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Mercs / commandos still the god class in pvp

STAR WARS: The Old Republic > English > PvP
Mercs / commandos still the god class in pvp

Uebli's Avatar


Uebli
12.20.2017 , 09:16 AM | #1
Hi,

the "nerf" of the Mercs / commandos was an joke, they are still the best class for pvp. i extra made me an merc and the survivability is totaly OP . I didnt play this class for long time and had only 242 gear , but stand more then 20 sec against 4 or 5 players ..alone !! This survivability needs an melee not an range dd !!

I had more and more games with my main (juggernaut) where both groups has more and more range dd's so they build 2 frontlines the healers behind them and shoot each others. As Jugger you have now choice to jump into enemy line and die or throw sometimes your saber The healers dont reach you because they stand in back. its same senseles fighting like in first worldwar in verdun

And wats the reason for that...that the range dd's are totaly OP in their defense since over 2 years. Of course no one will play melee.

The best defense has merc
the range attack has merc
merc can heal him self with scans when he run from on point to another or has a few sec time beetwen attacks
merc has heavy armor

sniper has geat movement to dodge enemys attacks and shield wich heals him

....and what has jugg (wich stands in enemy grp) one defense buff wich heals him , merc has 3 !

if there nothing change we will see only mercs snipers heals and saboteurs.

wich such an disbalance over a long time you can kill a game !

with this game play you dont need the expensive star wars license

Floplag's Avatar


Floplag
12.20.2017 , 10:41 AM | #2
Show us on the doll where the bad Merc touched you.... Seriously though, i for one and getting really tired of this dialog. Its so full of half truth and exaggerations its mind boggling.

Mercs DCDs are only at their strongest when you pew pew into them. I would have thought by now that would be obvious and people would have adjusted to how the mechanics work, but they haven't.

Most people still want to stand thier and face tank us and save the cooldowns they should be using to counter us for when they want to use them rather than when they should use them. If you sit there and unload into us healing us up to full 2-3 times, that is 100% a you problem, not a Merc problem.

The more i look around the landscape today the less i feel sorry for being a Merc main. I wasn't here for the real obscenities of the last year having only returned a couple moths ago, but as things are today we are not even the most broken, not even close, we are about third at best.
Floplag - Merc/Mando
Referral link, cause why not: http://www.swtor.com/r/wdLxth

Purgamentorum's Avatar


Purgamentorum
12.20.2017 , 11:04 AM | #3
Firstly can I suggest an education maybe then you will understand the game dynamics. Secondly Maras are melee and considered top dogs by many, then concealment operatives that are again melee. Your dilemma seems to be you want to jump to the back of the opposition and drag the healers into the front line. They will easily be picked off there and won't be able to heal you anyway. You have obviously studied pre mechanisation military tactics, so you will know that hospitals go at the back followed by artillery/ranged then melee. Front line troops die and are expendable. It's up to the front line to know where the hospital is and keep open a line of supply. If your having such a hard time what tactics are the enemy using to beat you so badly?

Can I suggest you improve your game by being aware of when the enemy are trying to isolate you and not falling for the trap; make sure the healers aren't being pressured and are not forced to deal with their own problems thus enabling them to do their job not pick up your dps; learn the visual clues to which defences are being used by which character and how to counter them; learn a juggs strong points (taunt when in groups, debuff skills, push single targets back into your group and jump to them etc) and use them to play as a team rather than being Rambo; learn a juggs limitations.

There are many pages written on different play styles and classes so I won't elaborate more. The more you learn, the better you'll play, the more you'll enjoy playing. The trick is to learn first and not blame the other players, some of them are much better than you.

Foambreaker's Avatar


Foambreaker
12.20.2017 , 11:45 AM | #4
Quote: Originally Posted by Floplag View Post
Show us on the doll where the bad Merc touched you.... Seriously though, i for one and getting really tired of this dialog. Its so full of half truth and exaggerations its mind boggling.

Mercs DCDs are only at their strongest when you pew pew into them. I would have thought by now that would be obvious and people would have adjusted to how the mechanics work, but they haven't.

Most people still want to stand thier and face tank us and save the cooldowns they should be using to counter us for when they want to use them rather than when they should use them. If you sit there and unload into us healing us up to full 2-3 times, that is 100% a you problem, not a Merc problem.

The more i look around the landscape today the less i feel sorry for being a Merc main. I wasn't here for the real obscenities of the last year having only returned a couple moths ago, but as things are today we are not even the most broken, not even close, we are about third at best.
tl;dr:

If you beat the bubble it heals the merc.

Therefore:

If you complain about the bubble healing the merc, clearly you are a bubble beater

Floplag's Avatar


Floplag
12.20.2017 , 12:15 PM | #5
thats tl:dr? 4 sentences properly spaced and everything?
Floplag - Merc/Mando
Referral link, cause why not: http://www.swtor.com/r/wdLxth

Foambreaker's Avatar


Foambreaker
12.20.2017 , 12:23 PM | #6
Quote: Originally Posted by Floplag View Post
thats tl:dr? 4 sentences properly spaced and everything?
It covered the point did it not

Floplag's Avatar


Floplag
12.20.2017 , 12:27 PM | #7
Quote: Originally Posted by Foambreaker View Post
It covered the point did it not
Mostly yeah, but doesnt that mean you did actually read it?

