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Please Increase/Remove Guild Member Cap With Merges

STAR WARS: The Old Republic > English > General Discussion
Please Increase/Remove Guild Member Cap With Merges

UlaVii's Avatar


UlaVii
10.20.2017 , 06:23 AM | #1
Hi, I'm the leader of a fairly busy guild on The Red Eclipse. We reach the member limit of 1000 every week or so which means regular guild cleaning down to the 14 day mark. A lot of my guild members have characters on other servers including back on our original (ToFN) so these are all going to be merged together. Several people, myself included, asked you during the stream if you would increase the guild character limit above 1000 and your reply was:
Quote:
Not right now, no increase in Guild membership. That could change. But, I'm not inclined to make those changes until after everyone is moved
Please reconsider and include a guild cap increase at the same time as the merge. Personally I would say to remove the cap entirely. It serves no real point. If a guild is going to be busy then it will be busy. Let us decide for ourselves when to halt guild invites. We have many people that actively play a lot of their alts. Even Keith said he was playing alts in the double digits. Think of it this way, just 50 players with 20 characters each is 1000 slots (the current limit). My guild has over 450 active accounts. If each player has just 3 characters then we would need 1350 slots. If each had 20 characters then that would be 9000 slots! This is not a case of "just stop recruiting" since we don't actively recruit in fleet chat, people find out about us and ask to join.

Alt Guilds
I know a lot of people will start screaming "make alt guilds" but we've done that in the past and I have no interest in doing so again. All alt guilds do for active guilds is increase our workload as we have to moderate/admin two or more guilds. Guild administration is already difficult and frustrating with the current slew of guild panel bugs. Having multiple alt guilds multiplies the amount of time we have to spend screaming at the problems

Communications
Multiple guilds also hurt in terms of community and communication. People online in the alt guild will miss out on the conversations and groups being formed in the main guild's chat and vica versa. Sure we could try and force everybody to use a custom chat channel but most people's natural instinct will be to write in normal /g and past experience has shown that custom chat channels are not a satisfactory solution due to how broken they are. The problem is primarily down to the permissions system. If I create a custom chat channel then I am the admin/owner and I can moderate the channel, promote people, kick people etc. When I go offline then the next person to login to the channel becomes the new admin/owner and I lose my permissions. Sure I can join the channel again but I won't have my admin/owner permissions unless I happen to be the first person to login after the new owner logs off. Even then several commands do not work, /list for example.

Conquest
I guess some people will argue this will hurt smaller guilds in terms of conquest but it won't make a difference to how things stand now. If small guilds currently have problems competing for the #1 spot against large guilds then what difference does it make if the character limit is raised/removed? Besides, if large guilds all start putting each of their alt guilds into conquest then it means less spots in the top 10 for smaller guilds unless they push even harder. We've all seen how smaller guilds can surprise large guilds with heroic farms, final boss farms and mega crafters but do you really want to do that every week just to get into the top 10? Sure even if the 1000 cap is removed some guilds may still try to invade with multiple guilds but I think most will choose to focus on just one, mine included. Maybe the 2018 conquest overhaul will remedy these problems, there is no way to tell without more details

Please Help Your Guilds!
Please increase (10k+) or remove the 1000 character limit. All we want to do is play with our friends in our own guild.

svobu's Avatar


svobu
10.20.2017 , 06:49 AM | #2
Signed.

And please fix the buggy guild window soon. It's a constant source of annoyance for everyone in a guild a it makes the (unpaid!) work of guild administrators a living nightmare.

Thanks.

Allenaki's Avatar


Allenaki
10.20.2017 , 07:17 AM | #3
Signed as well!

Let us play all together and enjoy the game without constant adding/removing characters all the time!

jade_de_aguilera's Avatar


jade_de_aguilera
10.20.2017 , 07:25 AM | #4
Signed.

Ssuspriina's Avatar


Ssuspriina
10.20.2017 , 07:27 AM | #5
Signed.

For me there is nothing worse than the endless /w for guild invites while i am trying to do something, this would more than half the number of /w i get for guild invites.So please please please just remove the cap altogether.

HuaRya's Avatar


HuaRya
10.20.2017 , 07:39 AM | #6
/Signed

Nothing is more disjointed than multiple guilds trying to operate with a guild channel. People who quit never quit out of the channel. The people who are not in the original guild always feel less important in the alt guild. Having to manage the alt guilds is pure tedium as people constantly want to be moved back and forth.

Up the limit to 5000

Tsillah's Avatar


Tsillah
10.20.2017 , 07:42 AM | #7
When I played Guild Wars 1, which I played for a long time, there was the possibility to create alliances. An alliance could take up to 10 guilds.
In the guild panel you'd have your own guild roster and you had a tab for the alliance where you could select their guild and visit their guild hall. Additionally there was an alliance chat channel.

One thing I found is that people do tend to like to have their own identity but also want a bigger group of players to work together with. I find this idea of alliances a more interesting idea because simply put, a lot of people do not like to be swallowed up in a huge guild, but they would want to work more closely with befriended or like-minded guilds.

So I don't have a problem with higher guild caps but I think allowing guilds to become part of an alliance with helpful tools to make grouping easy and an alliance chat channel would offer more than simply making guilds bigger. In any case, I'm pretty much for everything that gives guilds more tools.
Don't freak out, I'm just here by the grace of a referal. Nothing more.

Quraswren's Avatar


Quraswren
10.20.2017 , 08:02 AM | #9
I'd love to see it bumped. It seems we are consistently having to trim the guild these days as we hit the cap over and over.

Now that we have some returning players who moved servers and plan to come back to the east coast we are once again trimming the guild.

Would love to see at least another 1000 added if not more.
Current subscriber: Refer code: http://www.swtor.com/r/t4QfLH
What you get: http://www.swtor.com/info/friends

Foambreaker's Avatar


Foambreaker
10.20.2017 , 08:28 AM | #10
The code is already written, hopefully this request was also in the server merge thread.