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Time to merge the US servers... again. Primetime window getting smaller and smaller.

STAR WARS: The Old Republic > English > General Discussion
Time to merge the US servers... again. Primetime window getting smaller and smaller.

jimmorrisson's Avatar


jimmorrisson
08.28.2018 , 04:50 PM | #141
The last server merge was a colossal disaster, where all American servers were merged unto two east coast servers, one dominated by PVP (Satele Shan) and the other RP (Star Forge). Furthermore either Eric or Keith have previously stated that merging into one server would cause logistical problems.

This game was better off pre-2017 merge. The APAC-West Coast exodus was disastrous for Satale Shan.

xordevoreaux's Avatar


xordevoreaux
08.28.2018 , 04:58 PM | #142
Quote: Originally Posted by jimmorrisson View Post
The last server merge was a colossal disaster, where all American servers were merged unto two east coast servers, one dominated by PVP (Satele Shan) and the other RP (Star Forge). Furthermore either Eric or Keith have previously stated that merging into one server would cause logistical problems.

This game was better off pre-2017 merge. The APAC-West Coast exodus was disastrous for Satale Shan.
In the context of just those servers, perhaps, but ... in terms of scrapping POT5, Jedi Covenant, and the other dead servers, there was no point in EA paying the electricity in keeping those and the other dead servers up. The consolidation arguably served some good in that regard.
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TUXs's Avatar


TUXs
08.28.2018 , 05:30 PM | #143
Quote: Originally Posted by CaptRogue View Post
No. A firm, adamant NO.
Trust me Tux you don't want that.
The SF RPers don't want that. Keep it two servers.
I have no say in it, but I'd prefer one NA server - two was dumb to begin with. We don't have the population for two...that's the issue I have with it.
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jimmorrisson's Avatar


jimmorrisson
08.28.2018 , 06:06 PM | #144

Found the EricMusco post on ONE SERVER:
Quote: Originally Posted by EricMusco View Post

Since all of NA is in one datacenter, shouldn’t we just have one server?

Moving all of NA together would create a very heavily populated server.
This would introduce several challenges:

1) Players would likely experience queues accessing the server and
2) It would increase the chances for server instability and downtime.

There are also a variety of other issues, but a key concern was combining all of North America would result in substantially more character name collisions.

Here is all of the FAQ portion from Eric's post:

Quote: Originally Posted by EricMusco View Post

As many of you know, on Tuesday Keith explained that in preparation for United Forces we moved all current west coast servers into our Virginia data center. Here’s some of the key questions we have received about the North American datacenter change:


Why not communicate this ahead of time?

We made the decision to not communicate this information ahead of time because we wanted you to have the ability to immediately login and determine the impact to your gameplay experience. This meant we could quickly start gathering feedback on what you were seeing in-game (more on this in the next question).

However, we have seen posts from players who made specific decisions based on location (such as character transfers) and we will be in touch with them to discuss. To ensure there is no confusion about this update in-game, we adjusted the server selection screen to reflect that all NA servers are on the east coast.


My ping has gone up since the change and it is affecting my gameplay, what options do I have?

Please continue to report it! As Keith mentioned in his forum post this is something we are actively tracking and working with our network partners to address where possible. We will be working through this especially over the next two weeks as we ramp up to United Forces.


Could there be one data center in the Central US so that pings are more even for each coast?

Creating an entirely new datacenter is a daunting task, even above and beyond the substantial changes we have already made this year. This just isn’t something that was viable in the scope of the changes we made for United Forces.


Since all of NA is in one datacenter, shouldn’t we just have one server?

Moving all of NA together would create a very heavily populated server.
This would introduce several challenges:

1) Players would likely experience queues accessing the server and
2) It would increase the chances for server instability and downtime.

There are also a variety of other issues, but a key concern was combining all of North America would result in substantially more character name collisions.

