Jrbabar Posted November 11, 2017 Share Posted November 11, 2017 I was holding out hope that after the server merges the rubber banding and the random invisible enemy players in Quesh Huttball would be addressed however it was not. There have been a lot posts on this already and i am praying that the dev team can respond to this or any of the posts already made. All i am asking for is acknowledgment of the problem that many people are having and that it will be addressed at some point. Quesh Huttball is at times, unplayable. The worst thing for me is, i LOVE Quesh Huttball. It's soo much fun.. when working correctly. I understand that everyone at Bioware has been working their asses off for not only the server merges, but also the upcoming patch 5.6, but all i'm asking for is acknowledgment and maybe some discussion on how or when it can be fixed. that is all! Link to comment Share on other sites More sharing options...
Wimbleton Posted November 11, 2017 Share Posted November 11, 2017 (edited) Sometimes I knock back where I think they are d-syncd at and actually get them hahah. But this has nothing to do with the servers, it’s a flaw in the geolocation of players on the z-axis. Edited November 11, 2017 by Wimbleton Link to comment Share on other sites More sharing options...
Schoock Posted November 11, 2017 Share Posted November 11, 2017 I was holding out hope that after the server merges the rubber banding and the random invisible enemy players in Quesh Huttball would be addressed however it was not. There have been a lot posts on this already and i am praying that the dev team can respond to this or any of the posts already made. All i am asking for is acknowledgment of the problem that many people are having and that it will be addressed at some point. Quesh Huttball is at times, unplayable. The worst thing for me is, i LOVE Quesh Huttball. It's soo much fun.. when working correctly. I understand that everyone at Bioware has been working their asses off for not only the server merges, but also the upcoming patch 5.6, but all i'm asking for is acknowledgment and maybe some discussion on how or when it can be fixed. that is all! I'm one of the few people that love Queshball, in fact I believe it's a lot better map than the original. With that said, I'd say you should let it go. All this rubberbanding and desyncing are probably a symptoms of a bigger problem than Bioware is willing to admit or fix. (Previously it was only Operatives rolling that disappeared into the floor. Now Force Speeding Sorcs do the same. It's just painful.) Link to comment Share on other sites More sharing options...
hallucigenocide Posted November 12, 2017 Share Posted November 12, 2017 it's not just quesh huttball it can happen anywhere where there's platforms or more than one level. i'm kind of surprised it doesn't happen more frequently with all the pulls and knockbacks and stuff we use Link to comment Share on other sites More sharing options...
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