Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

I really hate swappable components.

STAR WARS: The Old Republic > English > Galactic Starfighter
I really hate swappable components.

LordFell's Avatar


LordFell
11.16.2017 , 05:03 PM | #11
Quote: Originally Posted by Storm-Cutter View Post
IIRC you can change your GSF keybinds to anything you like - including mouse buttons and the scroll wheel.
This isn't a keybinding issue at all. It's an "in the heat of battle, I will inevitably, and consistently always have the wrong thing swapped... and I would like the option to fly a gunship that doesn't swap out components at all."

Quote: Originally Posted by RickDagles View Post
If you really hate swapping that much and want a change from the Clarion/Imperium, I would suggest using the Starguard/Rycer and just never using the secondary.
Ewww. No.

Why would this suggestion make sense? Stop flying the one style of Strike Fighter that DOESN'T have swappable components (which I don't want) and instead start flying one of the other Strike Fighters that DOES have swappable components (which I do not want). Why would it make any sense for me to do this?

...and, with only 4 activatable buttons, if one of these buttons is a weapon swap, and you never use weapon swap... you're now running a ship that's literally 25% less effective.

I mean... I do fly Scouts and Bombers. Neither of these use a swappable component, and I'm perfectly happy with those options (although, really, I don't use either except to capture and hold satellites).


....I'd still like a gunship that doesn't have swapping railguns though. It would definitely suit my style of play better, even if it were less effective (in general), I'm sure I would be happier flying it.

RickDagles's Avatar


RickDagles
11.16.2017 , 05:09 PM | #12
Quote: Originally Posted by LordFell View Post
Ewww. No.

Why would this suggestion make sense? Stop flying the one style of Strike Fighter that DOESN'T have swappable components (which I don't want) and instead start flying one of the other Strike Fighters that DOES have swappable components (which I do not want). Why would it make any sense for me to do this?
Well if you're not looking for advice then I don't understand the point of your post other than to just rant? The Starguard/Rycer is generally considered to be a stronger ship than the Clarion/Imperium even without the 2nd blaster. It's also probably easier to use.

Nasja's Avatar


Nasja
11.17.2017 , 02:04 AM | #13
Quote: Originally Posted by RickDagles View Post
Well if you're not looking for advice then I don't understand the point of your post other than to just rant? The Starguard/Rycer is generally considered to be a stronger ship than the Clarion/Imperium even without the 2nd blaster. It's also probably easier to use.
I don't fully agree, yeah it can be faster because of the thruster and barrel roll, quick charge shield is also good. Then there is the Heavy Laser Cannon but... the Clarion / Imperium has the combination of a reactor & armor, it can remote slice making the protorp (or another missile) unavoidable, or it can repair your own ship and other allies in range (repair probe). They are both pretty good.
Traesha Anasja Secforce'hawk Trashya

Jedi Covenant

LordFell's Avatar


LordFell
11.17.2017 , 07:47 PM | #14
Quote: Originally Posted by RickDagles View Post
Well if you're not looking for advice then I don't understand the point of your post other than to just rant? The Starguard/Rycer is generally considered to be a stronger ship than the Clarion/Imperium even without the 2nd blaster. It's also probably easier to use.
To be honest, this was a rant. I had a late night, and some disappointing dog fights... and in a less agitated state of mind, my post would have been more accurately titled something like "Learn me to gunship like not a noob" or something more accurate to my aggravation (using a gunship properly), although... also, side frustration that I find starfighters with a swap-out component to be very contrary to what works for me as a play style.

...Having said that, in no way, ever, is "you should try X!" when the complaint or concern is "I really hate X!" ever going to fly.

I fly a Clarion/Imperium, and am pretty happy with those as choices. I would still be happier with an additional Strike Fighter option that doesn't involve swapping the secondary weapon.

...and I'd still like a Gunship that also has a fixed Railgun, and uses a System instead of a Swap.

Other Dog Fighters, who I'm sure are better flyers than me (and I'm not being sarcastic), have explained how I should be opening fire with an Ion or Plasma Railgun and then swapping to a Slug once I've debuffed my targets engines, shields and/or hull... and how switching Railguns will actually let me fire faster. This is solid advice, and I can't argue with it... I just know that, in practice having an Ion/Slug combo will most often mean I'm hammering a raised shield with a Slug and then trying to blow apart a Hull with an Ion 19 times out of 20. Sometimes "what works best" has to be modified to "what will work for me as a player."

