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WHY you should be happy they nerfed slicing!

STAR WARS: The Old Republic > English > Crew Skills
WHY you should be happy they nerfed slicing!

Onomas's Avatar


Onomas
12.28.2011 , 12:39 AM | #11
Quote: Originally Posted by torokokill View Post
Once you reach endgame, there is nothing to spend money on other than consumables and repair bills. All gear upgrades are more or less obtained through dungeons/raids/pvp rather than crafting.
Thats not good for the games economy. And i dont believe that. You will have tons of new players and alts running around. Much more money selling to them than pvp/raids. Millions upon millions play this game, not all rush to 50. And crafters can make some nice items for higher ups as well. Crafting should be a huge part of the game and the economy. Hate games based off of loot and crafting gets put on the back burner.

Aharkahram's Avatar


Aharkahram
12.28.2011 , 12:56 AM | #12
Quote: Originally Posted by Sleeptastic View Post
Slicing was not filling a needed roll. Non-slicers selling mats to money rich slicers is a broken economy because why bother selling mats when you could just be a slicer, not have to bother with GTN, and make EVEN MORE money than you could selling mats?
But that's the thing- as people switched away from crafting, the prices of the mats would increase.

Akella's Avatar


Akella
12.28.2011 , 01:07 AM | #13
Even with the nerf I still think slicing will make more credits leveling up via free lock boxes all over the place. It's still a very viable skill. Sending companions out on missions probably isn't gonna net much, but I never felt it did in the first place. Most of the credits I picked up were by looting boxes.
.
Never argue with a fool, he will drag you down to his level and beat you with experience.

twinkiefatsack's Avatar


twinkiefatsack
12.28.2011 , 01:08 AM | #14
If only people didnt poopsock and ruin the fun for everyone else

Exithole's Avatar


Exithole
12.28.2011 , 01:12 AM | #15
So the nerf to slicing was to extreme.

First one must consider that all Slicers were missing Underworld Trading, Diplomacy, or Treasure Hunting. This means they were dependent on the Galactic Market in order to make Blue or Purple items of their crafting skill.

That means that even if 95% of a server was Slicing at some point the other 5% was providing a required service for our crafting and with the competition between Slicers to purchase these Metals, Fabrics, and such allowed gatherer's to pretty much set their own price.

Second is that early numbers are placing the nerf at about 71%. That raw data is saying that your only getting 29% of your previous (prenerf) credit gain. In fact those Slicers that are doing Level 6 missions are coming back with losses. It is actually costing them credits.

It seems the only way is to have 3 companions attempting level 5 lockboxes. Now not including failures. On average you bring in between 1200-2200 credits per box. The average cost is 1200-1295. Which means without a failure you still have a chance for no gain at all. I would say that after having 3 companions farming for 22 minutes average your bringing in about 3k on the top end. Thats about 9k an hour.

9k an hour is barely worth it anymore. And with only 5% of a server grinding up materials to sell on the GE were still paying outrageous prices for those materials.

Even if a large number of players switch to Underworld Trading/Diplomacy/Treasure Hunting all it does is drive down the prices set by the mat gathering players due to a flood of available materials on the GE. Sure it raises the value of the credits on a server but at 1.5 million credits for speeder bikes and such do you really want to make it harder to achieve large amounts of credits?

Golarz's Avatar


Golarz
12.28.2011 , 01:29 AM | #16
Quote: Originally Posted by Cracker_Jax View Post
Now I know after they nerfed slicing everyone pretty mad about it that were doing it right.. but here is the positive side:

For example, I have 4,856,342 credits. They are no longer just a meaningless number as the nerf effectively turns off the faucet.

Now.. this has the added affect of just making it difficult for everyone else to obtain the same amount of credits for the same amount of work.

Even If the economy in game picks up and prices stabilize it just increases the perceived value of the credits.

So really the nerf just made us all richer than we were, and keeps newer players from getting as rich as easily as we did, so all we do is win.. see you in the vip lounge.. :smug:

Well, I have slightly over 120k credits and I have slicing at 400. So now what they did is only benefial to those who started to play early and rush to level 50 to farm empty zones for lockboxes - like You apparently.
So the nerf made ONLY people like You richer. In the long run everybody else lost. Slicers - becouse they now don't have a good source of credits and will have to farm it from mobs and occasional node in the open world, crafters - becouse less people will buy their stuff and they will have to lower their prices, and finaly gatheres - becouse crafters will not have money for mats, money they got from slicers.

xmercxrayx's Avatar


xmercxrayx
12.28.2011 , 01:30 AM | #17
I would usually not voice such an unpopular opinion, but honestly the crying about slicing is getting just silly.

IMO the devs never intended for slicing to be a get rich quick method. I believe it was designed to become profitable over time but more importantly, provide access to high level missions and rarer schematics. However, everyone is now crying about getting their allowance cut. The reality is that the crafting system is pretty extensive but I have found that few people as grinding the crafting as much as they are grinding the slicing. I am sure that this, along with much larger than expected bank accounts caused the change in course.

One note of caution - building a thriving in game economy is a tricky thing and at the moment, there is something missing that is stopping the trading from occuring appropriately.

In general, i would say that the resource gathering, loot drops and income are all more generous than other game systems and may be what is hurting the overall economy.

I hope Occupy Coruscant ends soon and everyone gets back to work. I too am sad that I cannot get rich quickly like those that stumbled upon the slicing advantage in early access, but I guess some of us were just meant to work for our fortunes.
"Uh, we had a slight weapons malfunction, but uh... everything's perfectly all right now. We're fine. We're all fine here now, thank you... How are you?"

MMOWarrior's Avatar


MMOWarrior
12.28.2011 , 01:32 AM | #18
Quote: Originally Posted by Cracker_Jax View Post
Now I know after they nerfed slicing everyone pretty mad about it that were doing it right.. but here is the positive side:

For example, I have 4,856,342 credits. They are no longer just a meaningless number as the nerf effectively turns off the faucet.

Now.. this has the added affect of just making it difficult for everyone else to obtain the same amount of credits for the same amount of work.

Even If the economy in game picks up and prices stabilize it just increases the perceived value of the credits.

So really the nerf just made us all richer than we were, and keeps newer players from getting as rich as easily as we did, so all we do is win.. see you in the vip lounge.. :smug:

and everyone wonders why...

Hoosenutz's Avatar


Hoosenutz
12.28.2011 , 01:34 AM | #19
Quote: Originally Posted by Nalestom View Post
The wealth will end up trickling down eventually. After all, a player with a huge pocket is going to want to spend that money eventually, and the best way to spend that money is to buy an awesome item off another player through the GTN.
Wrong - when the wealthy spend their credits on anything other than the GTN, they disappear.

Swixer's Avatar


Swixer
12.28.2011 , 01:39 AM | #20
So now the rich stay rich and the poor stay poor.

Congratulations, Bioware: You've turned your first MMO into America.