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Selfheal. Whats the point?


wadecounty's Avatar


wadecounty
04.11.2018 , 12:32 PM | #11
Quote: Originally Posted by Gyronamics View Post
I know some people find it difficult but when a merc health bar isn't moving despite trying really hard its because they have a self heal DCD running.

When sentinels do the same trick and their health bar isn't moving despite trying really hard that's because they have a damage prevention DCD running
Reflect prevents damage and heals, it doesn't do 1 or the other. And the shield is powerful because its additive DR, effectively giving mercs tank level DR when its up (same for PT's). Also chaff flare is essentially a form of DR for arsenal. If you want to talk about a class that only has self heal cd's, you're talking about the sorc. Mercs definitely have both.
Kandel - Juggernaut Lef - Guardian
Nyeetra - Assassin Milarra - Sage
Lendros - Mercenary Jakor - Vanguard
Iseline - Operative Lysandere - Gunslinger

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Gyronamics
04.11.2018 , 04:37 PM | #12
Quote: Originally Posted by wadecounty View Post
^
You're exaggerating.

RS, Chaff, Energy Shield, these are all three (3) of the merc buttons which prevent damage.

I'm completely happy to say that lot is weak sauce at preventing damage compared to GBTF, Sabre Ward, Rebuke, Force Camo, Pacify aaand Blade Blitz for the cheeky cheese.

All of those sentinel options work (or can work) against any damage type. Also there's a defence boost on Transcendence because why not.

Back to mercs. Heavy armour and a generic 25% shield for 12s is not strong. A few seconds protection against one type of damage is very situational. The on demand massive healing from Kolto Overload and the potential healing from RS and Energy Shield is what actually killed the ancient tactic of blind tunnelling mercs.

I thought it was pretty obvious. After all, mercs have had heavy armour and that old shield since launch and their main defence against real damage until 5.0 was to run away from the fight.
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Niman, Tomb of Freedon Nadd, The Red Eclipse, Darth Malgus

2011 - The Immortals, The Lumberjacks, Nano, Not Good Enough, Disciples of Babylon, Salt Miners - 2018

wadecounty's Avatar


wadecounty
04.16.2018 , 12:03 PM | #13
Quote: Originally Posted by Gyronamics View Post
You're exaggerating.

RS, Chaff, Energy Shield, these are all three (3) of the merc buttons which prevent damage.

I'm completely happy to say that lot is weak sauce at preventing damage compared to GBTF, Sabre Ward, Rebuke, Force Camo, Pacify aaand Blade Blitz for the cheeky cheese.

All of those sentinel options work (or can work) against any damage type. Also there's a defence boost on Transcendence because why not.

Back to mercs. Heavy armour and a generic 25% shield for 12s is not strong. A few seconds protection against one type of damage is very situational. The on demand massive healing from Kolto Overload and the potential healing from RS and Energy Shield is what actually killed the ancient tactic of blind tunnelling mercs.

I thought it was pretty obvious. After all, mercs have had heavy armour and that old shield since launch and their main defence against real damage until 5.0 was to run away from the fight.
I never once stated Merc damage reduction cooldowns were comparable to Marauders, frankly, no one's except maybe Snipers are. The point was they have both, and rely on a combination of both to succeed, and that's true. The heal on reflect would not save the merc if it didn't also give 100% damage reduction for all single target damage for 6 seconds (I like how all single target damage is hand-waved away as "1 damage type" as if its something to sneer at), and energy shield is powerful when combined with self heals and lasts for a lengthy period.

Instead of comparing to Maras or Snipers, how about literally every other class? PT's alone are worse off because they have nothing close to Responsive Safeguards in damage reduction tools, Juggs only have Endure Pain if they're Vengeance otherwise they have a worse version of reflect, Sins if Deception have nice passive DR but again Mercs have them beat in cooldowns, Operatives have worse DR cooldowns and only have greater survivability through perfect timing of Exfiltrate as Concealment, Sorcs, lol... basically Mercs have better damage reduction cooldowns than every class in the game right now except Marauder and Sniper, or operative if they use Exfiltrate on cooldown.

*to clarify I'm ranking Energy Shield as superior to Saber Ward and Deflection, although that is situational, also its available more often than both if the Merc takes Energy Rebounder, which most do.

Complain about the damage Arsenal does and I'll be right there with you. But when it comes to survivability, Mercs are either broken right now, or every other class needs buffs to reach that level, and that's through a combo of DR and self heals.
Kandel - Juggernaut Lef - Guardian
Nyeetra - Assassin Milarra - Sage
Lendros - Mercenary Jakor - Vanguard
Iseline - Operative Lysandere - Gunslinger

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Gyronamics
04.16.2018 , 05:09 PM | #14
You think you have something worth saying. I'm thinking you don't.

But you want to say it anyway.

I mean how shocking, that in a mara forum I was talking about maras DCD's and how the self healing isn't an important part of surviving before you came in and now you want to ignore everything about the maras (also snipers) and swing this to comparing mercs with every other class.

This sounds like a really productive and useful thing to talk about.

Lets say the original point one more time.

The heavy generic damage reduction is what makes sentinels tough. DCD healing is what put the survivability into commandos.

An invitation to talk trash about mercs vs all other classes except maras and snipers. Hah
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Niman, Tomb of Freedon Nadd, The Red Eclipse, Darth Malgus

2011 - The Immortals, The Lumberjacks, Nano, Not Good Enough, Disciples of Babylon, Salt Miners - 2018