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Bring Back Master Mode Eternity Vault and Karagga's Palace

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Bring Back Master Mode Eternity Vault and Karagga's Palace

Rzfk's Avatar


Rzfk
01.02.2018 , 05:19 PM | #1
people are boycotting the new operation Gods From the Machine for the simple reason that it has been a year and we still do not have the full operation and on top of that it is a Flashpoint on SM.

can u please just give us back Master Mode Eternity Vault and Karagga's Palace since it is a fun operation not like the new one, and also because it gave us 2 extra Operations to do per week instead of 27 Operations
(including each Difficulty) and a 1/2 Operation.

CaNaDaYaN's Avatar


CaNaDaYaN
01.02.2018 , 08:38 PM | #2
They were removed because... " they were not quite the same as the Nightmare modes you are used to now. Basically, those old Nightmare ops were simply the same Operations with more health, that did more damage. "

But I agree... why remove content from the game, makes no sense.

countdemons's Avatar


countdemons
01.03.2018 , 07:09 AM | #3
5-6 year old operations? Lel who cares? You used yo be able to 2 man NiM mode's. Bringing ops to current level only works if you havent completely made them a joke 1st off.

There was a healthy, not WoW level, but decent enough raiding scene until the dread ops. Biofail did to them what they did to APAC players and west coast US players. Killed them off.

After 2 years all we get is 1 single, incomplete operation........

Sadly there is no way "world first" in this maintenance mode game means anything anymore. 99% of the raiders have left. The rest of the serious ones are in guilds like <Failure> and <DoB>

I digress.....

Yeah KP, EC and EV were irrelevant years ago. Nothing has changed.
Dragonslayer, Gate Crasher
TOFN - TRE
Harbinger
KoTFE - Death of end game raiding http://www.swtor.com/r/xTdy9B

madeklu's Avatar


madeklu
01.03.2018 , 08:42 AM | #4
what i read was "bring back ev and kp nim so i can call myself a nim raider and dont have to learn new things like GoTM"
Nifster Niffy Menélwen Nifsmash

Célesti'ia

countdemons's Avatar


countdemons
01.03.2018 , 10:59 AM | #5
Quote: Originally Posted by madeklu View Post
what i read was "bring back ev and kp nim so i can call myself a nim raider and dont have to learn new things like GoTM"
Bruce Jenner approves of this
Dragonslayer, Gate Crasher
TOFN - TRE
Harbinger
KoTFE - Death of end game raiding http://www.swtor.com/r/xTdy9B

Monumenta's Avatar


Monumenta
01.03.2018 , 01:15 PM | #6
I believe in returning all removed content to this content starved game but, without some Nim mechanics added in these 2 Ops don't qualify as additional content.

I would fully support adding some additional mechs and reintroducing Nims for these Ops.

Iymurra's Avatar


Iymurra
01.04.2018 , 02:57 PM | #7
Speaking from memory (or whats left of it anyways)
EV Doesn't really need much tweaking for NiM.
Annihilation Droid had the DoT and increased damage on missiles.
Gharj had increased damage making Pounce something you had to watch as Melee
Pylons had the timers meaning you actually had to solve and work in minor co-ordination with the group.
Council could maybe use a little tweaking, interruptable casts on the Maras... threat drop mechanic on the Jugs maybe...

Soa is the only one who actually needs a bump or two. Re-instituting the bugged Lightning Orbs is probably enough. Maybe bump required orbs for Power Orb Detonation and the damage that does as well.

for KP, bumping damage is all you really have to do, that and maybe add in something for Karagga... although the mouse droids are probably enough.

Its not that these ops don't have NiM mechanics, its that the ops have mechanics instituted in SM & HM and the way you react to these mechanics changes depending on the Mode. They also suffer from the "We've been doing these Ops for years" syndrome where regardless of how easy they actually are, more-or-less everyone knows how to handle the mechanics.

If they simply did a pass and bumped outgoing damage by 20% for all modes, they could likely re-institute NiM without significant uproar. And more things to do is always a good idea.

EDIT: I am also in favor of re-adding these Ops as I'd like new characters I've made since 5.0 to have a chance at the old "Infernal" and "Unyielding" titles (and I'd like to limit the potential number of bellhats)
Pretty Much Everything, but Mostly
(Operative) (Commando)
Solidarity on Hot Prospect

Monumenta's Avatar


Monumenta
01.05.2018 , 10:40 AM | #8
Quote: Originally Posted by Iymurra View Post
Speaking from memory (or whats left of it anyways)
EV Doesn't really need much tweaking for NiM.
Annihilation Droid had the DoT and increased damage on missiles.
Gharj had increased damage making Pounce something you had to watch as Melee
Pylons had the timers meaning you actually had to solve and work in minor co-ordination with the group.
Council could maybe use a little tweaking, interruptable casts on the Maras... threat drop mechanic on the Jugs maybe...

Soa is the only one who actually needs a bump or two. Re-instituting the bugged Lightning Orbs is probably enough. Maybe bump required orbs for Power Orb Detonation and the damage that does as well.

for KP, bumping damage is all you really have to do, that and maybe add in something for Karagga... although the mouse droids are probably enough.

Its not that these ops don't have NiM mechanics, its that the ops have mechanics instituted in SM & HM and the way you react to these mechanics changes depending on the Mode. They also suffer from the "We've been doing these Ops for years" syndrome where regardless of how easy they actually are, more-or-less everyone knows how to handle the mechanics.

If they simply did a pass and bumped outgoing damage by 20% for all modes, they could likely re-institute NiM without significant uproar. And more things to do is always a good idea.

EDIT: I am also in favor of re-adding these Ops as I'd like new characters I've made since 5.0 to have a chance at the old "Infernal" and "Unyielding" titles (and I'd like to limit the potential number of bellhats)
The reason they removed the nim versions is because the exact mechanics you are describing were deemed not nim mechanics in comparison to other nim ops. For them to reintroduced actual nim mechanics would need to be added, not the ones already pulled for not being nimy enough...

countdemons's Avatar


countdemons
01.05.2018 , 11:01 AM | #9
Bioware detests raiders anyway so talking about ops is irrelevant. We have been doing this for years and they won't even address the issue.
Dragonslayer, Gate Crasher
TOFN - TRE
Harbinger
KoTFE - Death of end game raiding http://www.swtor.com/r/xTdy9B

juliushorst's Avatar


juliushorst
01.07.2018 , 09:40 AM | #10
Quote: Originally Posted by Rzfk View Post
people are boycotting the new operation Gods From the Machine for the simple reason that it has been a year and we still do not have the full operation and on top of that it is a Flashpoint on SM.
I assumed this operation is a bit less popular due to some unforgiving mechanics, even on SM. I did it several times with PUGs and amount of wipes was higher than any other OPS.
As for MM EV and KP - good idea.