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Time to merge the US servers... again. Primetime window getting smaller and smaller.

STAR WARS: The Old Republic > English > General Discussion
Time to merge the US servers... again. Primetime window getting smaller and smaller.

Kiesu's Avatar


Kiesu
09.16.2018 , 10:11 AM | #441
Quote: Originally Posted by IoNonSoEVero View Post
No reason it wouldn't be. Just adding it because it bolsters the fact that the PvP servers died first. Most people in the game aren't playing (or interested in playing) open world PvP either on its own server or its own instance so those areas did die first or aren't as crowded.
You can look at any mmo ever and instanced and/or formed PVP is always wildly more popular than any form of spontaneous world pvp. It's a silly argument.
We were originally promised formed world pvp in large scale by BW. People subscribed to that idea. It failed and got removed because crap engine. People moved to instanced PVP. How is this still not common knowledge :P
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Lunafox's Avatar


Lunafox
09.16.2018 , 12:01 PM | #442
Quote: Originally Posted by Kiesu View Post
You can look at any mmo ever and instanced and/or formed PVP is always wildly more popular than any form of spontaneous world pvp. It's a silly argument.
We were originally promised formed world pvp in large scale by BW. People subscribed to that idea. It failed and got removed because crap engine. People moved to instanced PVP. How is this still not common knowledge :P
Actually, I'm not arguing anything. I'm stating a fact about this game. The pvp servers were the first to die off. Period. Pvp might be more exciting in other games, but not this one and it's the plain truth, as unpalatable as it might be for some people, it's true of this game, that the pvp servers died first. That's history. People can try to re-write it all they want, but that won't make it true.
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Seireeni's Avatar


Seireeni
09.16.2018 , 12:17 PM | #443
Quote: Originally Posted by Lunafox View Post
Actually, I'm not arguing anything. I'm stating a fact about this game. The pvp servers were the first to die off. Period. Pvp might be more exciting in other games, but not this one and it's the plain truth, as unpalatable as it might be for some people, it's true of this game, that the pvp servers died first. That's history. People can try to re-write it all they want, but that won't make it true.
I agree. However, claiming it was because

Quote: Originally Posted by Lunafox View Post
People didn't enjoy playing with psychopaths that would kill lowbies and camp quest areas, so those servers emptied right quick.
Is just false. There are several reasons to why pvp servers started dying before pve and rp ones, claiming it's because pvp community was just too toxic serves no one.
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Andryah's Avatar


Andryah
09.16.2018 , 12:55 PM | #444
Quote: Originally Posted by Lunafox View Post
Actually, I'm not arguing anything. I'm stating a fact about this game. The pvp servers were the first to die off. Period. Pvp might be more exciting in other games, but not this one and it's the plain truth, as unpalatable as it might be for some people, it's true of this game, that the pvp servers died first. That's history. People can try to re-write it all they want, but that won't make it true.
^^ This is a correct assessment.

The reasons "why" can be debated in endless circles and people can play the perpetual blame-the-studio game as well.. but the core assessment that for SWTOR...PvP servers die off at a faster rate then PvE servers is simply not debatable for this MMO. Cause can be debated.. but the effect is not debatable.

Even before they pulled the PvP server rule set and replaced it with PvP instances in game.... the remaining PvP servers were ghost towns. There is a reason they did away with the PvP servers completely... there were none left alive.. even though PvE and RP servers in most cases were still active, some very active.
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Kiesu's Avatar


Kiesu
09.16.2018 , 01:14 PM | #445
Quote: Originally Posted by Andryah View Post
Even before they pulled the PvP server rule set and replaced it with PvP instances in game.... the remaining PvP servers were ghost towns. There is a reason they did away with the PvP servers completely... there were none left alive.. even though PvE and RP servers in most cases were still active, some very active.
Yes. Since our promised world pvp didn't get delivered, majority of PVP population was now interested in instanced PVP only and since instanced PVP is no different in PVP or PVE server, naturally people moved to bigger server to get more frequent pops. I don't know why this is so hard for you guys to understand. The server type doesn't matter in the slightest.
Refer! - Pawn alignment funzies - [Add impressive e-peen brag here]
What made Origin stories superior to KotFE/ET? All 8 story characters could co-exist.
Level and world designer, comic artist, general RP nerd and occasional snark novelist.
Legions of Lettow → Tomb of Freedon Nadd → Red Eclipse → Darth Malgus.

