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We want new classes!


Andrellma's Avatar


Andrellma
10.05.2017 , 06:25 AM | #11
Quote: Originally Posted by xordevoreaux View Post
Well guess what, YOU don't speak for ME.
So there.

Empire vs. Republic.
Republic vs. Empire.
Boring.
I like it when things get changed up.
I never claimed to speak for you. I spoke for myself. The intention of my post was to provide a way to demonstrate how to phrase a suggestion without claiming to speak for the entirety of the player base.
Dat referral link, tho
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SteveTheCynic's Avatar


SteveTheCynic
10.05.2017 , 06:33 AM | #12
Quote: Originally Posted by AngraMainju View Post
Yeah, I was thinking about new content, and new discipline path seems not only more plausible, but also more interesting- can you imagine, for example, tank discipline for sentinels!? I know a lot of them are playing like tanks already, so this would make things better.

Most MMOs that are 6 year old already made a new class, except this one. And no, splitting shared disciplines into separate ones or making that utility system is NOT the same.
There's a strong element of "so what?" about what other MMORPGs have done or not done on this topic.

Other MMORPGs don't, in general, have the same storytelling constraints as SWTOR.

What could be interesting is to add new "advanced" classes (i.e. things that would have been advanced classes before 5.0 took away the base classes as anything other than placeholders for the stories) alongside the existing ones. That way, they can re-use the existing stories and related content, and add things to satisfy the requests for new classes. (You'd get new gameplay options, styles of fighting, call it what you will, and that's not inherently a bad idea.)

It wouldn't allow the following, of course:
* Zakuul Knight
* Imperial Trooper
* SIS Agent
* Independent Smuggler
* Independent Bounty Hunter

All of those would require new story material of some sort (because the BH, for example, has lots of Empire ties in his story, and you'd have to rewrite them, while the Imp Trooper would require a new story from scratch), which speaks against them ever happening. For ZK, you'd ALSO need a way to resolve why everyone in KotFE / KotET calls the player "Outlander", since the ZK *isn't* an Outlander.
http://www.swtor.com/r/Hg3sV2
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jamoup's Avatar


jamoup
10.05.2017 , 07:47 AM | #13
A new class would not require new chapter 1-3. Would not require original companions. Could copy an existing ship. Could copy existing animations. Easy. A new class could start at 60 as the outlander. They could mix and match all existing powers to make a *new class that hybrids existing. Mainhand saber, offhand blaster...
Then, when (if?) new class specific stories come out, it is easier to integrate.
I'd love to see this done.
I don't think it will though. Unless EA has just been waiting for Battlefront 2 money to come in before re-investing in SWTOR...
Too much QQ and not enough Pew Pew.

xordevoreaux's Avatar


xordevoreaux
10.05.2017 , 07:54 AM | #14
Quote: Originally Posted by jamoup View Post
A new class would not require new chapter 1-3. Would not require original companions. Could copy an existing ship. Could copy existing animations. Easy. A new class could start at 60 as the outlander. They could mix and match all existing powers to make a *new class that hybrids existing. Mainhand saber, offhand blaster...
Then, when (if?) new class specific stories come out, it is easier to integrate.
I'd love to see this done.
I don't think it will though. Unless EA has just been waiting for Battlefront 2 money to come in before re-investing in SWTOR...
Then it wouldn't feel like a "new" class, would it? It'd feel very borrowed.
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In English, a leading X on a word is pronounced like a Z. (zorDEVoro).

