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Deserter Lockout in 6.1.4

STAR WARS: The Old Republic > English > PvP
Deserter Lockout in 6.1.4
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ChrisSchmidt's Avatar


ChrisSchmidt
10.19.2020 , 10:57 AM | #1 This is the last staff post in this thread.  
Hi friends,

I wanted to take a minute to talk about the Deserter changes coming in Game Update 6.1.4. As part of our efforts to reduce toxicity, itís important to understand how game rules themselves can contribute to the problem. I previously talked about how behaviors like declining multiple matches in a row or leaving matches could be used to intentionally degrade the quality of PvP matches, particularly in Ranked modes, and how we planned on addressing the problem.

Unranked:
In Unranked matches, the 15-minute Deserter lockout will still apply for leaving a match. In addition, the 5-minute lockout penalty for being vote kicked will still apply.

Ranked:
In Ranked modes (both solo and group) there are a few changes. First, as previously discussed, vote kick has been removed in these modes. Next, the Deserter lockout timer has been increased to 20 minutes for declining a match or leaving early - the first time. Over time, if a player continues to decline or leave matches that lockout timer will increase until they hit the maximum threshold. If a player hits the max once, all declines or leaves for the rest of the week in ranked modes will use the maximum lockout timer.

An important change here to note is the lockout timer prevents queueing for ALL PvP activity: Unranked, Solo Ranked, Group Ranked, and Galactic Starfighter. In addition, all Deserter lockouts will be account-based.

Some of the philosophy behind this change is to still allow a smaller penalty for one-off accidents, such as missing a queue due to a bad internet connection or stepping away for a few minutes. Where the penalty increases is when we can begin to assume the likelihood of an attempt to manipulate the queue or gain an advantage in Ranked matches is greater than the likelihood of missing several queue pops on accident in a row. This is based on data and observation of past player behavior, so these changes to the game rules are an attempt to change that behavior, and ultimately provide a more fun and safe place to play.

As always, we will measure the results of this change and adjust as needed if we see any opportunities for improvement.

Thanks!
-Chris


Chris "BioChris" Schmidt | Design Director
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lord-angelus's Avatar


lord-angelus
10.19.2020 , 11:05 AM | #2
Gj Chris, keep it up 👍👍

merovejec's Avatar


merovejec
10.19.2020 , 11:13 AM | #3
Hmm nice, very nice, I like the part about the "account-based" lockout, thats the best one!
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vfreelancerv's Avatar


vfreelancerv
10.19.2020 , 11:14 AM | #4
Quote: Originally Posted by ChrisSchmidt View Post
Hi friends,

I wanted to take a minute to talk about the Deserter changes coming in Game Update 6.1.4. As part of our efforts to reduce toxicity, itís important to understand how game rules themselves can contribute to the problem. I previously talked about how behaviors like declining multiple matches in a row or leaving matches could be used to intentionally degrade the quality of PvP matches, particularly in Ranked modes, and how we planned on addressing the problem.

Unranked:
In Unranked matches, the 15-minute Deserter lockout will still apply for leaving a match. In addition, the 5-minute lockout penalty for being vote kicked will still apply.

Ranked:
In Ranked modes (both solo and group) there are a few changes. First, as previously discussed, vote kick has been removed in these modes. Next, the Deserter lockout timer has been increased to 20 minutes for declining a match or leaving early - the first time. Over time, if a player continues to decline or leave matches that lockout timer will increase until they hit the maximum threshold. If a player hits the max once, all declines or leaves for the rest of the week in ranked modes will use the maximum lockout timer.

An important change here to note is the lockout timer prevents queueing for ALL PvP activity: Unranked, Solo Ranked, Group Ranked, and Galactic Starfighter. In addition, all Deserter lockouts will be account-based.

Some of the philosophy behind this change is to still allow a smaller penalty for one-off accidents, such as missing a queue due to a bad internet connection or stepping away for a few minutes. Where the penalty increases is when we can begin to assume the likelihood of an attempt to manipulate the queue or gain an advantage in Ranked matches is greater than the likelihood of missing several queue pops on accident in a row. This is based on data and observation of past player behavior, so these changes to the game rules are an attempt to change that behavior, and ultimately provide a more fun and safe place to play.

As always, we will measure the results of this change and adjust as needed if we see any opportunities for improvement.

