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Why is Bioware so silent on major gear issues from 5.10?

STAR WARS: The Old Republic > English > General Discussion
Why is Bioware so silent on major gear issues from 5.10?
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KendraP's Avatar


KendraP
02.19.2019 , 09:03 AM | #411
I second @Dasty here.

djordjelackovic's Avatar


djordjelackovic
02.19.2019 , 09:49 AM | #412
Specific implant required,already have it on my char,also rep and 3 crystals but i cant buy masterwork version of that same *********** implant -.-

Rion_Starkiller's Avatar


Rion_Starkiller
02.19.2019 , 10:40 AM | #413
Quote: Originally Posted by Lhancelot View Post
That's a valid point.

If a player cares nothing about stats or adjusting their stat lines with highly customizable mods then they would be fine with locked in mods.

A player who likes customizing their stat lines and having greater control over their stats would prefer having movable mods.

Guess it depends on what kind of game SWTOR wants to be. Easy and little focus on details, or more of a thinking person's game where there's options and choices that allow a lot of customization.

Sadly for me, I prefer having lots of control over my mods and I enjoy being able to tinker with my stats easily by moving mods around. I like options and choices in games, and over time SWTOR has been phasing out that sort of game play hence my dissatisfaction with it.

Everything is designed to funnel you directly into very set systems whether it's gearing, conquest, etc. All these facets have been altered to remove a lot of the variations in gameplay by the players. I guess it's easier to design and develop cookie-cutter gear pieces that have immovable mods in it, so they went that route. Less moving pieces so to speak.
I really dislike cookie-cutter classes and builds.

In an effort to make SWTOR easier to maintain, I fear the devs may further dumb down the game. Removal of utility trees was step 1. Step 2 was creating the Bolster sytem. Step 3, they removed some ability bloat. Step 4, they lock mods to gear pieces. What's step 5? Maybe SWTOR becomes a 4-button game with no removable mods
-Beruhl (ง︡'-'︠)ง

8 pugs and a grophet i do what i want can i borrow a stim?
Quote: Originally Posted by Trolltar View Post
I believe he's quoting a frequent contributor to these forums. His name is Strawman.
Quote: Originally Posted by Lunafox View Post
Thanks Rion Starbrah.

kodrac's Avatar


kodrac
02.19.2019 , 10:53 AM | #414
Quote: Originally Posted by Rion_Starkiller View Post
In an effort to make SWTOR easier to maintain,
Easier to maintain... *thinking* I wonder why they would want to make a game that gets updates at ever increasing intervals by a studio that is about to launch their own new IP easier to maintain? Hmmmm....
Quote: Originally Posted by aerockyul View Post
I’d find it hard to believe this sort of thing goes on in the preferential treatment forum.

olagatonjedi's Avatar


olagatonjedi
02.19.2019 , 10:58 AM | #415
Quote: Originally Posted by Lhancelot View Post
That's a valid point.

If a player cares nothing about stats or adjusting their stat lines with highly customizable mods then they would be fine with locked in mods.

A player who likes customizing their stat lines and having greater control over their stats would prefer having movable mods.

Guess it depends on what kind of game SWTOR wants to be. Easy and little focus on details, or more of a thinking person's game where there's options and choices that allow a lot of customization.

Sadly for me, I prefer having lots of control over my mods and I enjoy being able to tinker with my stats easily by moving mods around. I like options and choices in games, and over time SWTOR has been phasing out that sort of game play hence my dissatisfaction with it.

Everything is designed to funnel you directly into very set systems whether it's gearing, conquest, etc. All these facets have been altered to remove a lot of the variations in gameplay by the players. I guess it's easier to design and develop cookie-cutter gear pieces that have immovable mods in it, so they went that route. Less moving pieces so to speak.




Good luck completing this quest.

You'd need an active community manager or team to answer any personal concerns and that never happens openly on the forums. Maybe you would have better luck sending a PM seeing open chat never has any engaging conversations from any representatives of this game.
Cookie cutter builds make it easier for those players who dont cate about stats (or dont have the time to try to configure their tons) to be closer in equality to optimized stats, which levels the playing field more, makes development easier for balancing, AND most importantly gets more people PLAYING the game instead of on their spreadsheets trying to figure out how to micro-optimize their toons. So the end result, that is often overlooked, is that players are better equipped/optimized across the board, fixes to unbalanced content can be fixed easier, and actual activity increases.

kodrac's Avatar


kodrac
02.19.2019 , 11:07 AM | #416
Quote: Originally Posted by olagatonjedi View Post
Cookie cutter builds make it easier for those players who dont cate about stats (or dont have the time to try to configure their tons) to be closer in equality to optimized stats, which levels the playing field more, makes development easier for balancing, AND most importantly gets more people PLAYING the game instead of on their spreadsheets trying to figure out how to micro-optimize their toons. So the end result, that is often overlooked, is that players are better equipped/optimized across the board, fixes to unbalanced content can be fixed easier, and actual activity increases.
In theory maybe. I've often said play the game as a game and not as a (damn) spreadsheet myself, but was then told that the spreadsheet bit is the fun factor for those kind of players. Take that away from them and they lose their incentive. So I don't think that it would actually increase activity.
Quote: Originally Posted by aerockyul View Post
I’d find it hard to believe this sort of thing goes on in the preferential treatment forum.