xordevoreaux's Avatar


xordevoreaux
10.05.2017 , 07:56 AM | #15
Quote: Originally Posted by jamoup View Post
A new class would not require new chapter 1-3. Would not require original companions. Could copy an existing ship. Could copy existing animations. Easy. A new class could start at 60 as the outlander. They could mix and match all existing powers to make a *new class that hybrids existing. Mainhand saber, offhand blaster...
Then, when (if?) new class specific stories come out, it is easier to integrate.
I'd love to see this done.
I don't think it will though. Unless EA has just been waiting for Battlefront 2 money to come in before re-investing in SWTOR...
It would also mean that only subs can play that class because non-subs can't get to level 60 without a token. They'd be the only pay-to-play classes in the game.
Referral Link: http://www.swtor.com/r/F4XbCd
In English, a leading X on a word is pronounced like a Z. (zorDEVoro).

jamoup's Avatar


jamoup
10.05.2017 , 08:09 AM | #16
Quote: Originally Posted by xordevoreaux View Post
Then it wouldn't feel like a "new" class, would it? It'd feel very borrowed.
Does playing Gunslinger after Sharpshooter feel borrowed? Maybe. Not to me. I think it could work if they used the right mix of powers and animations.

As to your other point, yes it would be pay-to-play. But if they are making changes, maybe that could change too?
Too much QQ and not enough Pew Pew.

AngraMainju's Avatar


AngraMainju
10.05.2017 , 11:02 AM | #17
Quote: Originally Posted by SteveTheCynic View Post
There's a strong element of "so what?" about what other MMORPGs have done or not done on this topic.

Other MMORPGs don't, in general, have the same storytelling constraints as SWTOR.

What could be interesting is to add new "advanced" classes (i.e. things that would have been advanced classes before 5.0 took away the base classes as anything other than placeholders for the stories) alongside the existing ones. That way, they can re-use the existing stories and related content, and add things to satisfy the requests for new classes. (You'd get new gameplay options, styles of fighting, call it what you will, and that's not inherently a bad idea.)
.
Well, I was thinking about the possiblity of a new advanced class, but sadly, advanced classes became even more distinct from each other, as skills were moved from base class to advnaced class and we have to choose advanced class during creation. It means that there would be no difference between creating a new base class and the advanced class, other than advanced class having advantage having same story and voiceover (hence, making a little bit easier to create).

Your counterargument about other MMOs makes sense, but I meant more like "other MMOs managed to do that, so there is no excuse for not doing that", rather than "please copy what others are doing".
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Kissakias's Avatar


Kissakias
10.05.2017 , 11:41 AM | #18
no reason to make more classes
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SteveTheCynic's Avatar


SteveTheCynic
10.06.2017 , 05:46 AM | #19
Quote: Originally Posted by AngraMainju View Post
Well, I was thinking about the possiblity of a new advanced class, but sadly, advanced classes became even more distinct from each other, as skills were moved from base class to advnaced class and we have to choose advanced class during creation. It means that there would be no difference between creating a new base class and the advanced class, other than advanced class having advantage having same story and voiceover (hence, making a little bit easier to create).

Your counterargument about other MMOs makes sense, but I meant more like "other MMOs managed to do that, so there is no excuse for not doing that", rather than "please copy what others are doing".
The emphasised part is exactly why I suggested it. And yes, there isn't really an excuse. GW2's Heart of Thorns added a whole new class, and all classes can adopt the new Elite Specialisations from either HoT or Path of Fire.

But of course the downside of adding new classes is the added difficulty of class-v-class balance (the more combinations you have, the harder it becomes).
http://www.swtor.com/r/Hg3sV2
Buda-buda-buda-buda-buda-buda-CHING!
PEW! PEW-PEW-PEW!
To go to Belsavis, you must go to Belsavis.

jamoup's Avatar


jamoup
10.06.2017 , 06:07 AM | #20
Class balance is for sure an issue. An issue they made themselves when they made 4 classes (with 4 mirror classes). They made Rock, Paper, Scissors, Lizard. Perpetually out of balance, forcing nerfs and buffs in an endless stream of player aggravation. They actually NEED to create a new class to balance the classes. Then there would finally be Rock, Paper, Scissors, Lizard, Spock. Classes balanced. Bring on the new class!
Too much QQ and not enough Pew Pew.