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PvP Skank Gear and Combat Proficiences thread... post your build

STAR WARS: The Old Republic > English > Classes > Guardian / Juggernaut
PvP Skank Gear and Combat Proficiences thread... post your build

Mordarion's Avatar


Mordarion
01.10.2018 , 04:17 PM | #1
Greetings,

So lots of talk lately about what is a PvP Skank Tank and how to build. Now I know many of you know a great deal more than I so I figured lets post and share.

Here is the outline for stats, skills and gear that I think would provide insight into the build plus a little blurb on what you think is important to maximize the play style of your build (and if you think I missed anything just let me know and I will edit)...

Mastery:
Power:
Crit:
Alacrity:
Accuracy:
HP:

Armors:
Mods:
Enhancements:
Augments:
Ear:
Implants:
Relics:
Saber:
Shield/Focus:

Disciple Path:

Notes:

Now then here is my current...

Mastery: 6315
Power: 3873
Crit:1588 (40.91%)
Alacrity: 693 (7.06%)
Accuracy: 111%
HP: 153016

Armors: 6 tank for set bonus and 1 dps
Mods: ALL Lethal 54B
Enhancements: ALL Discipline 54
Augments: ALL Fortitude
Ear: DPS Alacrity
Implants: DPS Alacrity
Relics: DPS Serendipitous Assault and Focused Retribution
Saber: DPS Hilt
Shield/Focus: Shield

Discipline Path:
Skillful- Second Wind* and Debilitation
Masterful- Focused Freedom and Gather Strength
Heroic- Through Peace* Stalwart Defense*
Legendary- Jedi Warden* and Cut Loose
*mandatory selections for this build type

Notes: This is a straight up meat shield. I chose this as I need to learn how to play tank better (will take any helpful guides or input). While I learn I am focusing on just the guarding and mitigation. I am not trying to do much damage but instead making sure all my other team mates are free to do their jobs.

So please free to comment on my build and post your build so we all see and learn.

Thanks!!

EDIT- Discipline Path and HP updated Jan 19th
<Rapid Serenity>... on Darth Malgus

Korrii's Avatar


Korrii
01.11.2018 , 09:02 AM | #2
Mastery: 8,000+
Power: 4500
Crit: 2050
Alacrity: 750
Accuracy: 0
HP: 133,500

Gear : full 248 (Warding, Lethal Mods, Adept/Quick Savant )
Augments: full 236

Disciple Path: Defense/Immortal obviously.

Discipline Path for
Skillful:
+ Second Wind *: breaker and a 10% heal is valuable
+ Debilitation* : rooting on blade barrage (which is a spammed skill) is nice on attack vs enemy heals, and nice on defense when peeling
- Narrowed Focus is not necessary, there is no resource issue
- Battlefield command : I used to take it, but force jumping often broke guard, and you can reset force jump with push if needed (see legendary talent)
Masterful:
+ Gather Strength* : more damage is always good, particularly against snipers and PTs, +50% dmg is nuts
+ Focused Freedom* : pretty much mandatory
- Unremitting : is nice, but only in some warzones, and you can play around not having it with careful positioning. it's more a crutch than anything else. Nice in regs, would never take for ranked.
- Guardianship: is terrible, never take it. saving like 5k dmg on 4 ppl on a 45s cooldown is not worth losing gather strength.
Heroic:
+ Stalwart Defense*: mandatory
+ Through Peace*: no brainer also
Legendary:
+ Cut Loose:* I do believe it's mandatory (on sentinel too). It's amazing when tunneled, it's great when chasing ppl, it's just one of the best talents we have.
+ Persistent Chill: I take this one always in regs, never in ranked. mostly due to how easy it is to break CCs with it, or to buff enemy juggs. In regs, you need the mobility speed increase though.
+ Jedi Warden: for ranked only, don't really need push or cc spam in regs.

