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Why Macros belong in TOR.

STAR WARS: The Old Republic > English > PvP
Why Macros belong in TOR.

Brimmer's Avatar


Brimmer
03.29.2012 , 11:07 PM | #791
The game already is easy mode (gear based), if you need even more assistance than gear to beat somebody that's better than you....find a new game.

Not trying to be rude, but come on it's easy enough as it is.
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Baredevil's Avatar


Baredevil
03.29.2012 , 11:54 PM | #792
Quote: Originally Posted by Brimmer View Post
The game already is easy mode (gear based), if you need even more assistance than gear to beat somebody that's better than you....find a new game.

Not trying to be rude, but come on it's easy enough as it is.
I have 2 high level characters: jugg and sorcerer. I must say, the level of difficulty to play a jugg in pvp is far beyond the level of "faceroll" of a sorcerer because you have to manage many short cds. I was successful with my jugg in pvp but I abandoned my jugg simply because I did not feel like looking at my THREE FULL ABILITY BARS 1/2 OF THE TIME!!! I had to constantly look down at my bars to see what abilities are on cd or I would be mashing attacks on cd all day. I played a sorcerer alt and I couldn't believe how much more fun it was to be able to keep my eyes on the action. Macros would be great for the warrior to manage the plethora of abilities it has compared to a sorcerer (I have 1 1/2 bars filled and only about 7 pertinent abilities).

denpic's Avatar


denpic
03.30.2012 , 12:01 AM | #793
Quote: Originally Posted by Brimmer View Post
The game already is easy mode (gear based), if you need even more assistance than gear to beat somebody that's better than you....find a new game.

Not trying to be rude, but come on it's easy enough as it is.
What the does this even mean easy mode gear?
So your perfect pvp would be based on gear that offered no stat increase
And you would never see any increase in output at max level
Sounds really boring

Also macros provide no advantage Over players that don't use them

For Example My hardware macro combines slice
With sunder it take 5 key Strokes to fully reset
Or after 5 seconds where's the advantage?

Ryotknife's Avatar


Ryotknife
03.30.2012 , 01:31 AM | #794
macros would be nice, so i can have more control

or i can buy a 80$ mouse and do the same thing i suppose. and all of the macros i used in wow were simple ones, most of which were just targeting macros for pve.

Groncho's Avatar


Groncho
03.30.2012 , 05:18 AM | #795
Quote: Originally Posted by Ryotknife View Post
macros would be nice, so i can have more control

or i can buy a 80$ mouse and do the same thing i suppose. and all of the macros i used in wow were simple ones, most of which were just targeting macros for pve.
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Marlon's Avatar


Marlon
03.30.2012 , 05:22 AM | #796
The point isn't simply should macros be available it's what they actually mean. Give me 20mins and I'll write several Macros for my juggernaut that will run rotations depending on situations that will mean my basic 5 attacks are at least down to one button.

I'm no experienced MMO player, but you are asking for the one thing tht will kill a game aimed at the more casual player, the chance to ensure that newer players and those without the knowledge already can't beat you. As a Juggernaut and a Vanguard I have had no problems when it comes to PVP without macros, and so it seems do a lot of people. SO why do you need them? If it's just to make life easy, then what's the point, games are about being challenged and not about winning. When you figure that out you'll understand why macros aren't needed.
Macros are the SWTOR equivalent of camping in COD.
They're not cheating, but they are cheap.

TheMunny's Avatar


TheMunny
03.30.2012 , 06:26 AM | #797
Quote: Originally Posted by ShadowSoljer View Post
Essentially what you want is this:

One button that does all the work for you.

Get some skill and you won't need macros. GG

^^^^this^^^^

Darth_Philar's Avatar


Darth_Philar
03.30.2012 , 06:34 AM | #798
The only macros I support in competitive play are Shift, Ctrl, and Alt modifiers that allow you to compact your abilities into more easily reachable keys.

Any other kind of macro creates an environment where you must use macros in order to be competitive (essentially, playing without them would be like playing without any gear on. If it becomes available, then it also becomes mandatory).
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Ewert's Avatar


Ewert
03.30.2012 , 06:59 AM | #799
Quote: Originally Posted by Darth_Philar View Post
The only macros I support in competitive play are Shift, Ctrl, and Alt modifiers that allow you to compact your abilities into more easily reachable keys.
Those are not macros, they are keyboard shortcuts redefined from the silly default ones.

I never play a game with the default 123... scheme for main abilities, that's hugely inconvenient.

qertfgzxcvbn
shift+ qertfgzxcvbn
ctrl+ qertfgzxcvbn

There, that's 36 extremely reachable keyboard shortcuts, redefine those as your main three quickbar keys. I tend to redefine the 1234... and shift+ 1234... if there are more quickbars and use those for non-combat non-time-critical stuff like ports, crafting, longterm buffs, et cetera.

Darth_Philar's Avatar


Darth_Philar
03.30.2012 , 07:02 AM | #800
Quote: Originally Posted by Ewert View Post
Those are not macros, they are keyboard shortcuts redefined from the silly default ones.

I never play a game with the default 123... scheme for main abilities, that's hugely inconvenient.

qertfgzxcvbn
shift+ qertfgzxcvbn
ctrl+ qertfgzxcvbn

There, that's 36 extremely reachable keyboard shortcuts, redefine those as your main three quickbar keys. I tend to redefine the 1234... and shift+ 1234... if there are more quickbars and use those for non-combat non-time-critical stuff like ports, crafting, longterm buffs, et cetera.
In TOR, they have keybinds (though I would prefer the ability to bind specific abilities instead slot locations).

In other games they do not have the same degree of binding options and thus you require macros to achieve the same result.
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Philar - Corruption Sorcerer - Level 50 | Satarel - Rage Marauder - Level 50
Geheime - Concealment Operative - Level 20 | Zahhak - Arsenal Mercenary - Level 17