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Few thinks I would like to see in game.

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Few thinks I would like to see in game.

oldflash's Avatar


oldflash
05.26.2020 , 01:36 PM | #1
This was a mistake. Turns out the suggestion box is nothing more than an opportunity for some ones to troll the thread.
It was stupid for me to open this thread and I'm sorry.
I like nonsense, it wakes up the brain cells.

SteveTheCynic's Avatar


SteveTheCynic
05.26.2020 , 02:47 PM | #2
Quote: Originally Posted by oldflash View Post
2. Removed face emotions for light side alignment (There is no emotion... you know)
Presumably only for LS Jedi. LS Sith are just calmer than normal, not totally serene, and the idea is totally irrelevant for gun classes.
Quote: Originally Posted by oldflash View Post
3. Since hiding headgear is a paid option make it so the helmet should stay on or off according to the settings.
I don't understand this. As it stands, the helmet *does* stay on or off according to the setting(1), except if you drop your subscription and don't buy the unlock. What problem are you trying to solve here?
Quote: Originally Posted by oldflash View Post
5. 3 more roles for companions: tank/healer. dps/healer and tank/dps to complement the character role.
Sorry, I don't understand this. What are you trying to achieve? (Use *more* words.)
Quote: Originally Posted by oldflash View Post
6. Crafted items should look the same for both fractions because what looks good on republic side looks weird on empire
Except for the ones that look good on Empire and supremely dorky on Republic. That said, it has always seemed strange that *any* gear has a split appearance. There's a bunch of world-drop armour sets (Chancery, Norris, etc.) that have faction-specific appearance.
Quote: Originally Posted by oldflash View Post
7. Correct skill description for nerfed classes to match the real damage/healing instead of reporting a damage/healing that never happens
Explain? Examples? More words?
Quote: Originally Posted by oldflash View Post
8. Double sit mounts to carry another player or your companion. (I guess RP-ers will be happy to have that)
I'd guess there's some sort of technical limitation, not to mention the supreme weirdness of a mount that can take Nexu or Jaesa or T7 or the Voreclaw as a passenger in the same shape mount.
Quote: Originally Posted by oldflash View Post
9. Fixed the "unify color" option to stay as it's set during cut scene.
Add your voice to the existing bug reports.
Quote: Originally Posted by oldflash View Post
10. Added turtleneck as head piece (or neck piece) in 2 versions: keep / remove the hood. Dome armors set looks weird to have a thin neck between a heavy armor and huge helmet.
Sorry, what are you trying to do? Hide the hood or hide the neck?
Quote: Originally Posted by oldflash View Post
11. Recalculate the reward for flashpoints according to difficulty and run time to make all of the equally worth to play. Can't make Esseles to provide more xp than Depth of Manaan (well, you actually can and did that already but still feels wrong)
That's more difficult than you think, since the run-time *and* the difficulty of the same FP are wildly different depending on the group composition, skill level of the players, etc.
Quote: Originally Posted by oldflash View Post
15. The logs for guild management and guild bank should contain player's name and legacy name (for a good reason)
Legacy names aren't unique (ever since patch 1.3.7), so adding the legacy name would be substantially less useful than you think.
Quote: Originally Posted by oldflash View Post
16. Update reputation items to worth to fight for (oricon, section x, makeb, Ziost, etc)
Define "worth to fight for"?
Quote: Originally Posted by oldflash View Post
17. Adding new content is great but don't make the existing one obsolete like Star Fortress, Uprising, Macrobinocular and excavation (forgot the name for that). Make the companions mission on star fortress to be solo just as you did for HK-51 (which I am grateful).
The "Destroy the Star Fortress" missions *are* soloable. You have to do the [VETERAN] mode of the mission, but they were designed to be soloable (but easier in a group), and remain soloable today.

Ref: these two posts I made a few days ago:
Quote: Originally Posted by SteveTheCynic View Post
OK. I'm tired of this thread, so I decided to restart this.

I reawoke my character who did the H2 Star Fortress stuff way far back in the day, starting with Voss before the Great Companion Nerf of 4.something, when companions were a teeny bit OP for DPS and heal, but had catastrophically broken defensives, and were consequently super-squishy. That imposed an effective *upper* limit of 20-25 on your healing companion's Influence rank in the DSF missions, and if you didn't respect it, the companion's heals outweighed your threat-from-DPS, and the companion took aggro, got squished because of the broken defensive stats, and then you died from no companion healing.

So I'm on a level 75 Gunnery Commando with 304s and no set bonus gear and only the amplifiers that the Mistress of Pain gave me along with the gear. Lana is along for the ride, at Influence Rank 50.

Up to and including the EPHEMERIS room, no real problem. It's not trivial, but most of the difficulty comes from being slightly rusty on Gunnery and slightly rusty on harder content and having mobs that take a lot of damage to kill, rather than actual difficulty. I have to go back to work now (telework is good), so I'll pick it up this evening after the maintenance. If that means I have to redo the first half, so be it. I'll add replies afterwards.
And (that evening):
Quote: Originally Posted by SteveTheCynic View Post
OK. Finished the Nar Shaddaa one, in H2/Vet, by myself. I *did* have to redo the first half, and muffed the EPHEMERIS room this time, but the Star Fortress was reduced into wee small pieces.

Conclusion: No, I wouldn't want to do it with a level 70 with a medium-rank companion, nor without Aygo's turret, but I soloed it, and without set bonus gear, without a proper Tactical (Krall's Accord is a waste of space), and with only 304 Item Rating.
The reference to the "Mistress of Pain" refers to that figure known as Lady Luck, Fortuna, or (in the Discworld) "The Lady".

(1) Even when using the Outfit Designer, it follows the setting, but each tab has its own setting.
http://www.swtor.com/r/Hg3sV2
To go to Belsavis, you must go to Belsavis.
I never had a Fine Mithril Sword of a very powerful glorious invincible hero scout with ruby inlays and platinum engraving in June language

jedimasterjac's Avatar


jedimasterjac
05.26.2020 , 03:44 PM | #3
Quote: Originally Posted by oldflash View Post
4. Option "shut up Meg" as general skill to mute/unmute companions (usable just like the skill "sprint")
What?
Quote: Originally Posted by oldflash View Post
5. 3 more roles for companions: tank/healer. dps/healer and tank/dps to complement the character role.
Are you asking for companions to have dual roles?

Quote: Originally Posted by oldflash View Post
12. Rename "trade" channel to "advertising" for messages like buy and sell, bounty contracts, guild recruiting, referal scams and such
I'm not sure the channel name really makes that much of a difference.
Quote: Originally Posted by Grand Master Yoda
We are what they grow beyond. That is the burden of all masters.