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Level 50's are Killing pvp

STAR WARS: The Old Republic > English > PvP
Level 50's are Killing pvp

TwinCinema's Avatar


TwinCinema
12.30.2011 , 07:07 AM | #171
Bolster helps a level 15 be competitive with a level 35.

Bolster, as we have all experienced, does not help a level 35 be competitive with a level 50 in any kind of decent gear.

Unfortunately today I have come across two level 50 premades on my server. That's four level 50s each of whom takes the combined efforts of several lower level players to take ONE of them down.

Bolster is not working.

The "10%" edge that PvP gear was supposed to give players was clearly a lie and/or miscalculated severely.

With more players hitting 50 every day, Warzone PvP is getting worse by the hour.
Every day I'm Smugglin'.

ZombieMeerkat's Avatar


ZombieMeerkat
12.30.2011 , 07:12 AM | #172
Quote: Originally Posted by TwinCinema View Post
Bolster helps a level 15 be competitive with a level 35.

Bolster, as we have all experienced, does not help a level 35 be competitive with a level 50 in any kind of decent gear.

Unfortunately today I have come across two level 50 premades on my server. That's four level 50s each of whom takes the combined efforts of several lower level players to take ONE of them down.

Bolster is not working.

The "10%" edge that PvP gear was supposed to give players was clearly a lie and/or miscalculated severely.

With more players hitting 50 every day, Warzone PvP is getting worse by the hour.
First, let's look at what Bolster does. It takes every single player and sets their base stats to a level 50. That's like being a level 50 with no armor or weapons on. Then, it takes your armor and gear stats and adds them onto that base. So now, you're a level 50 wearing [whatever level you are] gear.

What you're wanting is everyone's stats stripped down, made the same, regardless of gear and level, defeating the entire purpose of MMOPVP.

Why do you gear up and level? To get an advantage. And you want to remove that. So then, why bother leveling up and gearing or PVPing at all, for that matter? Doesn't matter, you want to remove it.

RamasSoKehur's Avatar


RamasSoKehur
12.30.2011 , 07:19 AM | #173
Quote: Originally Posted by Areoss View Post
I eat level 50s Play them in their zone that isnt comfortable. Take them away from what they know .

For Example.. i've taken down sages by force pushing them into a pit in huttball and charged after them. Making them panic thinking they have to get away as quick as possible. Not knowing i've already eyed up the speed boost and cut off their route to the free healing pick up
i loled realy REALY REAAARYYYYYY hard here o m f g LOL'zzzz

Vertibirdo's Avatar


Vertibirdo
12.30.2011 , 07:19 AM | #174
Oh, there you are! Another whine-thread. Teamplay is surely not taken into account here.
Wait, teamplay? Oh, this is a mighty unusual word. And i totally love whine about poor players, poor performance and no teamplay. Sure, if you hit on a tank, supported by two healers, he's unbeatable. If you go alone against enemy sniper, he kills you in two shots.
Why would you blame lvl 50's for your own mistakes?

And one last thing. How comes, that a team usually lacks a healer? Most players want just to dps, or what?

TwinCinema's Avatar


TwinCinema
12.30.2011 , 07:19 AM | #175
Quote: Originally Posted by ZombieMeerkat View Post
First, let's look at what Bolster does. It takes every single player and sets their base stats to a level 50. That's like being a level 50 with no armor or weapons on. Then, it takes your armor and gear stats and adds them onto that base. So now, you're a level 50 wearing [whatever level you are] gear.

What you're wanting is everyone's stats stripped down, made the same, regardless of gear and level, defeating the entire purpose of MMOPVP.

Why do you gear up and level? To get an advantage. And you want to remove that. So then, why bother leveling up and gearing or PVPing at all, for that matter? Doesn't matter, you want to remove it.
Wrong. That's not what I said at all, please learn to readingcomprehension,k?

The developers are using bolster as a means of lumping every player of every level into the same teaparty. If they plan to do this then the playing field should ideologically be reasonably equal. Not exactly the same, but ballpark. Otherwise what is the point of lower levels playing in Warzones at all if they're going to be annihilated in every fight? Where's the incentive for them?

