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Time to merge the US servers... again. Primetime window getting smaller and smaller.

STAR WARS: The Old Republic > English > General Discussion
Time to merge the US servers... again. Primetime window getting smaller and smaller.

Totemdancer's Avatar


Totemdancer
09.13.2018 , 08:37 PM | #431
Quote: Originally Posted by Lunafox View Post
I agree, I didn't care for how things were done at all. Snip

You remember correctly, there were quite a few people that were put off about being put somewhere that didn't jive with the way they like to play. Snip

And yeah, I think it would go a long way to make things right if they put out a west coast server again and include the APACs there, so that people on that side of the world can actually enjoy competitive play.
Agreed. As an APAC player they really did a number on us by closing our APAC servers and moving us to the US. Not only did we get more lag, but the cultural difference was a big shock and my guild didn’t jive with it.
The US servers were so harsh, rude, aggressive, RL political and too serious compared to the Aussie servers, which were mostly laid back and friendly.
My guild disbanded soon after the merge to the US and only a handful of us stayed.

It killed off the rest of the APAC community with the last merge and move to the east coast. Opening another server there would be pointless as no one trusts EA or Bioware to do the right thing. All faith is gone and the people remember. I doubt many would come back.
They could probably open another APAC server and it wouldn’t get as many APAC people back as there were before the last merge.

They should have just left Satele Shan on the west coast and merged the pvp servers and some pve servers with it.
Made Star Forge RPpve and left it on the east coast. They wouldn’t have lost as many players and everyone would have nearly been happy. I’m sure we would have more players than we do now and this thread wouldn’t even exist.
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ColorfulCaiques's Avatar


ColorfulCaiques
09.15.2018 , 04:22 PM | #432
Quote: Originally Posted by Lunafox View Post
what has historically happened, that the pvp type server would probably be empty and those that remained would be unhappy because they have no one to fight.
Again, PvP servers in this game have never died first. In fact, you could say a lot more PvE servers died compared to PvP (and maybe even RP servers combined) because the vast majority of new servers opened were PvE.
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Totemdancer's Avatar


Totemdancer
09.15.2018 , 05:52 PM | #433
Quote: Originally Posted by ColorfulCaiques View Post
Again, PvP servers in this game have never died first. In fact, you could say a lot more PvE servers died compared to PvP (and maybe even RP servers combined) because the vast majority of new servers opened were PvE.
It depends on the servers. Pvp servers died before Harbinger and a few pve(rp) servers on the east coast. If you look at it from that perspective, pvp servers did die first.

I know the apac pvp server was the only server to partially die in the apac region before they merged them all to the US. The PvE server had more players 24/7 than the current servers do.

Nobody on Dalbora wanted or needed to be merged with the US. The other 2 servers could have been merged with Dalbora and made it one super server.
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jimmorrisson's Avatar


jimmorrisson
09.15.2018 , 10:14 PM | #434
Quote: Originally Posted by kiesu View Post

the latest merge we had was done 100 times better than the first merges we had back around 2012.
hahahahhaahahahahahahahaahahahahahahaahaha

annabethchase's Avatar


annabethchase
09.15.2018 , 10:28 PM | #435
Quote: Originally Posted by jimmorrisson View Post
hahahahhaahahahahahahahaahahahahahahaahaha
He's right though, from the perspective of a PvE player. For PvP players, it's debatable. For Asian players it was tough.
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Kiesu's Avatar


Kiesu
09.16.2018 , 01:30 AM | #436
Quote: Originally Posted by jimmorrisson View Post
hahahahhaahahahahahahahaahahahahahahaahaha
You're welcome to tell me even one thing they did better -12
Quote: Originally Posted by annabethchase View Post
He's right though, from the perspective of a PvE player. For PvP players, it's debatable. For Asian players it was tough.
It was no issue for PVP player either, and certainly better than leaving the servers as they were. Back then we still had world pvp which was nonexistant due to pre-merge desertion, the instanced pvp didnt come with any merge. I can't remember from the top pf my head anything that changed for PVP due to -12 merge.
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Lunafox's Avatar


Lunafox
09.16.2018 , 04:30 AM | #437
Quote: Originally Posted by ColorfulCaiques View Post
Again, PvP servers in this game have never died first. In fact, you could say a lot more PvE servers died compared to PvP (and maybe even RP servers combined) because the vast majority of new servers opened were PvE.
Actually, PVP servers have died first. I've been here since early access, and the pvp servers were always the first to become ghost towns. The first server I played on was Lord Calypho EU and it was Rp-pvp and was one of the first to die. I hated the pvp and followed my hubby to Krayt Dragon PVE NA. People didn't enjoy playing with psychopaths that would kill lowbies and camp quest areas, so those servers emptied right quick. PVE and RP servers typically did better than pvp.
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IoNonSoEVero's Avatar


IoNonSoEVero
09.16.2018 , 04:57 AM | #438
Quote: Originally Posted by Lunafox View Post
Actually, PVP servers have died first. I've been here since early access, and the pvp servers were always the first to become ghost towns. The first server I played on was Lord Calypho EU and it was Rp-pvp and was one of the first to die. I hated the pvp and followed my hubby to Krayt Dragon PVE NA. People didn't enjoy playing with psychopaths that would kill lowbies and camp quest areas, so those servers emptied right quick. PVE and RP servers typically did better than pvp.
I have not been here since the beginning but when I signed up, the friend who got me into SWTOR very carefully explained which servers I'd want to stay away from if I didn't want to be griefed, for sure.

The PvP instances on the PvE servers, and the areas like Outlaws' Den are usually ghost towns too, from what everyone's said. In fact one of the things people are being told right now is to go to the PvP instance when there's too much of a bottleneck for quests in the PvE instance...since nobody will be there.

Seireeni's Avatar


Seireeni
09.16.2018 , 05:21 AM | #439
Quote: Originally Posted by IoNonSoEVero View Post
The PvP instances on the PvE servers, and the areas like Outlaws' Den are usually ghost towns too, from what everyone's said. In fact one of the things people are being told right now is to go to the PvP instance when there's too much of a bottleneck for quests in the PvE instance...since nobody will be there.
Why wouldn't it be like that? The game engine can't handle big scale open world pvp, and occasionally dueling people you happen to run into isn't what most pvp players have in mind when they think "fun". Especially not since some classes (deception assassin, concealment operative) have a considerable advantage in that.
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IoNonSoEVero's Avatar


IoNonSoEVero
09.16.2018 , 10:05 AM | #440
Quote: Originally Posted by Seireeni View Post
Why wouldn't it be like that? The game engine can't handle big scale open world pvp, and occasionally dueling people you happen to run into isn't what most pvp players have in mind when they think "fun". Especially not since some classes (deception assassin, concealment operative) have a considerable advantage in that.
No reason it wouldn't be. Just adding it because it bolsters the fact that the PvP servers died first. Most people in the game aren't playing (or interested in playing) open world PvP either on its own server or its own instance so those areas did die first or aren't as crowded.