Jdast's Avatar


Jdast
02.19.2019 , 11:08 AM | #417
Quote: Originally Posted by kodrac View Post
In theory maybe. I've often said play the game as a game and not as a (damn) spreadsheet myself, but was then told that the spreadsheet bit is the fun factor for those kind of players. Take that away and they lose their incentive. So I don't think that it would actually increase activity, but rather decrease.
100% Correct. If Olag's argument had any merit, they would eliminate the ability entirely. Instead, they have only made it more arduous.

Dasty

Rion_Starkiller's Avatar


Rion_Starkiller
02.19.2019 , 11:21 AM | #418
Yup. I love the calculations and "optimum" stat values. It's fun and it makes my character seem less cookie-cutter.


But let's discuss tank gear. Why is there 2500 defense in tank gear? Any good tank knows that that much defense is WAY over the point of diminishing returns. The devs had a chance to fix this in 5.10 with 252-258 gear, but they did not.

I think this hearkens back to the players knowing more about the game than the devs (because they don't play).
-Beruhl (ง︡'-'︠)ง

8 pugs and a grophet i do what i want can i borrow a stim?
Quote: Originally Posted by Trolltar View Post
I believe he's quoting a frequent contributor to these forums. His name is Strawman.
Quote: Originally Posted by Lunafox View Post
Thanks Rion Starbrah.

olagatonjedi's Avatar


olagatonjedi
02.19.2019 , 11:56 AM | #419
Quote: Originally Posted by kodrac View Post
In theory maybe. I've often said play the game as a game and not as a (damn) spreadsheet myself, but was then told that the spreadsheet bit is the fun factor for those kind of players. Take that away from them and they lose their incentive. So I don't think that it would actually increase activity.
Less time in front of a spreadsheet or on social media sites requesting the optimal setup will generally lead to more time in front of the screen, being active. It isnt limited to people who make the spreadsheets, but anyone interested in playing the game. More optimized cookie cutter builds equals more dps and heals and tanking, innately (assuming skill remains the same) across the board.

On the flip side, players who have taken the time to dig deep enough to optimize their toons with a spreadsheet have a much larger vested interest in the game, so leaving the game is much less likely (but not impossible). The change is likely for the majority of the playerbase to benefit from, the casual player. Will some customizers leave because of the change? Possibly. But i am confident more casuals will enjoy the changes and enjky the added benefits of optimization than the number of players who will leave over such a change. It was a gamble worth taking, imo.

Of note, i AM an optimizer and spreadsheet player myself. I dont see an issue with this change because of the impact it will likely have on the game.

Jdast's Avatar


Jdast
02.19.2019 , 12:13 PM | #420
Quote: Originally Posted by olagatonjedi View Post
Less time in front of a spreadsheet or on social media sites requesting the optimal setup will generally lead to more time in front of the screen, being active. It isnt limited to people who make the spreadsheets, but anyone interested in playing the game. More optimized cookie cutter builds equals more dps and heals and tanking, innately (assuming skill remains the same) across the board.

On the flip side, players who have taken the time to dig deep enough to optimize their toons with a spreadsheet have a much larger vested interest in the game, so leaving the game is much less likely (but not impossible). The change is likely for the majority of the playerbase to benefit from, the casual player. Will some customizers leave because of the change? Possibly. But i am confident more casuals will enjoy the changes and enjky the added benefits of optimization than the number of players who will leave over such a change. It was a gamble worth taking, imo.
It takes players who develop the spreadsheets a lot of time. Reading them takes minimal time. This isn't Advanced Euclidean Geometry to comprehend. And, for the record, I don't consider the spreadsheets gospel -- only a tool. But you make it sound like we are slaves to the spreadsheet, which I am not. But even if I were, it would have zero impact on the players you are championing. To wit...

It took me a whopping 30 seconds to look at their hard work and understand alacrity breakpoints.

It required zero seconds to figure out that in certain instances accuracy was a wasted stat.

Your statement that casuals will enjoy the benefit of optimization is complete rubbish because they are not, in fact, optimized. They may not care, but they didn't before. It's like having the church tell me I now have to do 1000 additional Hail Mary's before I can kiss a girl. Given that I have no interest in kissing girls, the new penalty is meaningless. Some people, however, like to kiss girls (let freedom ring!) but now have to jump through extra hoops, timely hoops -- despite the fact they will ultimately reach that goal.

WHICH RENDERS YOUR PVE BALANCING ARGUMENT MOOT.

Dasty