AoE damage pressure build with strong CC / peeling utility. Damage output cannot be ignored (on high HP it can). How aggressive you can be will depend on what you're facing and who you're grouping with, it's hard to say in a vaccum.

Mordarion's Avatar


Mordarion
01.12.2018 , 03:50 AM | #3
Thanks for the post Korrii!!

Already made me realize a mistake or two in my own build as I mis-read some tool tips. Thanks o7!!

Also your build looks interesting esp with the Alacrity. I was noticing here for optimal PVE stats all the force using dps have high alacrity...

http://www.swtor.com/community/showthread.php?t=918622

Anyone else ?
<Rapid Serenity>... on Darth Malgus

Equeliber's Avatar


Equeliber
01.12.2018 , 09:13 AM | #4
Mastery: 6434
Power: 3827
Crit: 2016
Alacrity: 767
Accuracy: 0
HP: 145229

Armors: Tank Set bonus
Mods: 9x Advanced Lethal Mod 54B (246 rating)
Enhancements: 4x Advanced Discipline Enhancement 54 (246 rating) + 2x Advanced Efficient Enhancement 54 (246 rating) + 1x Barrage Enhancement 52 (248 rating, praise the command crate RNG)
Augments: 9x Advanced Fortitude Augment 45 (228 rating) + 4x Superior Critical Augment 46 (236 rating) + 1x Superior Alacrity Augment 46 (236 rating)
Ear: Gemini MK-3 Adept Device (crit, 246 rating)
Implants: Gemini MK-3 Quick Savant Device (alacrity, 246 rating) + Gemini MK-5 Quick Savant Device (alacrity, 248 rating)
Relics: Gemini MK-5 Relic of Serendipitous Assault (248 rating) + Gemini MK-5 Relic of Focused Retribution (248 rating)
Saber: Endurance Crystal
Shield/Focus: Shield, Endurance Crystal

Note that some of my armorings are still 236/246, and implant and ear are not 248, so you can get some more HP out of this. With this build I have tons of HP but still do very solid damage.

I use the so called Tier 1 alacrity to lower my Global cooldown by 0.1s. It is 100% better than any other 700 points of stats you can acquire. Luckily, I also got a 248 alacrity enhancement with high HP which is perfect for this. You could probably get closer to the alacrity threshold but I use what I have, it is close enough. Going over 2k crit is also a bad idea, so I stopped right there. Could may be even change one Crit augment to a Mastery or an older Endurance augment.

Overall loving this build, I use it in PvP, in solo play (Star Fortresses, heroics, Kotfe/Kotet chapters etc) and in tanking stuff like Veteran Flashpoints and easier Master Flashpoints (to be fair it also depends on healer, you could tank most of Master Flashpoints like this if your healer is above average). The only place where I put on my full tank set is operations (my tank set is actually a bit higher quality than this but it's much more fun to play the more aggressive build).

P.S. About your alacrity setup, you should check this out https://www.reddit.com/r/swtor/comme...y_for_classes/
You are currently basically wasting your alacrity stat pool. Either drop it all or add a bit to reach the Tier 1 Threshold.
Ael Veela, Sith Marauder Klorea, Sith Sorcerer Cinthie, Sith Assassin Lora Leigh, Sniper Darth Malgus

Ansultares's Avatar


Ansultares
01.14.2018 , 03:03 PM | #5
Stanky DPS
I want to put this out here in the hopes that someone else finds it valuable.

What is stanky DPS? It's slightly tanky DPS; a DPS spec with slightly tanky gear.

What is it for? Kiting in arenas.

How does it work? The idea is to introduce defense into a DPS build, while maintaining the outward appearance of a traditional DPS build, in particular whatever health value a full 248/236 min-maxed DPS would have.

Of the defensive stats, defense isn't that bad. Sure, yellow damage completely bypasses it, but it's effective against white damage, and can even muck up white damage auto-crits.

