Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Low-Slash DOES NOT break on damage.

STAR WARS: The Old Republic > English > PvP
Low-Slash DOES NOT break on damage.

NogueiraA's Avatar


NogueiraA
12.28.2017 , 06:52 PM | #1
when you are getting hit by multiple attackers, if an Assassin/Shadow uses Low-Slash on you, there's the whole animation of getting stunned, 1 sec after there's the whole animation of "recovering" from the stun. That's a good 2secs taking damage not being able to react.

FIX IT.
La'izen | Sentinel
Jedi Laizen | Guardian
Satele Shan
BETA tester

Evolixe's Avatar


Evolixe
12.28.2017 , 07:05 PM | #2
Are you new to this game?

The ability has worked that way since its introduction and nothing is to say it isn't intended.

Besides, it's not even good practise. Using it purely as a hardstun is only beneficial if it can directly lead to a kill not much later.

Otherwise it is far more effective when used on someone that won't be broken out of it really. If they continuousely hardstun you with it you should thank him for the resolve and uselessness.
Evolixe | Exilove
Disciples of Babylon - Darth Malgus
Shadow/Sin Discord Server

Raansu's Avatar


Raansu
12.28.2017 , 07:38 PM | #3
Quote: Originally Posted by Evolixe View Post
Are you new to this game?

The ability has worked that way since its introduction and nothing is to say it isn't intended.

Besides, it's not even good practise. Using it purely as a hardstun is only beneficial if it can directly lead to a kill not much later.

Otherwise it is far more effective when used on someone that won't be broken out of it really. If they continuousely hardstun you with it you should thank him for the resolve and uselessness.
*bitter scoundrel*

Wasn't that the entire reason they removed the knockdown from shoot first because of the animation lock making the stun longer than normal? *wants it back!!!!*

Evolixe's Avatar


Evolixe
12.29.2017 , 12:21 AM | #4
I dont think that shouldve been removed either tbh.

However low slash is a cc through and through.
Backblast was not.
Evolixe | Exilove
Disciples of Babylon - Darth Malgus
Shadow/Sin Discord Server

Rafiknoll's Avatar


Rafiknoll
12.29.2017 , 12:58 AM | #5
Right now low slash is either a 4s mezz or 2s hardstun. If it was an actual 2s hardstun it would grant the same amount of resolve because the resolve granted for hardstun is double than the resolve grated for a mezz of the same duration (which means resolve of 4s mezz = resolve for 2s hardstun). That makes low-slash quite equivalent to the spike (when used in a sure-to-break-mezz environment, such as total aoe mess or if dots are involved), which is a 2s hardstun usable from stealth or by the darkness spec.

So the conclusive differences (darkness spike vs low-slash) are:
1. Spike has 20s cd while low-slash has 15s (5s in favor of low slash)
2. Spike has 4m range while low-slash has 30m (26m in favor of low slash)
3. Spike will absolutely end in 2s, while low slash has a chance to last longer if not hit (up to 2s in favor of low slash)
4. Spike deals approximately 4-5 times the damage of low-slash (about 8k damage in favor of spike, though usually, the damage is just a welcome side effect of a stun, I did get a few people killed due to the spike being crit followed by a good assassinate which wouldn't be enough alone)
5. Low-slash is among the rare melee stuns (and by the way, among the even rarer "melee" ranged attack), therefore it is irresistible by Force Shroud, but instead is resistible by deflection (not sure if this is in favor or disfavor of it, I guess disfavor because M/R defensives tend to be longer). A nice side effect to that is that due to the travel time of low-slash, it can hit an assassin after he used his force cloak, and the assassin will be stunned even if he has his cloak bring up shroud, because it is a melee attack, and then u can aoe his last seen location and you got him (That's indeed a point for the low slash)
6. Darkness assassins have only spike, while deception assassins have spike (with all its effects and probably more damage than the tank's) from stealth + low slash. That actually means that a deception sin can get up to 8 secs of hardstun in a row, with 1 damaging ability inserted between the spike and the slash, and 1 more between the slash and electrocute (because spike + low-slash leaves room in the resolve bar for 1 more stun, which is of course electrocute). The closest hardstun rival is the immortal jugg who can have 7 if he uses both his stuns, and 1 of them has an unreducable cd of 1m, while the sin has 20s on spike and 15s on the low-slash.

