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Why Macros belong in TOR.

STAR WARS: The Old Republic > English > PvP
Why Macros belong in TOR.

_compton_'s Avatar


_compton_
12.28.2011 , 11:07 AM | #251
Quote: Originally Posted by NightHawke View Post
So you can push one button instead of 3, and the ability move of course so 4 buttons in total is ok?

How is that NOT automation?
All of your arguments have already been addressed earlier in the thread... No one is denying there is automation involved in macros, the combat in this game is inherently automated... Various functions supported in the UI are automated...

Thaonnor's Avatar


Thaonnor
12.28.2011 , 11:08 AM | #252
Quote: Originally Posted by MemphisIX View Post
Oh, for the use I want out of macros, believe me, this is enough. I don't want any type of automation since it makes the game boring for me. What I've been saying all along is some macros don't fit into this category, and I feel they should be part of the game.

A macro that identifies a healer and instantly casts an interrupt? I agree that shouln't be in there.

A macro that let's me cast 3 non-GCD abilities at the same time? That I think should be in the game.
There is literally no difference between the two examples you give. Unless the 3 non-GCD abilities do not effect combat, they are a way to improve your game using a single button press instead of 3. The example of interrupting the healer is the exact same. You would be using one button to target the healer, cast the interrupt, and target your original target, making that 3 button presses rolled into 1 as well. The second example is only a less extreme version of the same concept.

NightHawke's Avatar


NightHawke
12.28.2011 , 11:08 AM | #253
Quote: Originally Posted by _compton_ View Post

Also, again you are taking my words out of context, and avoiding addressing the material that you have no answer for.

.
You continually editing your posts is irritating cause it is hard to watch for continuity.

Your words are NOT out of context, they are broken up in order of your post.

I will be voting no for the push for macros in game.
Dark Legion's Empire Jung Ma Server

Live by the Sword,
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Thaonnor's Avatar


Thaonnor
12.28.2011 , 11:09 AM | #254
Quote: Originally Posted by _compton_ View Post
My OP is rational, logical, developed and my arguments are supported, all qualities that your arguments in contrast have been lacking.

@Night - perhaps you are unaware that I am still able to access these features regardless of official support. Hence, my motives are to level the playing field and, as I see it, improve the PvP in this game.

Again, you are missing the point. The macros that I am advocating for are not castsequence macros, and the automation involved is extremely minimal.

Also, again you are taking my words out of context, and avoiding addressing the material that you have no answer for.

@Th - If my arguments are chalk full of fallacies, why have you not exploited them? That's a pretty vague statement.
Now you suddenly agree that there is in fact SOME automation, although minimal. We are finally getting somewhere!

MemphisIX's Avatar


MemphisIX
12.28.2011 , 11:09 AM | #255
Quote: Originally Posted by NightHawke View Post
So you can push one button instead of 3, and the ability move of course so 4 buttons in total is ok?

How is that NOT automation?
These are used for non-GCD buffs, sure, you can consider that an automation... I could use a macro to cast a sequence of attacks in chain, at the press of a button, GCD included, THAT would be automation IMHO. But getting 2 buffs up at the same time so I don't have to hit each individually when the fact is I always use them together, I don't consider I'm playing on auto-mode at all.

I could just make a macro to do auto-attacks, that would feel like automation to me.

It's a fine line, I'll give you that. Maybe we can settle on "some automations don't really break the game, while others do".
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NightHawke's Avatar


NightHawke
12.28.2011 , 11:10 AM | #256
Quote: Originally Posted by MemphisIX View Post
Oh, for the use I want out of macros, believe me, this is enough. I don't want any type of automation since it makes the game boring for me. What I've been saying all along is some macros don't fit into this category, and I feel they should be part of the game.

A macro that identifies a healer and instantly casts an interrupt? I agree that shouln't be in there.

A macro that let's me cast 3 non-GCD abilities at the same time? That I think should be in the game.
Quote: Originally Posted by _compton_ View Post
All of your arguments have already been addressed earlier in the thread... No one is denying there is automation involved in macros, the combat in this game is inherently automated... Various functions supported in the UI are automated...
I think ya'll have a misunderstanding of you both are talking about...
Dark Legion's Empire Jung Ma Server

Live by the Sword,
Die from Bravado.

_compton_'s Avatar


_compton_
12.28.2011 , 11:10 AM | #257
Quote: Originally Posted by NightHawke View Post
It is very clear I understand. You did not read my text, you just saw I did not agree with you.
You clearly do not, as your ill-fitting steroids analogy illustrates. Your argument seems to be that you don't want to be forced to deal with the complexity of macros within the game and that if they were implemented you would be "forced" to use them to remain competitive. That, if anything, is a learn to play issue.

Thaonnor's Avatar


Thaonnor
12.28.2011 , 11:11 AM | #258
Quote: Originally Posted by NightHawke View Post
You continually editing your posts is irritating cause it is hard to watch for continuity.

Your words are NOT out of context, they are broken up in order of your post.

I will be voting no for the push for macros in game.
The great thing is that we don't have to vote. The developers have already shown a lack of support for it, and the majority of players are getting along just fine without macros. This whole thread is simply arguing with someone who believes they speak for a large majority of the population when in fact he speaks to serve himself and his lack of ability to work with the current system (although he'll deny this until the day this thread is locked).

_compton_'s Avatar


_compton_
12.28.2011 , 11:12 AM | #259
Quote: Originally Posted by Thaonnor View Post
Now you suddenly agree that there is in fact SOME automation, although minimal. We are finally getting somewhere!
Was it ever even suggested that there was not an element of automation in macros? It is inherent.

What has been argued is that despite the automation, certain factors cause the usage of said macros to increase complexity in a natural way that positively affects gameplay, rather than enforcing awkward, un-necessary halters on gameplay to artificially raise some arbitrary skill cap that seems more based on masochism than anything else.

Zoroth's Avatar


Zoroth
12.28.2011 , 11:13 AM | #260
As long as the players who use the macros don't get too much an advantage over players who haven't yet learned to use them (or otherwise find it silly that you need to use macros in order to be on par with everyone else), then I support macros.

But personally, I don't see the problem. It would be a problem if it hampered my gameplay, but it doesn't because I'm able to deal with what I got and play well.
May the force be without you.