Seriously though i get how it could seem more OP than it is, but every Merc DCD is a simple mechanic that previously existed in the game, people should know how to deal with these by now.

To me its a clear case of wanting to have the cake and eat it to. They want to hold their cool downs for use on their terms and they except everyone to fight how they want.

In the immortal worlds of Homey the clown, "Homey dont play that". (google it kids if you dont get the reference)
Floplag - Merc/Mando
Referral link, cause why not: http://www.swtor.com/r/wdLxth

teclado's Avatar


teclado
12.20.2017 , 01:07 PM | #8
NOTE: As a Merc main, I know you know all this. I'm just typing it all out for the sake of working through this in my head and being clear. Also, I'm assuming Arsenal spec for pvp, because who really plays IO outside of pve?

Quote: Originally Posted by Floplag View Post
Mercs DCDs are only at their strongest when you pew pew into them. I would have thought by now that would be obvious and people would have adjusted to how the mechanics work, but they haven't.
That's true for Energy Shield with Trauma Regulators and Responsive Safeguards. Energy Shield lasts for 12 seconds and RS lasts for 6 seconds. The problem is that the 12 seconds for ES is a very long time to simply not attack the Merc...meanwhile you are dying. I know that RS only reflects + heals on "direct single target damage." So AOE when you see RS, or CC the merc and wait it out. As a Mara, I don't always have the Rage necessary to use AOE (Smash or Sweeping Slash) during RS, meaning that I have to swap targets, mezz, or just Force Camo and wait it out.

If we are having a discussion about Arsenal vs Fury, I don't see how a Fury Mara would have a chance against a Merc with Electro Net up. Yeah, Fury has some CC immunity and Obfuscate, but those require some close proximity (4-10m). Net the Mara to keep him at range and he's gonna die.

I would argue that the combination of Trauma Regulators and RS would be akin to a Sorc being able to do damage with Force Barrier up, minus the CC immunity during the "I'm invincible" part (prior to Enduring Bastion or whatever it's called, I forget). You can't attack the Merc without healing and/or reflecting, but they can attack you. CC and LOS is the only option. But 6 sec + 12 sec = 18 sec is a long time and nobody has that much CC. Therefore, AOE during RS - which is very sub-optimal damage output, and that is assuming you are not a spec that requires resources to use AOE. As a Mara, if I get netted, I can't LOS at all or get in range to CC. Therefore my options are to stand there and die, or to try and chase the Merc and die a little faster (due to increased damage from E-net). Pop DCDs to live a little longer, yes, but it's not enough.

I played a good amount of Arsenal earlier in 5.0 and I stopped playing it because it was so easy it was boring. I ate Maras for breakfast, not a fair fight at all. I know that Arsenal has received some slight defensive and damage nerfs since then, but let's be honest - they were slight nerfs.

I'm a Mara main, and yes Fury is really good right now. But I don't know how anybody can argue that Arsenal is not a cut above. I feel like I understand both classes extremely well, and I just don't see it at all.
SS
Malovo - Marauder

Floplag's Avatar


Floplag
12.20.2017 , 01:53 PM | #9
Quote: Originally Posted by teclado View Post
NOTE: As a Merc main, I know you know all this. I'm just typing it all out for the sake of working through this in my head and being clear. Also, I'm assuming Arsenal spec for pvp, because who really plays IO outside of pve?

Rest snipped for space
I have mained an arsenal Merc since day 1 of the beta, thru the good and the bad. I took my lumps when it was a free kill as I liked the challenge of it all. I freely admit they overreated with 5.0, and that the nerfs to recent were necessary and appropriate. I am by no means a great player, but im also not the worst.

Yes it would be too long to simply not attack, but thats not what anyone has suggested, you have other options. CC, AoE, LoS... the same things i have to do versus Snipers or other ranged, its not unique the merc state. If i see people activate certain things its exactly what I do.. swap, or use something else. Yes, that sometimes sucks to abandon an attack sequence youve setup or use cooldowns at a time when you may not be optimal for you, but thats the nature of PvP isnt it? the necessity to react to the actions of the opponent?

Beleive me im not suggesting Mercs arent in a good place, we are, but were not the most out of line arguably , and the very fact that most people dont get the very things you mentioned tells me the problem isnt Mercs per se.

If everyone was playing it right we wouldnt even be having this discussion.
Floplag - Merc/Mando
Referral link, cause why not: http://www.swtor.com/r/wdLxth

Turn-XGundam's Avatar


Turn-XGundam
12.20.2017 , 01:56 PM | #10
you're a bad mara if you lose to a merc or sniper
i see maras destroy sniper/mercs all day long

best melee dcds out there and amazing dps.

you want merc nerfs, ok then i want mara nerfs especially the dcds.