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Ability Delay -- Character Responsiveness (This will make or break SW:TOR)

STAR WARS: The Old Republic > English > General Discussion
Ability Delay -- Character Responsiveness (This will make or break SW:TOR)
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Paganini's Avatar


Paganini
Old 12.28.2011 , 02:23 PM | #551
Quote: Originally Posted by Xzenorath View Post
Let me recap.

I said it's normal for a newly launched MMO to have bugs and be unresponsive.
You said WOW WAS SMOOTH ON DAY 1
I pointed out proof that WOW was not smooth on day 1
You told me to stop talking about WOW
I told you, you brought up WOW
You tell me you're calling me on my ********.

We're going in circles here.

New MMO's have bugs in them.
They're not smooth.
Expect things to not be responsive all the time.

If you don't understand this, then just leave and come back in 7 years when everything is smooth. I don't know what to tell you man, that's how the industry works. They spend millions of dollars and years creating this ****. If it was easy to launch a smooth responsive MMO on day 1, everyone would do it. Get it?
But you never pointed out that WoW wasn't smooth on day one. The combat has been crisp and responsive since Vanilla.

Just because WoW had bugs doesn't mean the combat didn't flow amazingly well.

Zakumene's Avatar


Zakumene
Old 12.28.2011 , 02:23 PM | #552
Quote: Originally Posted by Uldalas View Post
If you can't manage your class resource it's not my problem. It IS however my problem that the combat is unresponsive.
You clearly dont understand what "half of the time you're resource capped/limited" means.
There is no class that is "none of the time resource capped/limited" or "all of the time resource capped/limited".... There will always be filler attacks to generate or allow decay for resources...

Lionerd's Avatar


Lionerd
Old 12.28.2011 , 02:23 PM | #553
Quote: Originally Posted by Zakumene View Post
In WoW, people would take this system as a "fact", and then work around it to maximize their characters dps.

In SWTOR, people complain and want it to be like it was in WoW.

How about you just work within the system the way it is built like you had done for x years with WoW?

In an MMO everything is flavor of the month anyways. Learn to play like this now, if it gets changed later then learn to play the new way. Boofreakinghoo.
try to drive with your steering wheel and brakes that response to you after 0.5-1 sec after a day (if you are still alive) we talk again.

Xzenorath's Avatar


Xzenorath
Old 12.28.2011 , 02:23 PM | #554
Quote: Originally Posted by mbernert View Post
I cancled my sub a few hours after making it over this issue, before reading anything about it on the forums. I also cancled my rift sub within a month over, again, this very same issue.

You can say I am only 1, but I don't think after reading a few hundred pages of people posting on this topic, that I am the only one.

PS: What state is rift in atm?
So long bro.

If you don't understand that MMO's aren't fluid, smooth and 100% responsive in the first week they came out, then these games aren't designed with you in mind. It's not your kind of game, Cya.

andanetr's Avatar


andanetr
Old 12.28.2011 , 02:24 PM | #555
Quote: Originally Posted by Zakumene View Post
In WoW, people would take this system as a "fact", and then work around it to maximize their characters dps.

In SWTOR, people complain and want it to be like it was in WoW.

How about you just work within the system the way it is built like you had done for x years with WoW?

In an MMO everything is flavor of the month anyways. Learn to play like this now, if it gets changed later then learn to play the new way. Boofreakinghoo.
Utter rubbish. Absolute garbage. This has nothing to do with people accepting things, right now the engine is just completely horrible. If Wow's engine was this bad people would never have continued playing to get to the point of "accepting it".

I maintain that the engine is the most important thing about a game and that one of the reasons wow became as popular as it was was precisely because it was a joy to play. As I said before, nothing about wow appealed to me, I hate that sort of fantasy and none of the characters really clicked but the engine is just such a pleasure to play on that it kept me around and I ended up spending some really good time in that game.

On the other hand, I genuinely want to enjoy Star Wars with it's rich story and amazing world but the engine is just so damn sluggish, laggy, unresponsive and let's be honest terrible that I find it hard to see myself playing it for any length of time.

Learn to see the difference.

mbernert's Avatar


mbernert
Old 12.28.2011 , 02:25 PM | #556
Quote: Originally Posted by Xzenorath View Post
So long bro.

If you don't understand that MMO's aren't fluid, smooth and 100% responsive in the first week they came out, then these games aren't designed with you in mind. It's not your kind of game, Cya.
And rift has been out for how long now? I logged in a month ago, combat still is not fluid.

Lusiferz's Avatar


Lusiferz
Old 12.28.2011 , 02:25 PM | #557
Quote: Originally Posted by MaceTowani View Post
No mouse-clicking is required if you know where are skills are. And if you learn to adapt instead of wishing the game was like WoW.
I don't like wow.I tested it once and never played this game.Try again

Xzenorath's Avatar


Xzenorath
Old 12.28.2011 , 02:26 PM | #558
Quote: Originally Posted by Paganini View Post
But you never pointed out that WoW wasn't smooth on day one. The combat has been crisp and responsive since Vanilla.

Just because WoW had bugs doesn't mean the combat didn't flow amazingly well.
So... charge zip zagging?
Blink breaking on bridges? Rocks?
TM/SS lagging to hell?
Hunters completely broken?
Pets completely broken?
Mobs evading randomly and respawning?

I could go on and on.

So, that's smooth to you? But instant-cast-off-the-GCD-bugging every now and then is unbelievable and we should all cancel?

I'm dieing here.


*EDIT* Omg forgot my favorite: Vanish not breaking incoming spells. Breaking randomly. Using the reagent but not doing anything? How about SAP not sapping because, somehow, the mob wasn't in-range, even though you were right ontop of them?

It's crazy the things people forget when it's been 7 years.

liquidken's Avatar


liquidken
Old 12.28.2011 , 02:27 PM | #559
Quote: Originally Posted by weezdajuice View Post
Bioware, you've already taken DOZEN UPON DOZENS of pages from WoW's book...

whats one more? Just make the damn animation cancel if you press another ability. The way it stands, its an annoyance and FAR REMOVED from the grandiose claims that were made about "fluidity in combat".
This!

Elog's Avatar


Elog
Old 12.28.2011 , 02:27 PM | #560
Quote: Originally Posted by Paganini View Post
Let me make this very simple for you:

I have an ability that is an instant cast interrupt. This ability is off of the GCD. I should be able to tap this hotkey and it apply its effect instantly no matter what else my character is currently doing.

When I use my saber attack that has a 1 second animation I can't use my interrupt while my character is swinging her saber.
Same problem that I described above. The ability will light up on your UI prior to the server acknowledging that you can cast it. The UI is hence not in synch with the server code. I specifically noticed the above phenomena on my Marauder and it works perfectly if you wait your latency before pressing.

Now - what I have not tested is if you enable ability queues and hit another ability before your rective - will it queue up or are the reactives taken out of the queue (as they should IMO)?