Thanks!
-Chris


So let me put this in perspective. Lets say I'm in queue with friends to play regs. Lets say I get up to take something off the stove or what have you, and come back to see I missed the queue pop. Are you telling me now my friends have to wait 5-15 minutes for me to play with them again? This is a sure fire way to decrease pvp interest entirely lol.

Maxarmstrong's Avatar


Maxarmstrong
10.19.2020 , 11:14 AM | #5
Quote: Originally Posted by ChrisSchmidt View Post


In addition, all Deserter lockouts will be account-based.


Awesome addition!

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Pallais's Avatar


Pallais
10.19.2020 , 11:41 AM | #6
Quote: Originally Posted by vfreelancerv View Post
So let me put this in perspective. Lets say I'm in queue with friends to play regs. Lets say I get up to take something off the stove or what have you, and come back to see I missed the queue pop. Are you telling me now my friends have to wait 5-15 minutes for me to play with them again? This is a sure fire way to decrease pvp interest entirely lol.
Then perhaps you shouldn't queue or be in the middle of a PvP match when you have something you know that you'll need to take care of? If your friends don't want to wait a few minutes you can always join the group when that task is done.

Note: I'm not talking about unexpected emergencies. :P
Pallais on Star Wars: Beyond the Stars, a SWTOR podcast.

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Beyrahl's Avatar


Beyrahl
10.19.2020 , 11:42 AM | #7
Quote: Originally Posted by vfreelancerv View Post
So let me put this in perspective. Lets say I'm in queue with friends to play regs. Lets say I get up to take something off the stove or what have you, and come back to see I missed the queue pop. Are you telling me now my friends have to wait 5-15 minutes for me to play with them again? This is a sure fire way to decrease pvp interest entirely lol.
If you don't accept a regular warzone pop you do not get a timer.
Ranked it's different.

TCMX's Avatar


TCMX
10.19.2020 , 11:46 AM | #8
Quote: Originally Posted by vfreelancerv View Post
So let me put this in perspective. Lets say I'm in queue with friends to play regs. Lets say I get up to take something off the stove or what have you, and come back to see I missed the queue pop. Are you telling me now my friends have to wait 5-15 minutes for me to play with them again? This is a sure fire way to decrease pvp interest entirely lol.
Is this really surprising?

I mean part of a previous post was "We're trying to work out how to get more people to do PvP."

This was then followed by "We're going to have a new augment rank that you will have to do PvP for part of the materials for."

So they want to force people to PvP, or pay the extortionate prices that the materials will be put on the GTN for, and will punish you if you miss your queue popping up.

You may have guessed from my comments that I don't enjoy PvP, this change now forces me to take part in a part of the game I have little to no interest in or spend all of my credits to get the new augments/materials for the augments. I do soo the other side of this though, those who don't like the PvE part of the end game have been punished previously since you can get very little form the PvP side. How about, novel idea, allowing both parts of the game be able to access them through commendations system with a weekly cap that can be obtrained in both PvE and PvP?

DaemionMoadrin's Avatar


DaemionMoadrin
10.19.2020 , 12:06 PM | #9
That's great...
... did you fix the bug where the Ranked queue isn't canceled when you get a GSF pop?
I've had it happen quite a few times that I was in the middle of a GSF match when Ranked popped up... and GSF being what it is, it wasn't possible to accept it. I mean, there are workarounds to get the mouse pointer back in GSF but those take time.

Llacertus's Avatar


Llacertus
10.19.2020 , 01:18 PM | #10
Quote: Originally Posted by TCMX View Post
So they want to force people to PvP, or pay the extortionate prices that the materials will be put on the GTN for, and will punish you if you miss your queue popping up.
Dude you're latching on to someone who's post doesn't have any merit. If you're waiting on a timer for something and know you will have to leave, you shouldn't be in que for anything. Much less pvp.

Honestly I don't see why pve players complain so much about this change. No one's forcing you to pvp, just buy the mats you need on the market. In fact, your stream of revenue from flashpoints and operations is better than what pvp players get from warzones. Flashpoints and operations still drop more gear and Processed Isotope Stabilizers despite the content being far easier than pvp. All this change is doing is fostering a better ingame economy, by increasing the flow of credits between players who play differently. The fact is pve players have been focused by the devs for a long time which led to the pvp and ranked communities slowly dying out. Now that swtor has an influx of steam players from steam, the devs have a chance to repair some of the damage they've done. The changes are long overdue.
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