If the devs want to continue to have everyone in the same field, the mechanic needs to operate in a way that allows 50s some advantage but allow the levelling characters to remain competetive. Otherwise whats the point at all for someone who is still levelling to participate in warzones? They get destroyed by the enemy and likely derided by their higher level team mates for bringing the team down. Does that sound like an inclusive, rewarding game system to you?
Every day I'm Smugglin'.

Darksnieder's Avatar


Darksnieder
12.30.2011 , 07:20 AM | #176
I agree that 50's or at least 45-50 need a seperate bracket. I played a lot of pvp at 20 with my Commando, and went face to face with the mirror BH and In one move I was at full life to 10% life in huttball, then dead in the next shot he gave me. I tried running around him, using my attacks that don't root me, and getting out of his LOS to try and kite and heal myself a little to maybe stand a chance but to no avail. His gear made a huge difference. My attacks barely brought his life bar down by 10% and in that time I was dead. My CC's only helped me to run away, if I stayed there and unloaded an attack on him, the damage was negligible. The bolstering only made me powerful enough to face him alone and I could slap him in the face and he retaliated with kicks to the junk.

Repefe's Avatar


Repefe
12.30.2011 , 07:26 AM | #177
Problem is not facing lvl 50 players ... problem is when one group has avg level 10-20 higher than the other one. Lvl 50 player means nothing ... whole group being higher levels is auto loss.
Killer: 53%, Socializer: 53%, Achiever: 47%, Explorer: 47%

Dayshadow's Avatar


Dayshadow
12.30.2011 , 07:34 AM | #178
Quote: Originally Posted by Areoss View Post
I eat level 50s Play them in their zone that isnt comfortable. Take them away from what they know .

For Example.. i've taken down sages by force pushing them into a pit in huttball and charged after them. Making them panic thinking they have to get away as quick as possible. Not knowing i've already eyed up the speed boost and cut off their route to the free healing pick up
So what do you do in Alderaan?

Kncoking someone of a cliff is not the same as beating them.
SWTOR gameplay edited like a television series

ZombieMeerkat's Avatar


ZombieMeerkat
12.30.2011 , 07:36 AM | #179
Quote: Originally Posted by TwinCinema View Post
Wrong. That's not what I said at all, please learn to readingcomprehension,k?

The developers are using bolster as a means of lumping every player of every level into the same teaparty. If they plan to do this then the playing field should ideologically be reasonably equal. Not exactly the same, but ballpark. Otherwise what is the point of lower levels playing in Warzones at all if they're going to be annihilated in every fight? Where's the incentive for them?

If the devs want to continue to have everyone in the same field, the mechanic needs to operate in a way that allows 50s some advantage but allow the levelling characters to remain competetive. Otherwise whats the point at all for someone who is still levelling to participate in warzones? They get destroyed by the enemy and likely derided by their higher level team mates for bringing the team down. Does that sound like an inclusive, rewarding game system to you?
The only time my low level (again, level 16) has ever been berated was by a couple of elitists BEFORE THE GAME EVEN STARTED. After they finished QQing and left, it turned out that our team didn't do bad at all. We lost, but we came very very close.

In fact, it's quite the contrary. I've actually been COMPLIMENTED on my ability to play to my strengths in PVP. I've even gotten quite a few MVP votes. Not bad for a low level. I've also had some higher levels give me a part in a strategy BEFORE the game started, and we'd gone on to win.

Sure, I can't take a level 40+ on my own and I'm fully aware of that. But I know how to handle them. I'll usually have help nearby, or I'll call out the inc to my team. You know, those other players that are PLAYING ON MY SIDE. This all works really, really well.

So yeah, level doesn't have much to do with it. There's no level requirement for the most important abilities of all: the chat function and using your brain.

TwinCinema's Avatar


TwinCinema
12.30.2011 , 07:55 AM | #180
I absolutely agree that communication and teamwork are of the utmost importance. I've participated in 20-30 groups beating 50 premades due to good teamwork, no doubt.

But from my perspective as a level 32 it doesn't change that there needs to be an incentive for me as a levelling player and an incentive for the high levels to engage in PvP, and as more people hit 50 the incentive for levelling players is being eroded because it is more and more difficult for them to make a contribution.
Every day I'm Smugglin'.