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In SWTOR the "Real" Game starts at level 1

STAR WARS: The Old Republic > English > General Discussion
In SWTOR the "Real" Game starts at level 1

Mackuss's Avatar


Mackuss
01.20.2012 , 04:05 AM | #241
Quote: Originally Posted by iZealot View Post
That's why I miss Everquest. Back then, (isn't so true now), but game started at level 1. There were tons of places to explore and group at every level. It wasn't about a rush to max level to do end game content. The content was every level.
true my friend. True. It's a dichotomy because people want explosions and action faster - but everyone settles for games like this.
while(horse.State == dead)
{
horse.beat();
}

Mackuss's Avatar


Mackuss
01.20.2012 , 04:08 AM | #242
Quote: Originally Posted by Klarick View Post
Those that are new to MMO's may not fully appreciate this topics title. Let me explain. In most MMO's the "Real" game does not start until you reach the highest level and begin running the "so-called end-game content". Take the king of MMOS, WoW, as an example. The road from 1-85 is an excruciating one where nothing you do will have any impact on your toon at level 85. It is called a "grind" for a reason. WoW is not the only culprit here. Most MMOs follow this same broken paradigm.

SWTOR breaks the paradigm and sets a new one.

In SWTOR the "Real" game starts the moment you see the first cut-scene of your character. Starting at level 1 the decisions you make FORM your character. Each mission, each answer you chose has an impact. The game starts at level 1 -- not at the level end-cap! People, this is HUGE! It is genre-setting! It blows away the current MMO paraqdigm of grinding to end-cap levels.

This is why SWTOR succeeds. It is ground breaking in its approach. It amazingly combines the single player aspect with the MMO one. Dont let the complainers fool you either. There is an absolute TON of group content in this game. Yes -- It is an MMO in every aspect of the word EXCEPT it breaks the grind.

Your SWTOR life begins at level 1.
*giggles at the overwhelming naivety*

Nothing matters dude. You can space bar through everything and get the same result. The only things that matter really are the finales of the chapters - as they change who you interact with in the next chapter.

Nothing else matters.
while(horse.State == dead)
{
horse.beat();
}

Ghaiana's Avatar


Ghaiana
01.20.2012 , 04:15 AM | #243
I never play MMO's for the endgame, and the people around me neither. I never understood that people say that a MMO starts at the endgame. As far as I tried endgames, they are nothing but übergrinding for gear. The only thing that might be fun as endgame, might be PvP depending on the game. It is good thing if MMO-makers actually focus more on the leveling part.

finc_loki's Avatar


finc_loki
01.20.2012 , 04:15 AM | #244
Quote: Originally Posted by Mackuss View Post
*giggles at the overwhelming naivety*

Nothing matters dude. You can space bar through everything and get the same result. The only things that matter really are the finales of the chapters - as they change who you interact with in the next chapter.

Nothing else matters.
*Giggles at ignorant comment*

This is a game, just like every other game nothing matters but your ENJOYMENT.

I guess your ignorance did not understand that is what OP meant.

You don't have to grind for hours to reach the "good part". This game is fun from start and I agree fully with OP on that.

It's the journey, you don't read a book to skip to the end, you enjoy ALL acts.

I take it you think you're an "elite MMO stooge", pathetic.

Too me end game is idiotic, that is the same part in SP games where you have done all the fun stuff but you have some small insignificant side missions to clear out AFTER the game IS DONE!!!

Only reason the "end game bs" started was to retain paying customers.
Another way is to offer MORE in story and fun, I can play this game with 8 different stories.
2 different factions, and you know what, after a year there will be a TON of end-game content to do.

OnlyOneWing's Avatar


OnlyOneWing
01.20.2012 , 04:16 AM | #245
Quote: Originally Posted by Klarick View Post
Those that are new to MMO's may not fully appreciate this topics title. Let me explain. In most MMO's the "Real" game does not start until you reach the highest level and begin running the "so-called end-game content". Take the king of MMOS, WoW, as an example. The road from 1-85 is an excruciating one where nothing you do will have any impact on your toon at level 85. It is called a "grind" for a reason. WoW is not the only culprit here. Most MMOs follow this same broken paradigm.

SWTOR breaks the paradigm and sets a new one.

In SWTOR the "Real" game starts the moment you see the first cut-scene of your character. Starting at level 1 the decisions you make FORM your character. Each mission, each answer you chose has an impact. The game starts at level 1 -- not at the level end-cap! People, this is HUGE! It is genre-setting! It blows away the current MMO paraqdigm of grinding to end-cap levels.

This is why SWTOR succeeds. It is ground breaking in its approach. It amazingly combines the single player aspect with the MMO one. Dont let the complainers fool you either. There is an absolute TON of group content in this game. Yes -- It is an MMO in every aspect of the word EXCEPT it breaks the grind.

Your SWTOR life begins at level 1.
Agreed completely, no other MMO has ever held my interest as long as SWTOR. The depth in the story line keeps me wanting to see what is next. They don't have to overcompensate with "cute" monsters and bright colors because the story-line plays out like a movie, or a great RPG.

