current "use this map exit" indicator points through an Imp base, although that's just an argument for improving the pathing...

(1) Which in extreme cases might be "straight up" or "straight down", including, notoriously, one Agent class mission segment on Belsavis.

(2) If you're in Voss-Ka and must go elsewhere, or vice versa.
http://www.swtor.com/r/Hg3sV2
To go to Belsavis, you must go to Belsavis.
?REDO FROM START

tigrina's Avatar


tigrina
01.13.2021 , 07:15 PM | #9
Quote: Originally Posted by Kaveat View Post
Pick one: advance information or lack of spoilers - because the two concepts are diametrically opposed to one another. Either way, your complaint clearly has nothing to do with accessibility and is straying the OP. Make your own thread for such things instead of hijacking someone elses.
They really are not though. It's relatively easy to create a Codex with boss abilities and even some tips. Other games do this too. It's a reasonable request, especially since SWTOR insists on adding FlashPoints as actual Story Content. I wouldn't personally mind if it was on the website instead of in-game.

MadDutchman's Avatar


MadDutchman
01.13.2021 , 08:17 PM | #10
Quote: Originally Posted by Kaveat View Post
Pick one: advance information or lack of spoilers - because the two concepts are diametrically opposed to one another. Either way, your complaint clearly has nothing to do with accessibility and is straying the OP. Make your own thread for such things instead of hijacking someone elses.
As already indicated, as someone who is legally blind, my suggestions has everything to do with accessibility. Where the hell do you get the idea that you can dictate what is and is not an accessibility issue for someone with a disability

Your issue with it makes no sense at all. What is the harm in not auto-triggering a fight? There are already plenty of encounters like that where you have to walk up to the enemy before it triggers.
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