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Why Macros belong in TOR.

STAR WARS: The Old Republic > English > PvP
Why Macros belong in TOR.

Arnathis's Avatar


Arnathis
03.10.2012 , 02:45 PM | #751
Quote: Originally Posted by Monoth View Post
I guess the question is can Bioware create a macro system where people couldn't exploit it to do "cast-sequence" macroing ?
Really it's not even a question of can they it's more will they? It's been done before so it's absolutely possible to integrate macros without breaking any class rotations, it just takes careful design and diligence. BW needs to be willing to put the effort in.

Arnathis's Avatar


Arnathis
03.10.2012 , 02:49 PM | #752
Quote: Originally Posted by Groncho View Post
if u need macros when there are no macros in game, is just because u dont know how to put yourself in the samelevel that others do. Some practice will help
or not
Not the level of my skill that's the problem bud. I still own people in warzones but I also notice the huge difference in gameplay compared to other games that allow macros. I can literally feel the effect having no macros has on the speed of the game and I know the difference it will make when it comes time for rateds.

I mean seriously, if I wanted them because I thought they would somehow make me a better player then I'd be pretty dumb right? Seeing as how it would be a feature everyone could use?

This has nothing to do with me needing them to be a good player, it has everything to do with making the game faster and more responsive for EVERYBODY.

Adzzy's Avatar


Adzzy
03.10.2012 , 02:57 PM | #753
Quote: Originally Posted by Arnathis View Post
Have you used tab targetting in this game? It's absolutely horrible. Have you ever tried to click a target in the middle of a 5v5 battle? How is knowing which target you want but wasting time fumbling with tab target or click to target fun to you?
The solution to tab targeting's woes isn't macros, it's to fix tab targeting.....

As for why waste time selecting the target yourself...lol aimbot much?
Keys are lame

Groncho's Avatar


Groncho
03.10.2012 , 03:01 PM | #754
Quote: Originally Posted by Arnathis View Post
Not the level of my skill that's the problem bud. I still own people in warzones but I also notice the huge difference in gameplay compared to other games that allow macros. I can literally feel the effect having no macros has on the speed of the game and I know the difference it will make when it comes time for rateds.

I mean seriously, if I wanted them because I thought they would somehow make me a better player then I'd be pretty dumb right? Seeing as how it would be a feature everyone could use?

This has nothing to do with me needing them to be a good player, it has everything to do with making the game faster and more responsive for EVERYBODY.
i can agree with some of ur statements. In fact i do.
But
again the standard today is no macros and that bring us to try to minimize our mistakes and to be more focused on targeting and healing. i really enjoy that and it bring everyone playing to be better.
We all know what happens when a better team rolls u...u learn from them...combat macros sadly are not something to learn but to copy/paste
Che
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Arnathis's Avatar


Arnathis
03.10.2012 , 03:09 PM | #755
Quote: Originally Posted by Adzzy View Post
The solution to tab targeting's woes isn't macros, it's to fix tab targeting.....

As for why waste time selecting the target yourself...lol aimbot much?
That is NOT the equivelant of an aimbot in FPS's and you know it.

I know I want to target "player A" because they're the opposing teams healer, I see him run back in but hes surrounded by his teammates and stacked very closely. if I have a targeting macro set up so I can target him immediately instead of having to cycle through the players hes stacked with using tab or trying to click him in the middle of everyone. This doesn't automate anything for me, it doesn't make any decisions for me. All it does is remove as much of the clunkiness of the tab targeting system as possible. You may say "well if u were good you would click to target him quickly" yea except if he's stacked with other players that becomes near impossible to do efficiently. Maybe if two players character models couldn't occupy the same space then that could be a solution but that's not the case.

Point is, my brain knows who I want to target but my UI and lack of macros many times doesn't allow me to target them as quickly as I could with a simple macro. Why is me baing able to target who I want faster a bad thing? I already made the decision in my mind I need to switch to "player A," if there's a way for that to be done faster why would you be against it? It gives me no advantage over anyone else since everyone can use them and speeds up gameplay. I really see no argument against them that's valid. None of us want uninhibited macro creation that would break the game and make for 2-4 button rotations. There are ways to prevent that from happening, would just take proper attention from BW to make it happen.

Scotland's Avatar


Scotland
03.10.2012 , 04:15 PM | #756
Quote: Originally Posted by Groncho View Post
i can agree with some of ur statements. In fact i do.
But
again the standard today is no macros and that bring us to try to minimize our mistakes and to be more focused on targeting and healing. i really enjoy that and it bring everyone playing to be better.
We all know what happens when a better team rolls u...u learn from them...combat macros sadly are not something to learn but to copy/paste
the voice of argentina has spoken <3

Groncho's Avatar


Groncho
03.10.2012 , 04:47 PM | #757
Quote: Originally Posted by Scotland View Post
the voice of argentina has spoken <3
Help me with this lazy gringos!!!!!!!
Che
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Fancyhuh's Avatar


Fancyhuh
03.10.2012 , 04:53 PM | #758
Just my personal experience from wow.

Set focus
Tunnel, Tunnel, Tunnel
I see focus is casting > macro interrupt
I didn't drop target, continue to tunnel.

It dumbs down the game, makes people less observant to their surroundings and I feel lowers the skill cap.
Fancyhuh V.7X <Working as Intended>

iamtheolive's Avatar


iamtheolive
03.10.2012 , 05:28 PM | #759
Quote: Originally Posted by Fancyhuh
I see focus is casting > macro interrupt
I didn't drop target, continue to tunnel.
Noticing your focus target was casting and timing your interrupt to counter said cast really sounds like you were lacking an awareness of your surroundings.




Hey, wait just a minute here...

DirtyDiggler's Avatar


DirtyDiggler
03.10.2012 , 05:54 PM | #760
marcos in a tab-target game make for a non-skilled game. The other skill required is the skill to write the marco.

Marcos remove alot of the room for error in the process of the fight, this is why people like them, they make them better.

Its so easy in the mist of things to tab past the guy you were trying to heal and he ends up dying because of your failure to target him.

This is good for PVP IMO....

If the marco existed that room for error is removed and and with it skill based pvp.