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SWTOR is less than a month old, wow is 7 years old. Why do people compare?

STAR WARS: The Old Republic > English > General Discussion
SWTOR is less than a month old, wow is 7 years old. Why do people compare?

youwillburn's Avatar


youwillburn
01.20.2012 , 11:46 PM | #571
Quote: Originally Posted by TonyIommi View Post
Software development is not the IP business. Understand the difference and you'll get over it fast.
Sure dawg, that totally destroys this whole comparing argument.








Oh wait it doesn't.

radersdad's Avatar


radersdad
01.20.2012 , 11:48 PM | #572
Quote: Originally Posted by Zorvan View Post
So let me get this straight.

Duke Nukem Forever comes out exactly as it would have in 2004 if released at that time, and it get lambasted for not "being with the current generation of games".

SWToR comes out exactly like WoW 2004 and it's "WoW didn't have those features when it released, so why should ToR?".

Fanboys = a psychiatrist wet dream.
Or a physicists wet dream - studying space-time in that vacuum where the universe does not move on would be priceless.

Halbe's Avatar


Halbe
01.20.2012 , 11:53 PM | #573
Quote: Originally Posted by Twilight_Rain View Post
The most common argument I've seen, here or in-game, is that "WoW didn't have this and that when it launched", therefore we can't fault SWTOR for having the same issues on its launch.

It's also the dumbest argument I've read... and you have to either be a hardcore fanboy, or really stupid to think that is even remotely logical.

Can you imagine a new internet provider starting out today and only providing a 56k connection and justifying it by saying "Well... AOL started out with 56k. You expect us to have high-speed at launch??" My answer would be, "Uh yeah... I expect you to have high-speed at launch. It's 2012, buddy."

The bottom line is that the bar has been set. Either you can compete in today's standards, or you fade into obscurity like the rest.
That's a terrible analogy and you know it.

You discredit how long WoW has on SWToR because, why? It's a huge reason (not to mention no competition at the time WoW launched).

There is only a finite of time a development company has.

You pick out what you want, do that well, put in as much as possible before the money dries up, and then launch.

It's how MMO's work. Having an extra 7 years for more content, bug fixes, new features, is enourmous.

If you think the next game is going to launch with all the good features from EQ onward, with Voice Overs as well, think again. They'll do the same thing SWTOR did. They'll launch with as much as possible, and then hope they can patch fast enough to keep up.

dembonez's Avatar


dembonez
01.20.2012 , 11:55 PM | #574
Because it has to compete with what exists NOW. They had plenty of time to look at the past MMO experiences of plenty of "failed" AAA titles. This applies to every company that creates an MMO today, not just BW.

WoW charged 14.99 when it came out. That is not the same as saying they could charge 14.99 today with the exact same material. Swtor is charging 14.99 for the same content (2004), more or less (minus the voice over). When prices are the same... people will, and should, make a comparison. I do it with everything I buy. So do you. I do not care who "YOU" is. We all do it.

Things are not static. Just because WoW did it years ago does not mean everything from here to freaking eternity can do the same thing as WoW year-0 when they start out. I want good games. I do not want game after game that blows it because they think that WOW-2004 is the starting point to launch every single MMO.

twogirlsoneup's Avatar


twogirlsoneup
01.20.2012 , 11:55 PM | #575
WoW was _directly_ up against the sequel to the then-giant of MMOs. There was "no competition" because WoW was amazingly better.

WoW is not going to stop innovating, so SW:ToR is going to remain well behind the 8-ball until Titan drops and makes all this moot.

youwillburn's Avatar


youwillburn
01.20.2012 , 11:56 PM | #576
Quote: Originally Posted by Halbe View Post
That's a terrible analogy and you know it.

You discredit how long WoW has on SWToR because, why? It's a huge reason (not to mention no competition at the time WoW launched).

There is only a finite of time a development company has.

You pick out what you want, do that well, put in as much as possible before the money dries up, and then launch.