There is your list. I always had the impression that tanks were supposed to be the sole possessors of additional hardstuns, but tbh I am not sure that low-slash being superior to spike is exactly "unfair". Maybe they need it to keep balance and it is intended, maybe it is not, different deception players will tell you different things. I personally use slash 90% the times for cc, and the rest of the 10% are split between "I want a 2s stun" and "got pushed, stride is on cd, im far and will either do nothing in this gcd as I run back with force speed or squeeze in my low-slash" :P)

One more thing, and correct me if I am wrong here: aren't "animation" delay affecting only abilities that work with GCD? I mean, can't abilities which ignore GCD be used while in an animated stun? (animated = stunned without a debuff), if that is the case, it makes the stun less ideal for extra bursting because most dcds are available (and im almost sure several movement dced such as operative rolling too), but only a nuisance rotation-breaker (which can kill your healed target, or let your damaged target recover). Still annoying, but half effective [Again, correct me if I am wrong on this paragraph]

omaan's Avatar


omaan
12.29.2017 , 02:35 PM | #6
Quote: Originally Posted by NogueiraA View Post
when you are getting hit by multiple attackers, if an Assassin/Shadow uses Low-Slash on you, there's the whole animation of getting stunned, 1 sec after there's the whole animation of "recovering" from the stun. That's a good 2secs taking damage not being able to react.

FIX IT.
i fully agree with it here. as it says - Slashes the target low, dealing X weapon damage and incapacitating the target for 4 seconds. Damage causes this effect to end prematurely. Requires a double-bladed lightsaber.

Incapaciate in MMO is the type of control when ANY damage breaks it INSTANTLY (except for addtinal utilities/talants which provide more cc if incapaciate was broked) but it has more duration than typical stun. Low slash IS incapaciate effect it must provide only breakable control not stun/kockdowns. With same system paladin's repentance works in wow.

Because of low slash providing minor stun i noticed some sins abucing it 1v1. They are dont let out their target out of cc.... they open with stun, then give their standart stun, then use low slash, THEN USE INSTANT wirhlwind,THEN break it giving 2 more additional STUN (with utility). By the end of this stun chain the enemie target is dead and during this chain the target can't make even one attack against assassin LOL. Esp when enemie doesnt have cc breaker.

This must be fixed.

septru's Avatar


septru
12.29.2017 , 03:04 PM | #7
Lmfao. You guys will QQ about literally anything.

Sins have lots of stuns. Its basically their only defense. If a sin is using low slash as a hardstun to keep you in a stun lock then he/she is good. Respect the skill that it takes to play the class and make it work. And how bout you learn to counter.
-Prum, Satele Shan
"The real endgame is general chat."

Alliim's Avatar


Alliim
12.29.2017 , 08:44 PM | #8
Quote: Originally Posted by Evolixe View Post
Are you new to this game?

The ability has worked that way since its introduction and nothing is to say it isn't intended.

Besides, it's not even good practise. Using it purely as a hardstun is only beneficial if it can directly lead to a kill not much later.

Otherwise it is far more effective when used on someone that won't be broken out of it really. If they continuousely hardstun you with it you should thank him for the resolve and uselessness.
Deception sins being able to use their low slash as a 4 second cc or as a short hard stun is a huge benefit, don't try and understate it, especially in 1v1 scenarios.

Also, damage is supposed to cause the incapacitating effect to end prematurely. Which makes it seem like this isn't intended.

Kazz_Devlin's Avatar


Kazz_Devlin
12.29.2017 , 10:26 PM | #9
Quote: Originally Posted by omaan View Post
i fully agree with it here. as it says - Slashes the target low, dealing X weapon damage and incapacitating the target for 4 seconds. Damage causes this effect to end prematurely. Requires a double-bladed lightsaber.

Incapaciate in MMO is the type of control when ANY damage breaks it INSTANTLY (except for addtinal utilities/talants which provide more cc if incapaciate was broked) but it has more duration than typical stun. Low slash IS incapaciate effect it must provide only breakable control not stun/kockdowns. With same system paladin's repentance works in wow.

Because of low slash providing minor stun i noticed some sins abucing it 1v1. They are dont let out their target out of cc.... they open with stun, then give their standart stun, then use low slash, THEN USE INSTANT wirhlwind,THEN break it giving 2 more additional STUN (with utility). By the end of this stun chain the enemie target is dead and during this chain the target can't make even one attack against assassin LOL. Esp when enemie doesnt have cc breaker.
This must be fixed.
You don't waste a break on spike or a low slash (exception: maybe to stop a cap but only if your white barred. ) not all sins get the instant whirlwind. IMHO it should be instant cast anyways because they took away force crush and lightning too "make the class more instant ability orientated" So why the push to spend a utility?

omaan's Avatar


omaan
12.30.2017 , 04:12 AM | #10
Quote: Originally Posted by Kazz_Devlin View Post
You don't waste a break on spike or a low slash (exception: maybe to stop a cap but only if your white barred. ) not all sins get the instant whirlwind. IMHO it should be instant cast anyways because they took away force crush and lightning too "make the class more instant ability orientated" So why the push to spend a utility?
I dont know why, and i didnt had any issues with it on my marauder thx to cc immunity but today i was playing on jugg and a sin with that utility attacked me. The only stun i broke was the main stun but then it was a nightmare - low slash with it's unfair 2 sec stun, whirlwind with stun utility, vanish-spike. I just died in all these ccs without being able to move at all lol. So literally i can fight sins only on my mara and sniper because are classes are just in forever-cc chain