Note: The below build uses 228 armorings; I'm e-poor and not likely to ground out 236 armorings. Additionally, it uses one Warding Mod 52A, which was a lucky drop from a crate. Ideally, it would use 9x Warding Mod 52A, which would offer increased mastery, slightly increased health, and decreased defense rating.

Mastery: 7259
Power: 2671
Crit: 792
Alacrity: 1866
Accuracy: 567
HP: 129525

Armors: 8x Resistive Armoring 52, 1x Versatile Hilt
Mods: 8x Warding Mod 52, 1x Warding Mod 52A (ideally 9x Warding Mod 52A)
Enhancements: 6x Quick Savant Enhancement 52, 1x Initiative Enhancement 52
Augments: 8x Advanced Fortitude Augment 45, 5x Advanced Alacrity Augment 45, 1x Advanced Accuracy Augment 45
Ear: GEMINI Mk-5 Adept Device
Implants: 2x GEMINI Mk-5 Adept Package
Relics: GEMINI Mk-5 Relic of the Fortunate Redoubt, GEMINI Mk-5 Relic of Imperiling Serenity
Shield/Focus: Focus; a case can be made for a shield, as it is the stronger pick, but the focus better sells the deceptive nature of the build.
Stim: Advanced Polybiotic Proficient Stim

Discipline Path: Vengeance
Utilities: Warmonger, Overwhelm, Strangulate, Unstoppable, Unshackling Rage, Consuming Rage, Thrown Gauntlet, Intimidating Presence

When upgrading to 236 augments, the alacrity augments would be directly replaced. I would play around with using a Advanced Polybiotic Fortitude Stim in place of the Advanced Polybiotic Proficient Stim, and then start substituting accuracy augments for fortitude augments, with a goal of at least 110% accuracy. Personally, I might even stack up to 9x accuracy augments, but I can see a case that for any point past 110% accuracy you use crit rating augments instead. I might also swap out the Versatile Hilt 52 for a Resistive Hilt 52, all with the aim of hitting the target health value.

The high defense chance combined with the relics basically serves as an additional DCD. The tank armorings buff Saber Ward. You can further buff Saber Reflect through utilities. The build hits the Tier 2 alacrity threshold, and aims to maximize the use of roots, CCs, and the use of Force Charge for anti-CC and mitigation procs.
Snare

Korrii's Avatar


Korrii
01.16.2018 , 04:02 AM | #6
Quote: Originally Posted by Ansultares View Post
Stanky DPS
I want to put this out here in the hopes that someone else finds it valuable.

What is stanky DPS? It's slightly tanky DPS; a DPS spec with slightly tanky gear.

What is it for? Kiting in arenas.

How does it work? The idea is to introduce defense into a DPS build, while maintaining the outward appearance of a traditional DPS build, in particular whatever health value a full 248/236 min-maxed DPS would have.

Of the defensive stats, defense isn't that bad. Sure, yellow damage completely bypasses it, but it's effective against white damage, and can even muck up white damage auto-crits.

Note: The below build uses 228 armorings; I'm e-poor and not likely to ground out 236 armorings. Additionally, it uses one Warding Mod 52A, which was a lucky drop from a crate. Ideally, it would use 9x Warding Mod 52A, which would offer increased mastery, slightly increased health, and decreased defense rating.

Mastery: 7259
Power: 2671
Crit: 792
Alacrity: 1866
Accuracy: 567
HP: 129525

Armors: 8x Resistive Armoring 52, 1x Versatile Hilt
Mods: 8x Warding Mod 52, 1x Warding Mod 52A (ideally 9x Warding Mod 52A)
Enhancements: 6x Quick Savant Enhancement 52, 1x Initiative Enhancement 52
Augments: 8x Advanced Fortitude Augment 45, 5x Advanced Alacrity Augment 45, 1x Advanced Accuracy Augment 45
Ear: GEMINI Mk-5 Adept Device
Implants: 2x GEMINI Mk-5 Adept Package
Relics: GEMINI Mk-5 Relic of the Fortunate Redoubt, GEMINI Mk-5 Relic of Imperiling Serenity
Shield/Focus: Focus; a case can be made for a shield, as it is the stronger pick, but the focus better sells the deceptive nature of the build.
Stim: Advanced Polybiotic Proficient Stim