There is indeed a ton of group content. I go along with guild mates on their missions some times and collect XP and Item Drops.

Not to mention that the Legacy system gives the game a whole new dynamic! Even when you hit LVL 50 you still can level up your Legacy until more content comes out.

DaftMule's Avatar


DaftMule
01.20.2012 , 04:53 AM | #246
The OP has a point. For those of us that don't have the time to dedicate 3 or 4 hours of an evening a couple of times a week to go raiding, the end game content is not accessible anyway so traditionally we are stuck with heroic runs which soon get pretty dull and waiting for the next expansion pack to be released.

WoW made the levelling more and more "simples" with BC/LK and even Cata really failed to live up to expectation IMHO. You were basically actively encouraged to get from lvl 1 to cap more rapidly with each expansion.

Bio has flipped that on it's head with the story driven levelling and, for me and the few RL friends I play with, it's working very nicely. My only crit so far really is that the flashpoints are a bit easy. Would be nice if they had some more mechanics involved in the boss fights.

Lyonidis's Avatar


Lyonidis
01.20.2012 , 04:56 AM | #247
People who play it like WoW are going to be disappointed because it isn't WoW. You don't aim to power through it in a week, you try and make it last because that is where Bioware poured their heart and soul in.

It is not supposed to be a long grind. It is supposed to be fun. You shouldn't try to rush through it, you should savor it while it lasts, like drinking a bottle of fine wine.

Dezziedc's Avatar


Dezziedc
01.20.2012 , 05:11 AM | #248
Quote: Originally Posted by PerpetualGamer View Post
I absolutely love the story and cut scenes... Pause for Effect... For Class Quests, and maybe some of the planet wide side quests. Everything else is tripe, garbage written to hold up te promise of a fully voiced MMO. They would lose NO Fans, or awesomeness by making side quests, EXACTLY like WoW. and Class Quests fully VO and Cutscenes. I dont want 5 minutes of dialogue to explain why I need to get 5 bombs and put them on 5 corpses. I dont give a flying ****, however you better damn believe I care why tarro blood wont just **** off!

I'm looking right at you Tarro, you smug piece of crap.
I think this is the heart of it. I sometimes think that it would be better to do this as well. I don't want to listen to or watch cut scenes every single quest (apart from the class quests). I am a little impatient and I want to get to 50 asap. But then I wonder why this is the case. Is it because I am used to the grind? Is it because I have levelled 10 toons to 85 in another game and realise the futility of taking your time in that enviroment? What am I going to do at 50 when I get there? Nothing too hectic cause my guild mates are taking their time and so I will just be waiting anyway. Why not enjoy the stories and just relax? There is no hurry.

I think part of the problem is that we are used to a certain scenario and we are stuck in a rut and unable to think outside the box or accept anything different. For 8 years we have been fed the speed levelling scenario and accepted it - why? Because brainwashing and addiction is par for the course in gaming today. You are unable to believe that something different might actually be better.

I for one am trying to change my way of thinking about how an online game can be played...

DarthMintCake's Avatar


DarthMintCake
04.03.2012 , 09:09 AM | #249
Quote: Originally Posted by Klarick View Post
Those that are new to MMO's may not fully appreciate this topics title. Let me explain. In most MMO's the "Real" game does not start until you reach the highest level and begin running the "so-called end-game content". Take the king of MMOS, WoW, as an example. The road from 1-85 is an excruciating one where nothing you do will have any impact on your toon at level 85. It is called a "grind" for a reason. WoW is not the only culprit here. Most MMOs follow this same broken paradigm.

SWTOR breaks the paradigm and sets a new one.

In SWTOR the "Real" game starts the moment you see the first cut-scene of your character. Starting at level 1 the decisions you make FORM your character. Each mission, each answer you chose has an impact. The game starts at level 1 -- not at the level end-cap! People, this is HUGE! It is genre-setting! It blows away the current MMO paraqdigm of grinding to end-cap levels.

This is why SWTOR succeeds. It is ground breaking in its approach. It amazingly combines the single player aspect with the MMO one. Dont let the complainers fool you either. There is an absolute TON of group content in this game. Yes -- It is an MMO in every aspect of the word EXCEPT it breaks the grind.

Your SWTOR life begins at level 1.
Your right i completely agree, that why i gave up on WOW after getting my character to only level 67 i was fed up the grind of the game having nothing to look forward to only the small benifits of level 85. I feel with SWTOR that its alot better, i enjoy playing at every level i havent yet got bored
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Goretzu's Avatar


Goretzu
04.03.2012 , 09:12 AM | #250
Quote: Originally Posted by DarthMintCake View Post
Your right i completely agree, that why i gave up on WOW after getting my character to only level 67 i was fed up the grind of the game having nothing to look forward to only the small benifits of level 85. I feel with SWTOR that its alot better, i enjoy playing at every level i havent yet got bored
If you look at the OP posting history, it looks like he's quit.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
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