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SWTOR is less than a month old, wow is 7 years old. Why do people compare?

STAR WARS: The Old Republic > English > General Discussion
SWTOR is less than a month old, wow is 7 years old. Why do people compare?

RycheMykola's Avatar


RycheMykola
01.21.2012 , 01:36 PM | #651
Quote: Originally Posted by HexHammer View Post
I'm afraid that your statemen is null and void. You don't know how EA controlled BW, if EA fired most of the devs and hired some yes sayers.
Huh. English translation?

Arcoril's Avatar


Arcoril
01.21.2012 , 01:44 PM | #652
Quote: Originally Posted by RycheMykola View Post
What you fail to understand is that programming resources aren't unlimited.

Almost 10 years of programming time for WOW. Around 3 years of programming time for SWTOR.

A normal work year is 2080 hours. If they both companies had the same # of programmers on the game (lets say 100 to keep math simple).

WOW = 10*100*2080 = 2,080,000 man hours.

SWTOR = 3*100*2080 = 624,000 man hours.

So you are saying that the SWTOR programmers should have worked 24 hour days, 5 days a week, for 3 years in a row. Sure, sign me up to be a developer for Bioware!
Rift shipped with modern day MMO features and was extremely stable and polished. All this with a tiny development team and a much smaller budget.

SWTOR's launch feature set and lack of polish is completely inexcusable in today's market. Voice acting and story aside, if the game's current engine and mechanics were all they were able to come up with after 6 years of development, the future of this game looks incredibly dark.

Trigg's Avatar


Trigg
01.21.2012 , 01:56 PM | #653
Quote: Originally Posted by Arcoril View Post
Rift shipped with modern day MMO features and was extremely stable and polished. All this with a tiny development team and a much smaller budget.

SWTOR's launch feature set and lack of polish is completely inexcusable in today's market. Voice acting and story aside, if the game's current engine and mechanics were all they were able to come up with after 6 years of development, the future of this game looks incredibly dark.
Yet, with all that, rift's end-game content didn't last very long. So far, this game has been out a month and a bit. BW already stated they've been working on the latest patch or at least some of it for over a year. So it comes down to this:

Complain because not everything is the way you want it on launch.

or

Complain that there isn't any decent content coming out in the near future.

Dosblade's Avatar


Dosblade
01.21.2012 , 02:04 PM | #654
Quote: Originally Posted by Neeseek View Post
People are stupid.
And you are? hehe

Op you would have been better off saying nothing. Putting out a MMO your words 7 years later and this is it? Launched with so many bugs, PVP messed up and still wont be fixed till March. END game is just awful. Now trust me here END GAME..PVP.. and so forth all got talked about for YEARS while they were making this. Why did they put a MMO the same way all the others do? I know people want to blame EA but unless you have facts shhhh...


Good mmo but no different. You go to so and so get quest go kill XXX go back get reward. Grind not much here but you get alot of those BONUS kill 45.. really? So take out voices and you have? There is nothing new here. They just turned it so to speak so its really fun to quest.

imabusyman's Avatar


imabusyman
01.21.2012 , 02:08 PM | #655
People that leave this game due to comparing to wow should leave, more resources for me. The issues in this game are the same issues that any large mmo endure so to compare this this game is flawed over wow or other mmos is unfair.

I will ride this out as the positives overwhelm the negatives, but I dare not compare to wow as I play both and love both.

GalacticKegger's Avatar


GalacticKegger
01.21.2012 , 02:08 PM | #656
Quote: Originally Posted by monegames View Post
prolly means random insta-kills
Ya. I'm of the opinion that amping all normal flashpoint mobs into heroic mobs would make the experience feel more like a challenging instance instead of OP target practice between bosses. The level appropriate planet heroic fours have more grit than their level appropriate flashpoints do.
Can we please just have our pre-KotFE SWTOR MMORPG back?

nacario's Avatar


nacario
01.21.2012 , 02:09 PM | #657
You cannot compare a product that was sold for 7 years ago with today, things improve and the consumers want more. It's like selling a car, todays cars must have improved feats than the cars sold for 7 years ago - same thing with swtor, they should have done their endgame better.
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Merex's Avatar


Merex
01.21.2012 , 02:10 PM | #658
A lot of people have no clue about how MMOs work. A LOT. This is what happens when these things become mainstream. The instant gratification whiners/noobs who have no clue outnumber the enthusiasts. As a result, we get people expecting Bioware to match 12 years (yes, 12, not 7, WoW was in development before it released) of development in 5.

RycheMykola's Avatar


RycheMykola
01.21.2012 , 02:10 PM | #659
Quote: Originally Posted by Arcoril View Post
Rift shipped with modern day MMO features and was extremely stable and polished. All this with a tiny development team and a much smaller budget.

SWTOR's launch feature set and lack of polish is completely inexcusable in today's market. Voice acting and story aside, if the game's current engine and mechanics were all they were able to come up with after 6 years of development, the future of this game looks incredibly dark.
Then why doesn't rift have 10 million+ customers?

azmundai's Avatar


azmundai
01.21.2012 , 02:11 PM | #660
because most intelligent people won't pay monthly for an inferior product? so they compare the different products out there to try to figure out which one will give them the most enjoyment for the money they are prepared to spend? capitalism at it's finest. how is this not obvious?
x-server lfd tools are great for cramming people into content, but quality > quantity.