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Most useful crew skills for personal use? Not talking about profit

STAR WARS: The Old Republic > English > Crew Skills
Most useful crew skills for personal use? Not talking about profit

sutasafaia's Avatar


sutasafaia
10.08.2017 , 10:42 AM | #1
I have a tendency to like making my own stuff and using the GTN as little as possible. It's not like I won't buy anything if I really need it but it's just not how I tend to do things. There's tons of guides out there on how to make credits, and those are great, but I'm specifically looking for the ones that will make myself and my alts (if I ever get around to making them) the most useful stuff. I've never actually gotten a character past...40-50 I think...so end-game crafting is completely unknown to me. I've only been back in the game for a week or so and I've mostly just stuck to slicing since I've been unsure what to do.

My current character is a sniper, although whether or not that will change...who knows?

Biochem seems obvious, heals, buffs, and implants that are universally useful for all characters. I dislike diplomacy because of the whole light/dark thing if you fail but...not that big a deal.

Cybertech seems useful also since, again, universally useful for all characters. All characters need enhancements, mods, and earpieces. Added bonus is I like the space missions and I can make ship parts, although I have no idea if that's actually useful in the slightest.

Artifice is also universally useful for relics, although the rest of it is less so unless you're playing a character that needs the offhands or sabers. Of course dye and crystals are great fun, but not necessarily useful

The other three don't seem all that great to me honestly, at least from a universal "can help all my characters" way. They don't make left side gear and they are very specialized in what they make. Doesn't mean they're bad, but maybe not as useful as the other three, especially Bio and Cyber.

Any advice is appreciated, thank you

Rutigkille's Avatar


Rutigkille
10.08.2017 , 01:51 PM | #2
Well, now Im only talking crew skills from a lvl 70 perspective, since its bascially cheaper to BUY good enough gear and medics when you are leveling.

So.. from a lvl 70 perspective Cybertech and Biochem is the best. You can either RE implants/mods/earpieces you get in the crates, or you can use the schematics that drops. With a cybertech that have trained lethal mods and different enhancements you can gear up alts very fast to a low amount of credits.

Ofc, Syntweaving is good aswell for the Augment crafting. Augments is pretty important to have if you are doing ops or PVP. If you are a solo-player, you really donít have to bother much.

TLDR;
1. Cybertech
2. Biochem
3. Synthweaving

psandak's Avatar


psandak
10.08.2017 , 02:26 PM | #3
First of all, ALL missions - diplomacy or otherwise - now generate LS or DS points. So that mechanic that you dislike is now universal.

If you are looking for what is most useful, it sort of depends on the class and role you are filling. You are right that some crew skills are more universally useful than others though and you have found them: biochem for the stims, adrenals, and medpaks (AKA consumables) and implants; cybertech for mods, enhancements, and ear pieces; artifice for relics, color crystals, and dye modules.

HOWEVER, from a leveling alts perspective, armormech and/or synthweaving are not as "bad" as you think. Because if you have a maxxed armormech OR synthweaver you can make armor for your alts that while static stat in design, have better stats than what you can get from moddable gear. The reason for this is that the level required to use that gear is lower than the level requirement for using item modifications of the same rating.

I'll give you an example: rating 86 item modifications require level 32 to use. OTOH rating 86 crafted equipment from armormech or synthweaving only requires level 24 to use. Therefore as a level 24 character you could have level 32 stats, and level sync would only kick in if/when you overlevel an area i.e. as level 24 if you are on Nar Shaadda or Tatooine then those level 32 stats are yours to use. And that gear would be good enough to get you through Alderaan.

But this is predicated on your ability to craft gear and have it waiting for your character when it hits the appropriate level; trying to craft stuff that is level appropriate and useful while leveling is very resource intensive (time, credits, materials).

NOTE: if you participated in the Dark vs Light event in the summer of 2016 and have the full set of XP gear then the above is moot, because regardless of class or role you are most likely to use that set of gear.
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sutasafaia's Avatar


sutasafaia
10.08.2017 , 02:31 PM | #4
Thanks for the info, I'll aim for Bio for my sniper than, maybe stick one of the others on another character.

