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Why Macros belong in TOR.

STAR WARS: The Old Republic > English > PvP
Why Macros belong in TOR.

natehinn's Avatar


natehinn
03.08.2012 , 11:21 AM | #691
Quote: Originally Posted by Snaex View Post
In a game that is already piss poor easy, adding macros would just further remove any skill factor from the game. Things are fine the way they are.
This...

AstralProjection's Avatar


AstralProjection
03.08.2012 , 11:25 AM | #692
No thanks to Macros. As others have already put it, it just puts a chore (scripting) into the game needlessly, and gives people an advantage over those that don't know how to do it. I understand that you can look up how to do it, but for the majority of the playerbase, especially now that these games have become more casual, it's going to be a step they never take, leaving them at a disadvantage.

More importantly than that, it just dumbs down the game.

I've read hundreds of posts complaining about Tracer Missile spam...I would hope that none of the people complaining about that want macros, because all you're doing is dumbing the game down into a button or two by macroing, and taking the little bit of "skill" that actually remains in playing an MMORPG out.

I don't need computers to hit hotkeys for me.

If you put in macroing you might as well just give us all Tracer Missile and take away the rest of our skills.
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Osnodon's Avatar


Osnodon
03.08.2012 , 11:37 AM | #693
I'd love macros. Anything to reduce the amount of keybindings I have on my assassin would be absolutely amazing.

Mouse over healing macros are another huge quality of life issue but sadly IMO it would push healers into an extremely over powered state. Anyone that's played any competitive wow will understand what door of utility that will open to healers. Between interrupts/cc/dmg abilities and mouse over heals, healers would be out of control.

BTW the guy above me doesn't know what he's talking about. How many 1 button rotations have you seen that competed at a high level? Also impliment macros into preferences with an easy to understand system. No one is saying you need to code macros in...

Badlander's Avatar


Badlander
03.08.2012 , 11:43 AM | #694
The Devs at the Guild summit have already said no combat macros end of subject. What makes you think this thread will change their minds or us players who do not want then either? Combat macros are not going to happen get over it.
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Slackfumasta's Avatar


Slackfumasta
03.08.2012 , 11:48 AM | #695
Quote: Originally Posted by Fylkras View Post
I think macros and mouse overs are for the weak. JMO. I used Healbot in WoW and it made everything easy mode. Target forwarding and Macros are fail.

Having added them, WoW opened a pandora's box for the weak of skill. Now everyone wants their Free'n'easy game play. I play a healer and there is nothing wrong with the healing system. A 1.5 sec GCD plus a 1 Sec. pre-load timer allows you plenty of time to do anything you need.
Healbot is not a macro. Stop equating the two.

With the number of skills that need to be keybound in this game, macros are a necessity in my opinion. All of my characters have three quickbars of buttons that I use. These are what I have to keybind them to:

1-10
z, f, v, t, g, m3, m4, m5
CTRL m3, m4, m5
ALT m3, m4, m5
SHIFT f, g, t, v, z

You get the idea. It's cumbersome but not unplayable. Macros would allow me to set one button to perform an action based on what I'm targetting without having to make a separate keybind; for example, if I'm targetting an enemy, my 'Z' key is force stun, but if I am targetting a friendly target, my 'Z' key is force shield. This macro does not perform any functions that I couldn't perform before, nor does it give me some kind of in-game advantage, it only allows me to save an additional keybind.

These types of macros are necessary for quality-of-life improvements. Macros should not be allowed to make decisions for you, i.e. 'if target is above 50% cast X, else cast Y', which is what people seem to think macros do. They haven't even done that in WoW since a few months after release. Macros are simply there to make the UI more flexible and should have already been implemented in game.

JustinxDuff's Avatar


JustinxDuff
03.08.2012 , 11:48 AM | #696
If you are asking for macros that automate game-play then you should probably get better at the game first before asking for a crutch.
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Assaultrooper's Avatar


Assaultrooper
03.08.2012 , 11:48 AM | #697
Quote: Originally Posted by Osnodon View Post
I'd love macros. Anything to reduce the amount of keybindings I have on my assassin would be absolutely amazing.