It's how MMO's work. Having an extra 7 years for more content, bug fixes, new features, is enourmous.

If you think the next game is going to launch with all the good features from EQ onward, with Voice Overs as well, think again. They'll do the same thing SWTOR did. They'll launch with as much as possible, and then hope they can patch fast enough to keep up.
Hey Dr. MMO. News flash, the average gamer don't give 2 ***** about all that. Here's two games, one has tons of features and no bugs, one has less features and tons of bugs, I wonder which they're going to choose.

Devs better deal with it, get on WoW of 2011's level or lose half you subs when the free month ends.

lucasomega's Avatar


lucasomega
01.20.2012 , 11:57 PM | #577
Quote: Originally Posted by KetMalice View Post
This had 10x WoW's budget.
WoW ~ 63 million

SWTOR ~ not 630 million
I shot first.

monegames's Avatar


monegames
01.20.2012 , 11:57 PM | #578
Quote: Originally Posted by Halbe View Post
That's a terrible analogy and you know it.

You discredit how long WoW has on SWToR because, why? It's a huge reason (not to mention no competition at the time WoW launched).

There is only a finite of time a development company has.

You pick out what you want, do that well, put in as much as possible before the money dries up, and then launch.

It's how MMO's work. Having an extra 7 years for more content, bug fixes, new features, is enourmous.

If you think the next game is going to launch with all the good features from EQ onward, with Voice Overs as well, think again. They'll do the same thing SWTOR did. They'll launch with as much as possible, and then hope they can patch fast enough to keep up.
no they will almost certainly be able to port over most of the features that they already have in wow into "Titan" or have new features to replace them.

DarkeGBF's Avatar


DarkeGBF
01.21.2012 , 12:02 AM | #579
Quote: Originally Posted by Dathron View Post
People say wow has so many fetures and swtor is bad because it does not have them... wow has had 7 years to improve upon its self. Give Swtor a chance and time to put in the things your ******* complaining about.... ¬.¬

WoW was not the first MMO nore was it original all WoW did was take the MMO template and improve upon it by removing things that were annoying (e.g crafting had a chance to fail) it did this with games Such as Ever Quest and so on.

SWTOR has done the same it has take the MMO TEMPLATE not copyed wow but taken the MMO TEMPLATE Which all MMO's use and removed useless stuff, ADDED its own stuff and improved upon existing stuff.

People need to remember WoW its self is a quoat un quoat "Clone" of the MMO's that came before it.

My final point. Who cares if it borrowed things from other games, it happens all the time in everything. just shut up, get on with the game and stop comparing it to WoW; an MMO thats long out lived its greatness WoW "died" along time ago and is just clinging onto life and dragging its self out to long. Its 7 gosh darn years old, its had its time at the top and has set a good standard for MMO's to go by and people should accept the fact its long out lived its awesomenes.
This post is so full of stupid I don't even know where to begin.

CaptainHagbard's Avatar


CaptainHagbard
01.21.2012 , 12:02 AM | #580
Quote: Originally Posted by twogirlsoneup View Post
WoW was _directly_ up against the sequel to the then-giant of MMOs. There was "no competition" because WoW was amazingly better.
That's debateable. WoW was easier and more accessible. Even then it was more "Fast Food" than EQ ever would become and it was the first really hyped MMO. But better? That's at least questionable.

Quote: Originally Posted by twogirlsoneup View Post
WoW is not going to stop innovating, so SW:ToR is going to remain well behind the 8-ball until Titan drops and makes all this moot.
If by innovating, you mean implementing more get-stuff-quick-schemes like the cross-server-dungeon-finder, you might be right.

I played WoW from the beginning, I was there when they brought the warzones and you actually had to ride to the entrance to participate. I really loved that about MMOs: You needed to travel to places to get things done. I know that most WoW-players today want the quick and easy way, otherwise they would have quit the game, but that doesn't mean everyone likes it that way.