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Time to merge the US servers... again. Primetime window getting smaller and smaller.

STAR WARS: The Old Republic > English > General Discussion
Time to merge the US servers... again. Primetime window getting smaller and smaller.

TrixxieTriss's Avatar


TrixxieTriss
09.08.2018 , 07:32 PM | #381
Quote: Originally Posted by Seireeni View Post
Yeah, I probably shouldn't be dealing with forums this late. Language barrier, lack of sleep and anxiety disorder don't mix well. x.x I just don't much care for it when forum folks criticize the pvp community for being "toxic" when I find these forums to be much worse than your usual warzone chat.
I understand.

IoNonSoEVero's Avatar


IoNonSoEVero
09.08.2018 , 07:35 PM | #382
Quote: Originally Posted by TrixxieTriss View Post
Guys, I think you just got your wires crossed. From my perspective, you were both nearly talking about the same thing.
No need to keep fighting with each other
Yes. Thank you.

IoNonSoEVero's Avatar


IoNonSoEVero
09.08.2018 , 07:42 PM | #383
Quote: Originally Posted by Seireeni View Post
Apologies, I might have been too sensitive due to my lack of sleep. But I feel you wouldn't appreciate it if I painted your position as "solo players are complaining their easy mode content doesn't give them same rewards as more challenging content". Really, I find it strange that you don't seem to care what happens to a certain game style in this game -- aren't you often calling out group oriented players for not caring enough about solo players? Now you don't seem to care about group oriented players, or at least as long as they're not getting something you're not getting.
I actually do think both group and solo areas should get regular bug free content and that the player base would be happier and more active if they did. But I don't think any play style should get extra incentives to attract players. Including solo. If they gave UCs for the class stories and nothing else I would actually object too.

Seireeni's Avatar


Seireeni
09.08.2018 , 07:43 PM | #384
Quote: Originally Posted by IoNonSoEVero View Post
Yes. Thank you.
Sorry if I offended you, no harm meant. I guess I'll go treat my insomnia with a book instead.
There is a face beneath this mask but it's not me.
Darth Malgus - And some alts on Satele Shan and Star Forge - The Firslay Legacy
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Kiesu's Avatar


Kiesu
09.08.2018 , 07:43 PM | #385
Quote: Originally Posted by TrixxieTriss View Post
I’ve thought of this before because it’s an old discussion from years ago.

The way around that is to also have a legacy Valor for each class and total legacy. I like the idea of both working in conjunction.

This is how it would work.

1. Class legacy Valor - if your class legacy is valor 40. You can go into lvl 70 the same as your other class Alt.
2. Total legacy Valor - if you achieve Valor 100 on a class, you can take any class into lvl 70 even if you don’t have that class legacy at Valor 40.
Yeah I'd be totally fine with some legacy-valor and then introducing the midbi-cap.
But midbi-cap with the current valor system tied to each individual character... ~heeeel no.

Quote: Originally Posted by Seireeni View Post
If we talk about endgame, sure. But I've been trying to explain why many pvp players, who normally would choose to pvp despite getting worse rewards than raiders, don't bother with lowbie/midbie.
Oh I know. And you've been doing a fine job. But the XP issue is tied to both lowbie and 70 pvp. It just swaps from regular xp to cxp (and cxp bring boxes=extra reward). Maybe I should have clarified that point...
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Level and world designer, comic artist, general RP nerd and occasional snark novelist.
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IoNonSoEVero's Avatar


IoNonSoEVero
09.08.2018 , 07:46 PM | #386
Quote: Originally Posted by Seireeni View Post
Sorry if I offended you, no harm meant. I guess I'll go treat my insomnia with a book instead.
No worries. We are good.

Wagerbane's Avatar


Wagerbane
09.08.2018 , 08:26 PM | #387
Quote: Originally Posted by Talon_strikes View Post
The lack of real expansions and sluggish content update cadences have really hurt this game in the long run. Satele Shan is dying. Primetime window gets smaller and smaller and ranked PvP won't pop generally until it's almost ET evening hours. Even SF is very quiet until ET evening hours.

This is also another Shadowlands vs. Jedi Covenent situation. Two same servers competing for the exact same demographic. There is no reason to have 2 separate servers keeping the vast majority who do the same things away from each other.

I think the reasoning that keeping 2 servers due to "technical limitations" is a cop out, too. This game has bled out so much of its population that it frankly only needs 1 server, and you guys certainly have the hardware and knowledge to maintain that for the rest who play this game on a regular basis. The server won't be overbloated, that's for sure.

Please merge the servers. You're doing what little players remain a disservice by not doing so.

NO! It needs to open up those servers back up. Merge cause a lot of problems.

TrixxieTriss's Avatar


TrixxieTriss
09.08.2018 , 08:37 PM | #388
Quote: Originally Posted by Wagerbane View Post
NO! It needs to open up those servers back up. Merge cause a lot of problems.
Reopen the servers??? Really?

Toraak's Avatar


Toraak
09.08.2018 , 08:48 PM | #389
Quote: Originally Posted by Wagerbane View Post
NO! It needs to open up those servers back up. Merge cause a lot of problems.
Honestly I don't agree with this. While I do not think a merger is needed, we definitely do not need the old servers opened up. I do not believe our population is large enough to have additional servers. Lets face it, we're down to 5 total servers for a reason.
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robertthebard's Avatar


robertthebard
09.08.2018 , 11:04 PM | #390
Quote: Originally Posted by Seireeni View Post
Planetary comms were different, as they only bought leveling gear -- now you get the gear directly from heroics. ^^ But I explained why pvp players feel some sort of reward needs to be given for lowbie/midbie. If you feel some other reward is better, feel free to share your ideas. If you don't care that there isn't many matches going on in lowbie/midbie, then you certainly have the right to feel that way, but people who do either enjoy those game modes or feel they have a place in the game (=a place for new people to learn pvp before endgame) feel very differently.
Except it doesn't? UCs are end game rewards for completing content, including PvP. That's where you need them, not before. If you have to start considering incentivizing lowbie PvP by giving out end game rewards for participation, it might be time to just shut it down instead. It will not have the effect you think it will. What will happen is people will just quit. It's insult to injury to those that stuck out wave after wave of nerfs to turn around and find that people are getting end game rewards at level 10, for just showing up for lowbie PvP.
Quote: Originally Posted by Transcendent View Post
Also, just a small point. Why should anyone who plays this game exclusively for any particular type of content, have to run a different type of content just to earn gear? What is that attitude all about?