Drakkolich's Avatar


Drakkolich
11.17.2017 , 10:14 PM | #15
Lord Fell, have you tried running Plasma and Slug and just swaping after every single shot. Just take the extra accuracy on Plasma instead of the debuff and litterally don't care what railgun you're firing just keep swapping after every shot?

This should increase your Damage since Plasma does more raw damage then Slug and also let you fire faster. You also won't care at all about "getting lost" in what weapon you're on since you just fire whatever you're on and keep swapping after every shot.

This might be a middle ground for you.


I'd also like to point out that Siraka's point that the Rycer/Starguard can actually be a better ship then the Imperium/Clarion even without using the second blaster. It's shield,engine and laser options are just that superior to the Imperium/Clarions.

I'm definitely not against any idea to build a Gunship with no "swapping" secondaries but you'd have to give up a hell of a lot for it, just like the Imperium/Clarion does. It gives up so many good components for that ability, you'd have to do the same thing with a Gunship.
DrakolichDrakolích
The BastionTwitch Stream

LordFell's Avatar


LordFell
11.17.2017 , 11:43 PM | #16
Quote: Originally Posted by Drakkolich View Post
Lord Fell, have you tried running Plasma and Slug and just swaping after every single shot. Just take the extra accuracy on Plasma instead of the debuff and litterally don't care what railgun you're firing just keep swapping after every shot?
I haven't... but I think I'll give this a try.

Probably the ship to do this on is the Quarrel/Mangler. I'll have a look at your ship builds and... probably steal a build entirely from that.

Magira's Avatar


Magira
11.18.2017 , 12:27 PM | #17
I know the problem. I am now over 60 and my reflexes are not the best anymore. I don't like the switchover either, although you have more time with the GS than with a Star Guard. That's why I try to keep everything as simple as possible. Tensorscout, Minelayer in Domination, GS and the Clarion (with Remote Slicing) in TDM. I can handle the Pike quite well, too. And stay away from directional shields when the reaction is not so good.
The Red Eclipse: Ynaxi, Thamari, Shakrj , Lorilee, Maedu
Guild: The Wookiees Legacy:Shockwaverider
https://en.wikipedia.org/wiki/The_Shockwave_Rider

Mephesh's Avatar


Mephesh
11.19.2017 , 03:17 PM | #18
I can understand your concern about the weapon switch, however not so for the sniper ship class.

It's important to have 1 ion cannon to wreck the shields and drain energy, basically making every target a sitting duck that just waits to be killed. The disable lock is real.
And then you only need 1 good hit/crit with either slug or plasma and that should give you a kill.
It's literally only 1 button to press. And it's the only logical sequence for sniper ships either way.

That said, having 2 primary weapons on other ships is kind of senseless.
Not gonna fly a Rycer or whatever its called with 2 different lasers because here you use your main laser against the shields and the rockets againt the hull. It' really a waste of an ability there.

LordFell's Avatar


LordFell
11.19.2017 , 04:49 PM | #19
I did some fighting on my T3 Gunship the other night. Now, this ship is nearing mastery, but my mastered Railguns are Slug & Ion. I made a point of swapping so that my Ion was up first... and then hitting the Swap every time I fired. Now... probably this means that sometimes I was shooting the wrong kind. But I did find that I was throwing out more shots, and getting more kills.
...no, taking a kill shot with an Ion Railgun is not at all efficient, but you can still do it. Especially if you just slapped them silly with a fully mastered Slug.

I know a huge part of the crappy games I was having that spurred the creation of this post to start was straight up rust. My server was too dead for pops. After a long time, I'm flying again. Another problem of course, is that I'm up against a much bigger... and probably more skilled pool of flyers. We had good pilots on BC, for sure... but there are a lot more of them out there now.

Magira's Avatar


Magira
11.19.2017 , 07:46 PM | #20
Quote: Originally Posted by LordFell View Post
I did some fighting on my T3 Gunship the other night. Now, this ship is nearing mastery, but my mastered Railguns are Slug & Ion..
T3 has no Ion. You mean the T1?
The Red Eclipse: Ynaxi, Thamari, Shakrj , Lorilee, Maedu
Guild: The Wookiees Legacy:Shockwaverider
https://en.wikipedia.org/wiki/The_Shockwave_Rider