Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

In SWTOR the "Real" Game starts at level 1

STAR WARS: The Old Republic > English > General Discussion
In SWTOR the "Real" Game starts at level 1

Quaade's Avatar


Quaade
12.28.2011 , 08:11 PM | #51
Quote: Originally Posted by Kinwood View Post
Nothing you do leveling really changes the endgame. You're companion hates you? Give him a gift. Your Darkside? Do Diplomacy.

You are also mistaken. Your choices wont bring you closure, or a different ending. In a Bioware RPG, yeah, a choice can make a difference in the ending.

Story in STOR is inconsequential. Nothing actually has any effect.
In STOR, kill X pirates gets quite boring. Then the dialog says i'm thinning/reducing their numbers. Really? If i go back and look, the exact same pirates are there. The exact same boss i killed is there. They aint foolin me!

Wow Phasing. - Should be standard tech on all new MMO's. I feel all MMO's should have phasing. It's just too important not to have anymore.
Amen, talk is cheap, well not in the case of TOR, but you know what the saying implies.

And that's all you get done, you get told what sort of effect your actions have and always trough cutscenes.
WoW shows it ingame and if it's something important enough to warrent it, then the gameworld will change. Action speaks louder than words and creates for a more compelling storytelling both for the people making it and the people experiencing it.

For the makers they have to think more about how this will affect the player and it can't be halfarsed either.
For the player they will always have a visual memory of that thing they did that made the world change in one way or the other, and not to mention, it's more engaging.

When I got a toon to Astranaar in the new levelling experience in Cataclysm I nearly went into a fit of rage at seeing my character's hometown burning and every orc I killed to was accompagnied by the words "die die DIE!"
Once the horde was beaten back and the fires put out it was all "This is my town *****es and stay out!!"

Had I just been told what happened it would had carried no emotionel significance or connection what so ever.

If anyone wants to see storytelling done right with visuals instead of exposition, download a trial of WoW, play a human and quest up untill and including Redridge.
It's a bit of a slow start though since they build it up very well but when it gets going, it really gets going.

krookie's Avatar


krookie
12.28.2011 , 08:15 PM | #52
Quote: Originally Posted by Klarick View Post
Those that are new to MMO's may not fully appreciate this topics title. Let me explain. In most MMO's the "Real" game does not start until you reach the highest level and begin running the "so-called end-game content". Take the king of MMOS, WoW, as an example. The road from 1-85 is an excruciating one where nothing you do will have any impact on your toon at level 85. It is called a "grind" for a reason. WoW is not the only culprit here. Most MMOs follow this same broken paradigm.

SWTOR breaks the paradigm and sets a new one.

In SWTOR the "Real" game starts the moment you see the first cut-scene of your character. Starting at level 1 the decisions you make FORM your character. Each mission, each answer you chose has an impact. The game starts at level 1 -- not at the level end-cap! People, this is HUGE! It is genre-setting! It blows away the current MMO paraqdigm of grinding to end-cap levels.

This is why SWTOR succeeds. It is ground breaking in its approach. It amazingly combines the single player aspect with the MMO one. Dont let the complainers fool you either. There is an absolute TON of group content in this game. Yes -- It is an MMO in every aspect of the word EXCEPT it breaks the grind.

Your SWTOR life begins at level 1.
The only impact the decisions I made had on my character (inquisitor) were a few emails with a few credits or a useless item and an NPC mentioned that I have a cult on Nar Shaddaa. Also my appearance gradually changed until I got to Dark V.

I wouldn't call this "impact." It's nice fluff but it's not a game changer.

Spetsnazos's Avatar


Spetsnazos
12.28.2011 , 08:15 PM | #53
Quote: Originally Posted by KetMalice View Post
No, 3 hours of cut scenes about go collect 10 X on each planet gets old very quickly.
this x infinity

Diurdi's Avatar


Diurdi
12.28.2011 , 08:18 PM | #54
Going to have to agree with the OP that the way WoW created "end-game" is just bad.