Discipline Path: Vengeance
Utilities: Warmonger, Overwhelm, Strangulate, Unstoppable, Unshackling Rage, Consuming Rage, Thrown Gauntlet, Intimidating Presence

When upgrading to 236 augments, the alacrity augments would be directly replaced. I would play around with using a Advanced Polybiotic Fortitude Stim in place of the Advanced Polybiotic Proficient Stim, and then start substituting accuracy augments for fortitude augments, with a goal of at least 110% accuracy. Personally, I might even stack up to 9x accuracy augments, but I can see a case that for any point past 110% accuracy you use crit rating augments instead. I might also swap out the Versatile Hilt 52 for a Resistive Hilt 52, all with the aim of hitting the target health value.

The high defense chance combined with the relics basically serves as an additional DCD. The tank armorings buff Saber Ward. You can further buff Saber Reflect through utilities. The build hits the Tier 2 alacrity threshold, and aims to maximize the use of roots, CCs, and the use of Force Charge for anti-CC and mitigation procs.
Just no.

Already real tanks don't stack defense. Doing so on a pure DPS class like you (vigilance) is just a terrible terrible idea.

If you do this, expect to be harassed, insulted and put on ignore list in warzones. And it'll be warranted.

That has to be a troll post aimed at confusing new players who want to pvp tank right? That can't be real.

KendraP's Avatar


KendraP
01.16.2018 , 12:25 PM | #7
Quote: Originally Posted by Korrii View Post
Just no.

Already real tanks don't stack defense. Doing so on a pure DPS class like you (vigilance) is just a terrible terrible idea.

If you do this, expect to be harassed, insulted and put on ignore list in warzones. And it'll be warranted.

That has to be a troll post aimed at confusing new players who want to pvp tank right? That can't be real.
While I admit my ranked/arena experience is limited, especially as a dps (just seriously why torture myself), this is my thinking as well.

My thought would be all stacking defense into a dps build is doing is killing your dps. Protecting you is the tanks job, healing you is the healers job. Go kill stuff and let tanks and healers create the stall war.

Mordarion's Avatar


Mordarion
01.17.2018 , 05:36 AM | #8
The whole point of min/maxing is to optimize certain abilities at the expense of other lesser abilities. Therefore a dps class not optimizing Mastery, Crit, Power, and Alacrity flies in the face of everything i understand about min/maxing. yes I understand you are more rounded and possibly sturdier (although i see little value for most tank stats in PvP), but how do you kill anything?

Yes you want to have fun in unranked wzs, knock yourself out.

In ranked arenas you need to kill stuff and kill stuff quickly as dps. Tank gear will not help in that regard as far as I can see.
<Rapid Serenity>... on Darth Malgus

Mordarion's Avatar


Mordarion
01.19.2018 , 05:18 AM | #9
Edited my OP with new abilities and really looking forward to some other people contributing their builds !!
<Rapid Serenity>... on Darth Malgus

Yezzan's Avatar


Yezzan
01.23.2018 , 04:56 AM | #10
Quote: Originally Posted by Korrii View Post
Just no.

Already real tanks don't stack defense. Doing so on a pure DPS class like you (vigilance) is just a terrible terrible idea.

If you do this, expect to be harassed, insulted and put on ignore list in warzones. And it'll be warranted.

That has to be a troll post aimed at confusing new players who want to pvp tank right? That can't be real.
I agree with you.

If he wants to be a tanky DPS then just use a shield generator instead of a focus offhand. There is no reason for a DPs to be using Tank mods and enhancements. And no idea why he would not have a set bonus.