Lunafox's Avatar


Lunafox
09.16.2018 , 03:57 PM | #446
Quote: Originally Posted by Seireeni View Post
I agree. However, claiming it was because



Is just false. There are several reasons to why pvp servers started dying before pve and rp ones, claiming it's because pvp community was just too toxic serves no one.
Well, I'm 'people' and my hubby and son are 'people' and we didn't like dying to jerks camping quest zones. Our two family friends that played didn't like it. Both quit, and my hubby decided to move to pve server to try that first, and me and the boy followed. It was pretty toxic and unpleasant, so it's not false at all. Pvp community was very toxic in the early days and continued to be until the populace start fading. Then it was like, be human, or have no one to play with.
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Lunafox's Avatar


Lunafox
09.16.2018 , 04:01 PM | #447
Quote: Originally Posted by Andryah View Post
^^ This is a correct assessment.

The reasons "why" can be debated in endless circles and people can play the perpetual blame-the-studio game as well.. but the core assessment that for SWTOR...PvP servers die off at a faster rate then PvE servers is simply not debatable for this MMO. Cause can be debated.. but the effect is not debatable.

Even before they pulled the PvP server rule set and replaced it with PvP instances in game.... the remaining PvP servers were ghost towns. There is a reason they did away with the PvP servers completely... there were none left alive.. even though PvE and RP servers in most cases were still active, some very active.
Thank you

And exactly so. People have different reasons for why they died, for me and my family &friends it was toxicity. Others have their own reasons and arguing which one is that real cause accomplishes nothing.
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IoNonSoEVero's Avatar


IoNonSoEVero
09.16.2018 , 04:15 PM | #448
IMHO one can't act like griefing on the PvP servers/instances isn't a thing that has deterred people from playing there. Only reason? Of course not. Primary reason? No way to know. Is it there and does it turn some people off? I think there's no way to deny that.

Even most PvPers frown on that behavior, so saying it exists isn't slamming every PvPer. It's slamming those who felt the need to do things like camping at nodes, ganging up on people way below their level, waiting until they respawn and hitting them again, etc

I personally will not set foot in a PvP instance even if it appears empty because of the possibility of griefing/being randomly attacked and how upsetting that is to me personally. While I know that most people don't have my level of anxiety, IMHO it's not a stretch to think that others don't want to be attacked while questing and thus stay out of PvP zones.

Totemdancer's Avatar


Totemdancer
09.16.2018 , 06:58 PM | #449
Quote: Originally Posted by IoNonSoEVero View Post
IMHO one can't act like griefing on the PvP servers/instances isn't a thing that has deterred people from playing there. Only reason? Of course not. Primary reason? No way to know. Is it there and does it turn some people off? I think there's no way to deny that.

Even most PvPers frown on that behavior, so saying it exists isn't slamming every PvPer. It's slamming those who felt the need to do things like camping at nodes, ganging up on people way below their level, waiting until they respawn and hitting them again, etc

I personally will not set foot in a PvP instance even if it appears empty because of the possibility of griefing/being randomly attacked and how upsetting that is to me personally. While I know that most people don't have my level of anxiety, IMHO it's not a stretch to think that others don't want to be attacked while questing and thus stay out of PvP zones.
Most pvpers do frown on griefing. But getting randomly attacked isn’t griefing. There is a massive difference between them.

I preferred the old pvp system on pve servers where you could turn on your pvp flag. It’s wasnt perfect or anything. It could have been made so you couldn’t flag people who didn’t want to be flagged. I really wish they had fixed that system.
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IoNonSoEVero's Avatar


IoNonSoEVero
09.16.2018 , 07:54 PM | #450
Quote: Originally Posted by Totemdancer View Post
Most pvpers do frown on griefing. But getting randomly attacked isn’t griefing. There is a massive difference between them.

I preferred the old pvp system on pve servers where you could turn on your pvp flag. It’s wasnt perfect or anything. It could have been made so you couldn’t flag people who didn’t want to be flagged. I really wish they had fixed that system.
Oh, I know. It's more like the people who would kill someone and then wait for them to respawn and kill them again, over and over again. Or the ones that traveled in mobs to kill low level players.

I will be honest and say I prefer the PvP being in the warzones and a totally separate instance so those who don't want to be around it don't have to. If there were just flags I think it would be too easy to come across random fights and get distracted, or get people heckling you to turn on your flag the same way they have duel spammers.