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Huttball does NOT REWARD PROPER PARTICIPATION!

STAR WARS: The Old Republic > English > PvP
Huttball does NOT REWARD PROPER PARTICIPATION!

MrRaptorJesus's Avatar


MrRaptorJesus
12.28.2011 , 08:58 AM | #11
Quote: Originally Posted by Vlaid View Post
Yeah. It's a problem in all warzones.

You should get bonus points for catching the ball, holding the ball, and a huge bonus for capping the ball.

Same thing with node games. Planting the bomb, disarming the bomb, or capturing a control point should all award huge points to the individual and any nearby players ONLY.

I disagree to an extent about a "huge" bonus for capping the ball. I think this bonus should be kept nominal and in line with other objective bonuses throughout the match to ensure people aren't trying to be heroes with the ball. (Aka, run it solo from the middle)

Vlaid's Avatar


Vlaid
12.28.2011 , 09:01 AM | #12
Quote: Originally Posted by MrRaptorJesus View Post
I disagree to an extent about a "huge" bonus for capping the ball. I think this bonus should be kept nominal and in line with other objective bonuses throughout the match to ensure people aren't trying to be heroes with the ball. (Aka, run it solo from the middle)
That's why I said AND to all nearby players =)

If you helped escort the ball in, you helped as much as the guy carrying it.

Quesadilla's Avatar


Quesadilla
12.28.2011 , 09:22 AM | #13
I did a match earlier today where the ball was thrown to a sniper up top. He literally held the ball for 2-3 minutes just pew pewing people from one of the ramps, not even moving, all while we were screaming at him. He did eventually move, only to gain a better vantage point, which unfortunately resulted in 5 opposing team members thrashing him and stealing the ball back.

I do agree 100% there should be rewards for actually trying to score, but I think a lot of it has to do with the instructions of the game not being as clear as they could be. This was a much bigger problem at launch, and as more people learn how to throw the ball and the finer points of the game, I would soon hope that things change. Even though the incentive for just killing mindlessly is still better, even if you lose.

MrRaptorJesus's Avatar


MrRaptorJesus
12.28.2011 , 09:32 AM | #14
Yeah, it's a bit disappointing that winning 6-0 in less than 5 minutes gives considerably less valor/commendations than dragging out the game and just playing team deathmatch.

CitrusFresh's Avatar


CitrusFresh
12.28.2011 , 09:58 AM | #15
The way the game rewards teamplay and mindless killing is utterly broken. I really hope a dev confirms that they are aware of the issue and are planning to fix it somewhere down the line.

Too many games have I focused on getting the objectives done and been penalized for it in terms of commendations. It's really, really bad design as of now.

DEVS, please respond to this thread.

OldSkoolFan's Avatar


OldSkoolFan
12.28.2011 , 10:03 AM | #16
This is absolutely true. How is there not a reward for actually playing the minigame? Granted it's hard - get the ball and if the other team is smart you'll be frozen for a good long time and maybe never get a chance to pass. But, hey, that just means there shouldn't be a penalty for not getting a pass off. There should be a small reward for passing and a medal and points, at least, for scoring. An assist reward for a pass leading to a score would be nice, but the other to really need to be there.

Elboc's Avatar


Elboc
12.28.2011 , 10:23 AM | #17
This is definetely a problem with all warzones. Voidstar is the same, plant / defuse the bomb? Nah, no points for you. Go kill random people and get high damage? Oh good job.
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Liquidmurr's Avatar


Liquidmurr
12.28.2011 , 12:58 PM | #18
I would very much like to see rewards to ball cappers, some of us are spending more time trying to win than kill kill kill.

The problem as someone has already stated is that if the rewards are too great you may have "ball hogs" for the rewards. additionally, if you give points for throwing the ball you may find people trying to exploit that mechanic.

Instead, penalize losing the ball. This will give people incentive to actually pass the ball before dying therefore preventing a turnover.

if in fact you score, anyone who had possession of the ball or healed a ball carrier in the previous 30 seconds should be rewarded as well as an slight extra bonus for the scoring member.