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SWTOR is less than a month old, wow is 7 years old. Why do people compare?

STAR WARS: The Old Republic > English > General Discussion
SWTOR is less than a month old, wow is 7 years old. Why do people compare?

StarMagus's Avatar


StarMagus
12.28.2011 , 05:13 PM | #171
Quote: Originally Posted by Darnite View Post
Then what you do is, you don't keep going back for a so called bad experience. Send in your complaint and never go back. Bad choice to use as a comparison.
Not really, if other people talk about the play I'll certainly bring up my experience. Say that's what this forum is.. a giant place of people talking about the game.

Bibdy's Avatar


Bibdy
12.28.2011 , 05:16 PM | #172
If you're mashing the spacebar to skip dialogue you are the architect of your own demise. You're intentionally turning the game into nothing more than just another WoW-style race to the top level, or a pointless quest-hub to quest-hub grind and then having the audacity to complain that the gameplay is just like WoW.

xRydisx's Avatar


xRydisx
12.28.2011 , 05:17 PM | #173
Quote: Originally Posted by Bibdy View Post
If you're mashing the spacebar to skip dialogue you are the architect of your own demise. You're intentionally turning the game into nothing more than just another WoW-style race to the top level, or a pointless quest-hub to quest-hub grind and then having the audacity to complain that the gameplay is just like WoW.
wait? Voice acting is whats preventing quest-hub to quest-hub grind? It doesn't matter if Im reading the text or its being spoken to me, what follows is exactly the same.

Gunryu's Avatar


Gunryu
12.28.2011 , 05:18 PM | #174
Quote: Originally Posted by Joejoegadget View Post
They have the foundation and ability to make a great game, and they're working on doing just that. It's really hard, if not impossible, for an MMO to launch with the polish and content of WoW. However, SWTOR has launched much closer than any other game to date.

Give them time.

They said that about Rift and others too, as for the OP this example has been used in another thread but I will put it here as well.........

It's like going and buying a new car and it having no air conditioning, emergency break, heater etc but it's ok, the model t ford didn't either.

You build on what your predecessors did and make it better, SWTOR while an ok game did not do that.
You can't just ask customers what they want and then try to give that to them. By the time you get it built, they'll want something new. - Steve Jobs

Reecelol's Avatar


Reecelol
12.28.2011 , 05:18 PM | #175
Quote: Originally Posted by xRydisx View Post
wait? Voice acting is whats preventing quest-hub to quest-hub grind? It doesn't matter if Im reading the text or its being spoken to me, what follows is exactly the same.
come on man, youre shooting holes in his logic. stop that!
I play wow too. You jealous of my anime hair and ADD?

Quaade's Avatar


Quaade
12.28.2011 , 05:20 PM | #176
It irks me a little bit that people are saying that WoW didn't introduce something new.

They introduced phasing into an MMO and I never really realised what an amazing tool for storytelling it is before I tried TOR.

TOR prides itself on the narrative aspect, however, I fail to feel involved when everything I do gets summed up as "then you did this for us and that for us and you're so awesome and heroic" and then I go out and nothing has changed, the mobs are still there, whatever I just removed is still there.

It rings hollow and it's a shame

I know the general feelings about WoW from the staunch supporters and what I have read here, so I ask for some leway and that you hear me out before dismantling my argument.

In WoW I go to Redridge Mountain, one of the first things I see when I come to town is a guy lying underneath a rock and some other people trying to get it away from him.
In the course of some quests I end up controlling an Ettin and throws the rock away. I'm shown this ingame and when i return after getting my reward, the rock is still gone and the NPC is now a questgiver and I feel awesome seeing that I made an impact on the world.
And from thereon and forwards the questline in the zone turns absolutely massive and insanely cool, no spoilers though.

In TOR as a trooper I was told there was a road and some bad guys on it with bombs that was going to blow a convoy up, so I went and removed them and came back, had my little cutscene where I told that the road was clear and the bombs had been removed.
At this point, still new to the game, I had expected the bombs and mobs to be gone and it was now a clear road, phasing, right?
Wrong, I blundered blindly into a pack of mobs the bombs at the road. I did not feel epic at that point, more like Sysifos who has just rolled the rock uphill only to watch it roll down again

I came to TOR with few expectations having tried it on a friend's pc while it was in beta, I knew it was heavily borrowing from WoW in a lot of regards, the cutscenes were kinda cool and other than that there wasn't really anything that struck me as different.

I'm still massively disappointed in how the story is told. If it was a movie it would had been demolished by critics and audience alike because it just tells you what you have done, never shows it. It's essentially one massive exposition.
And the few areas where you do something special, you can never visit again because the forcefield went from green to red.

Another example, on Tatooine, the bonus quests, it starts with a sandstorm and some dialogue where you can go out into the storm and get the last people in. A little part of me hoped that I'd get to go out into a raging sandstorm and look for people caugth in it.
What I got instead was a fade to black of my toon going, then him coming back, the storm in the background in the cutscene and saying "that was the last of them."
I felt robbed of a good story there

I got told I should like the game in order to enjoy it, I disagree with that, I should enjoy the game because I like it.

krookie's Avatar


krookie
12.28.2011 , 05:21 PM | #177
Quote: Originally Posted by PhoenixStar View Post
No it isn't supposed to be designed with WoW's very limited unique features in mind. That short list of things is what makes WoW WoW and not EQ or DAoC.

Every game does not have to have a Dungeon Finder or an exclamation mark over the quest giver's head.

They didn't have them before and they don't have to have one now. If every game adds those features then they can't create new features that are better. If every game tries to be WoW then something unlike WoW that is better can't be created.

WoW's basic features are the same as every other game's, WoW's unique features separate it from other games. Copying those just makes it a clone that WoW kids will rage about.

So what exactly is it you want? A WoW clone? Why when you have WoW already?
They are not WoW features anymore. They are pretty much industry-wide at this point.

This game already is a WoW clone in almost every regard, albeit not a really good one in certain aspects. Hell, BioWare all but admitted to worshiping WoW, they may as well copy over the features that made WoW a better game.

Sefrix's Avatar


Sefrix
12.28.2011 , 05:21 PM | #178
Quote: Originally Posted by Aedgyth View Post
I have read all the Wheel of Time books...
+1 for you sir.
You have controlled your fear. Now, release your anger. Only your hatred can destroy me.

Zazzaro's Avatar


Zazzaro
12.28.2011 , 05:21 PM | #179
Man WoW was a train wreck at launch. Super long Ques, Constant server crashes, maintenance. WoW didn't even have battlegrounds implemented in the game when it launched. So I'm def willing to see what Bioware does between now and their first expansion.

TheHauntingBard's Avatar


TheHauntingBard
12.28.2011 , 05:22 PM | #180
Quote: Originally Posted by Metsuro View Post
because it had 7 years to do research and development. A game released after it, should have an idea based on whats already done of what should be included an a next gen mmo.

As it stands, swtor is like WoW when it launched. Not how WoW is today. Which is the problem.
This pretty much, why invent the wheel again.
In fact why invent the wheel again and make it square.

Bioware had seven years to observe what worked in WOW and what not.
SWTOR is inspired by WOW and similar in many ways.
Stephen Reid - 9:02a.m. - January 11th 2012 - because in reality, there was never supposed to be a 'Medium' choice - that was a bug.