DanNV's Avatar


DanNV
08.28.2018 , 06:09 PM | #145
Quote: Originally Posted by TUXs View Post
I have no say in it, but I'd prefer one NA server - two was dumb to begin with. We don't have the population for two...that's the issue I have with it.
I agree with TUXs. Unfortunately, mergers won't save the population, it just staves off the dead feeling for a while. My group tried GF, looking for a healer and a DPS for an OP. We couldn't get a queue to pop. That is not the sign of a healthy game.

As most of you know, I play on here 1 night a week. The rest of the time I play ESO. 3 DLCs and an expansion a year. Lots of content, a claim of a 5 year internal road map and lots of players. EA could take a few lessons from ESO and FFXIV. But, they won't. However, the game will last until EA doesn't want a SW MMO anymore, then it will go away with little warning. Probably 6 months, so they don't have to refund sub time.
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CrazyScruffy's Avatar


CrazyScruffy
08.28.2018 , 06:54 PM | #146
Quote: Originally Posted by DanNV View Post
I agree with TUXs. Unfortunately, mergers won't save the population, it just staves off the dead feeling for a while. My group tried GF, looking for a healer and a DPS for an OP. We couldn't get a queue to pop. That is not the sign of a healthy game.

As most of you know, I play on here 1 night a week. The rest of the time I play ESO. 3 DLCs and an expansion a year. Lots of content, a claim of a 5 year internal road map and lots of players. EA could take a few lessons from ESO and FFXIV. But, they won't. However, the game will last until EA doesn't want a SW MMO anymore, then it will go away with little warning. Probably 6 months, so they don't have to refund sub time.
most people don't use GF to run an op, until they already have a group made and full. and really this is how it has been for a long time now. So it is not a sign of an unhealthy game, more just user error to be honest.

Andryah's Avatar


Andryah
08.28.2018 , 07:21 PM | #147
Quote: Originally Posted by CrazyScruffy View Post
most people don't use GF to run an op, until they already have a group made and full. and really this is how it has been for a long time now. So it is not a sign of an unhealthy game, more just user error to be honest.
Yep.

The "dead queues" complaint is of course coming mostly from players who rely on GF for PuGing... and as such.... they only have access to one facet of the player population..... those who also rely on GF for PuGing.

Whereas... and this is likely more so on SF than SS.... players self-group through their guild and/or circle of friends. A tried and tested approach in MMOs that has worked for decades now.

If a player is dependent on GF for random PuGing in an MMO.. best play an MMO where everyone is doing so.. and SWTOR is NOT one such MMO.

PvPers who rely on PuGing via GF likely have it worse now with the proliferation of Rishi SHs and guilds and groups of friends setting up their own PvP and not being dependent on random PuGing, much less the normal range of toxicity that comes along with PuGing.
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DanNV's Avatar


DanNV
08.28.2018 , 07:39 PM | #148
Quote: Originally Posted by CrazyScruffy View Post
most people don't use GF to run an op, until they already have a group made and full. and really this is how it has been for a long time now. So it is not a sign of an unhealthy game, more just user error to be honest.
We've never had a problem, getting 2 people before. This is a new issue and coincides with the decrease in fleet population. You also used to see many groups looking to form to run the daily op, but you might see one, maybe two on a good night, now.
Quote: Originally Posted by Rion_Starkiller View Post
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CaptRogue's Avatar


CaptRogue
08.28.2018 , 11:06 PM | #149
Quote: Originally Posted by DanNV View Post
We've never had a problem, getting 2 people before. This is a new issue and coincides with the decrease in fleet population. You also used to see many groups looking to form to run the daily op, but you might see one, maybe two on a good night, now.
On what server?!

SS has had people running at least LBLO all night. But full runs too. You have to pay attn to fleet chat.
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Syal's Avatar


Syal
08.29.2018 , 12:16 AM | #150
Time to release cross faction on PvE side (FLG, chats, guildes ...)
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