However, one thing to note. The light/dark side thing I was referencing was not the universal gain of light/dark, I'm fine with that. Diplomacy missions give you the opposite if you fail though, I don't think the other skills do that.

psandak's Avatar


psandak
10.08.2017 , 04:26 PM | #5
Quote: Originally Posted by sutasafaia View Post
Thanks for the info, I'll aim for Bio for my sniper than, maybe stick one of the others on another character.

However, one thing to note. The light/dark side thing I was referencing was not the universal gain of light/dark, I'm fine with that. Diplomacy missions give you the opposite if you fail though, I don't think the other skills do that.
They do not give opposite if you fail, it is that the DvL points were overlaid on top of the old points. So regardless of success or failure some diplomacy mission grant both LS and DS points. That said, you can avoid the missions that give both. if you mouse over the LS/DS icon for a given mission it will tell you how many points you get for running that mission. What I can tell you too is that if you have the two rich and two bountiful missions the top rich and bottom bountiful generate DS points and the two in the middle grant LS points.

So if you are DS and only want DS points then take the top rich and bottom bountiful. If you are LS and only want LS points then take the middle two:

Rich - DS
Rich - LS
Bountiful - LS
Bountiful - DS
The Ortzid Legacy on The Harbinger
Car'beerd (Guardian) Dalkery (Scoundrel) Blairnah (Sage) Daellia (Merc) and 11 other characters
Understanding Crew Skills / High End Schematics / Best Crew Skills / Crew Skill Money Making / Reverse Engineering Rules / SWTOR Story to date

Eli_Porter's Avatar


Eli_Porter
10.09.2017 , 01:31 AM | #6
Biochem is by far the most useful due to the re-usable stims/adrenals/medpacks (new 5.4 schematics) which are usable exclusively by biochem(600) characters.

Vercundus's Avatar


Vercundus
10.09.2017 , 01:51 AM | #7
I have to agree that if you do not want to profit, Biochem - Bioanalysis - Diplomacy has the best value. I'm switching all my conquest alts to Biochem to save on medpacks and stims.
Choices matter... I choose not to sub until conquest is fixed...

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psandak's Avatar


psandak
10.09.2017 , 05:56 AM | #8
Quote: Originally Posted by Eli_Porter View Post
Biochem is by far the most useful due to the re-usable stims/adrenals/medpacks (new 5.4 schematics) which are usable exclusively by biochem(600) characters.
While true, you are assuming max level level characters which the OP states they do not have and won't for a while
The Ortzid Legacy on The Harbinger
Car'beerd (Guardian) Dalkery (Scoundrel) Blairnah (Sage) Daellia (Merc) and 11 other characters
Understanding Crew Skills / High End Schematics / Best Crew Skills / Crew Skill Money Making / Reverse Engineering Rules / SWTOR Story to date

Vercundus's Avatar


Vercundus
10.10.2017 , 12:54 AM | #9
You don't have to be max level to reach skill rank 600? Components do not require level if I remember correctly. And medpack says it scales up to level 70, meaning it can be used at sub-70 levels. I'd like in-game confirmation on this, since I'm out of sub-70 toons.
Choices matter... I choose not to sub until conquest is fixed...

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AlrikFassbauer's Avatar


AlrikFassbauer
10.10.2017 , 11:35 AM | #10
From a more basic usefulness point of view I'd say : Anything with which you can build armor modifications.

Regarding Cybertech . I just loved to be able to build my own vehicles ! ... Unfortunately there is not moch to do these days anymore, especially since there is no need for droid parts anymore ... I really miss those times when I could go on tinkering ...

On Vanjervalis Chain the situation is so dire that the ONLY and i repeat : ONLY Biochem recipes on the GTN are those fo helping summon the Hoth Tauntaun ... Apart from that : oit's empty.
A similar thing is there - although not as much dire - for Cybetech : Mostly top tier vehicle schematics ... And not much more ... VC , on the other hand, seems to be one of those "dying servers", too ...
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