The way Eve-Online has it, is much better - with no clear distinction of "real game". It just keeps going and going.

krookie's Avatar


krookie
12.28.2011 , 08:20 PM | #55
Quote: Originally Posted by Diurdi View Post
Going to have to agree with the OP that the way WoW created "end-game" is just bad.

The way Eve-Online has it, is much better - with no clear distinction of "real game". It just keeps going and going.
TOR is going to have the same endgame that WoW has. It's going to be a never ending gear grind. Either you're running dailies and heroics or raids for new gear or you're farming warzones for PvP gear.

Gargion's Avatar


Gargion
12.28.2011 , 08:23 PM | #56
I agree. It's a good experience.

Zunayson's Avatar


Zunayson
12.28.2011 , 08:45 PM | #57
Quote: Originally Posted by ChuangTzu View Post


There are very few quests that are only go kill 10 droids. That is in there ofcourse but it is usually only the bonus quest and not compulsory to complete the quest. The context set by the dialog makes the game so much more.

I'm sorry you don't feel this way.
100% of quests will be kill how ever many droids you need to pick up 10 droid motors. Don't kid yourself, I'm right. Or maybe it'll be collect 10 of these 5 hour respawn nodes that 16 other people are trying to do, when people are hesitant because they don't want to aggro the mobs guarding the nodes, giving them away to the others.

Yeah, they try to motivate you, saying it'll help research, and it may have nice dialogue and alignment, I'm talking only from the questing standpoint. It reminds me of that 5th grade online math homework. Motivating you with worthless crap. "Ohhh, solve these math problems to help find your way out of the dungeon!" Lol what the hell?
Quote: Originally Posted by Uber_the_Goober View Post
Bioware couldn't balance a sheet of plywood if it were laying [sic] on the ground.
Quote: Originally Posted by Aragost View Post
Make sure you take 3/3 in the "knowing how to play" box

Zunayson's Avatar


Zunayson
12.28.2011 , 08:52 PM | #58
Quote: Originally Posted by Apax View Post
Don't fool yourself. All MMOs have a story that begins at level 1. Whether you choose to personally acknowledge it and allow yourself to enjoy the journey or not is another issue entirely. Not all of us need to have the quest dialogue read to us to enjoy a story.
I'm sorry, did I miss something? Okay, all MMOs at level 1. My World of Warcraft Warrior began infront of this guy who said kill 6 wolves. W00t! Yes! I sleighed some wolves, now I feel 1337 in skillz! Where's the story in that? There's no actual story.. there's a reason why said person wants you to do said task... sometimes.
Quote: Originally Posted by Uber_the_Goober View Post
Bioware couldn't balance a sheet of plywood if it were laying [sic] on the ground.
Quote: Originally Posted by Aragost View Post
Make sure you take 3/3 in the "knowing how to play" box

darthsector's Avatar


darthsector
12.28.2011 , 09:00 PM | #59
Quote: Originally Posted by KetMalice View Post
No, 3 hours of cut scenes about go collect 10 X on each planet gets old very quickly.
yeah mine are well done and give a story feel to them..

wow is the same u just dont notice anymore casue you have done it by memory so much that there is no cut scene to make u think..

WoW quests= go here, talk to that, get this, kill that, bring it back and collect..same thing..

SWTOR= go here talk to that get this kill that bring it back collect WITH A STORY, CHOICES TO EITHER CHANGE HOW THE QUEST TURNS OUT LIVE OR DIE, DO's AND DONTS...

in WoW instances or flashpoints dont change EVER...Black talon. captain lives diffrent flashpoint, captain dies, diffrent flashpoint...general lives,, general dies..


SWTOR is like choose your own adventure books...diffrent choices diffrent adventure..

Klarick's Avatar


Klarick
12.28.2011 , 10:36 PM | #60
Quote: Originally Posted by darthsector View Post
SWTOR is like choose your own adventure books...diffrent choices diffrent adventure..
So true! Its awesome to have a purpose to the questing other than just grinding to end-cap.