Mouse over healing macros are another huge quality of life issue but sadly IMO it would push healers into an extremely over powered state. Anyone that's played any competitive wow will understand what door of utility that will open to healers. Between interrupts/cc/dmg abilities and mouse over heals, healers would be out of control.

BTW the guy above me doesn't know what he's talking about. How many 1 button rotations have you seen that competed at a high level? Also impliment macros into preferences with an easy to understand system. No one is saying you need to code macros in...
How would it be OP.... ??? I mean u can already look up, target a guy a press say Q to heal. Making it macro available would simply improve effectiveness by one click.

That said this game seems to be made with macros in mind... The "smart" camera option that cant be toggled off, with abilities with intercept, makes me think, that make intercept /mouseover was what they were really aiming for.

/bump macros please
Quote: Originally Posted by CrunkShizzle View Post
Just wonderin how AP is lookin pvp wise
Could be worse

AstralProjection's Avatar


AstralProjection
03.08.2012 , 12:10 PM | #698
Quote: Originally Posted by Slackfumasta View Post
Healbot is not a macro. Stop equating the two.

With the number of skills that need to be keybound in this game, macros are a necessity in my opinion. All of my characters have three quickbars of buttons that I use. These are what I have to keybind them to:

1-10
z, f, v, t, g, m3, m4, m5
CTRL m3, m4, m5
ALT m3, m4, m5
SHIFT f, g, t, v, z

You get the idea. It's cumbersome but not unplayable. Macros would allow me to set one button to perform an action based on what I'm targetting without having to make a separate keybind; for example, if I'm targetting an enemy, my 'Z' key is force stun, but if I am targetting a friendly target, my 'Z' key is force shield. This macro does not perform any functions that I couldn't perform before, nor does it give me some kind of in-game advantage, it only allows me to save an additional keybind.

These types of macros are necessary for quality-of-life improvements. Macros should not be allowed to make decisions for you, i.e. 'if target is above 50% cast X, else cast Y', which is what people seem to think macros do. They haven't even done that in WoW since a few months after release. Macros are simply there to make the UI more flexible and should have already been implemented in game.
No, what they allow you to do is build priority into single keybinds, so your one button does x skill first, if that's on cooldown, does x skill, if that's on cooldown, does x skill, and so on.

I have no problem with what you're describing. I have a problem with how it usually gets used, because it takes what little "skill" remains in these games out.

E.G. Little Timmy loses two seconds every time he accidentally presses a skill on CD because he has slow reflexes and doesn't know his keybinds well.

Suddenly Little Timmy can do "leet deeps" because his computer does all the thinking for him based on a simple routine that he probably cut and pasted from someone's post/website.

I'm not saying "I'm right". I'm just saying that to me, it's lame.
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Scotland's Avatar


Scotland
03.08.2012 , 12:17 PM | #699
bioware made it clear at the guild summit combat enhancing macros will NOT be implemented

social macros is still a very high possibility

Georg made this post, hope it clears some things up for people.


Quote: Originally Posted by GeorgZoeller View Post
If you're invoking the Guild Summit, let's be a bit more precise about what we've said:

A) Macros are a possibility in the future. We don't hate them.

B) I am opposed to macros that automate combat (shouldn't be a surprise). I'd rather take tedious things (such as sprint turning off after death) and modify the design than to rely on people to create macros to deal with these things - which creates unnecessary barriers of entry in my opinion.

C) We don't consider interface improvements and quality of life features (e.g. mouse over healing) to be macros (so 2 does not apply)

D) Macros for social behaviors, etc are definitely a possibility too.

Tarmi's Avatar


Tarmi
03.08.2012 , 12:40 PM | #700
Couple thoughts on macros.

1. PvP is about competition and if there are no macros for anyone then you are not at any disadvantage. I understand that you might want macros to make the game easier but if you are talking about competition you are not hurt by the lack of macros.

2. PVE. I also play Rift and it has the most robust macro system I have seen. It's so robust most rotations are reduced to spaming two or three macros. Nothing quite like running a raid where your rotation consists of "1-1-1-2" over and over again. After a while you forget what the thing is even doing but if you want to max dps you need to use them.

Macros make a game easier to play but they aren't required. I know I don't want to see another game with the mindless macro spam that Rift is.