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We want new classes!


daveOreally

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A new class.

 

Think of the 8 starting classes that are completely developed through Chapter 3.

And, to keep parity, BW wouldn't create 1 new class at a time, but its mirror as well (Sage/Sorc, etc.).

Each new class would have to have its own original set of chapters 1-3 written.

 

Content developers to write the plot and design combat mechanics (and add to the class balance issues).

Programmers to write the back-end SQL and front-end code.

Software and database architects to change the database's schema to accommodate new classes.

Graphics designers for the outfits, combat movements.

Professionally paid voice actors to record their lines.

Editors to put it all together.

 

In asking for new classes, you're subsequently asking for:

new class ships

new class original 5 companions

 

What you're asking for is a monumental investment, in time, people, and money.

You want new classes? Be happy we're getting the content we're getting.

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You don't speak for me.

 

You know what I want?

 

An end to this "Eternal Alliance" nonsense, and a return to our original factions, with class specific storylines.

 

Bring back the war between Republic and Empire.

Edited by Andrellma
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You don't speak for me.

 

You know what I want?

 

An end to this "Eternal Alliance" nonsense, and a return to our original factions, with class specific storylines.

 

Bring back the war between Republic and Empire.

Well guess what, YOU don't speak for ME.

So there.

 

Empire vs. Republic.

Republic vs. Empire.

Boring.

I like it when things get changed up.

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Regardless of what side of the fence you sit on in this argument, you won't be getting new classes. I'm pretty sure BW have categorically stated that there won't be any.

 

Perhaps a new discipline path for each class is possible but other than that, no.

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Perhaps a new discipline path for each class is possible but other than that, no.

 

Yeah, I was thinking about new content, and new discipline path seems not only more plausible, but also more interesting- can you imagine, for example, tank discipline for sentinels!? I know a lot of them are playing like tanks already, so this would make things better.

 

Most MMOs that are 6 year old already made a new class, except this one. And no, splitting shared disciplines into separate ones or making that utility system is NOT the same.

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Well guess what, YOU don't speak for ME.

So there.

 

Empire vs. Republic.

Republic vs. Empire.

Boring.

I like it when things get changed up.

 

I never claimed to speak for you. I spoke for myself. The intention of my post was to provide a way to demonstrate how to phrase a suggestion without claiming to speak for the entirety of the player base.

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Yeah, I was thinking about new content, and new discipline path seems not only more plausible, but also more interesting- can you imagine, for example, tank discipline for sentinels!? I know a lot of them are playing like tanks already, so this would make things better.

 

Most MMOs that are 6 year old already made a new class, except this one. And no, splitting shared disciplines into separate ones or making that utility system is NOT the same.

There's a strong element of "so what?" about what other MMORPGs have done or not done on this topic.

 

Other MMORPGs don't, in general, have the same storytelling constraints as SWTOR.

 

What could be interesting is to add new "advanced" classes (i.e. things that would have been advanced classes before 5.0 took away the base classes as anything other than placeholders for the stories) alongside the existing ones. That way, they can re-use the existing stories and related content, and add things to satisfy the requests for new classes. (You'd get new gameplay options, styles of fighting, call it what you will, and that's not inherently a bad idea.)

 

It wouldn't allow the following, of course:

* Zakuul Knight

* Imperial Trooper

* SIS Agent

* Independent Smuggler

* Independent Bounty Hunter

 

All of those would require new story material of some sort (because the BH, for example, has lots of Empire ties in his story, and you'd have to rewrite them, while the Imp Trooper would require a new story from scratch), which speaks against them ever happening. For ZK, you'd ALSO need a way to resolve why everyone in KotFE / KotET calls the player "Outlander", since the ZK *isn't* an Outlander.

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A new class would not require new chapter 1-3. Would not require original companions. Could copy an existing ship. Could copy existing animations. Easy. A new class could start at 60 as the outlander. They could mix and match all existing powers to make a *new class that hybrids existing. Mainhand saber, offhand blaster...

Then, when (if?) new class specific stories come out, it is easier to integrate.

I'd love to see this done.

I don't think it will though. Unless EA has just been waiting for Battlefront 2 money to come in before re-investing in SWTOR...

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A new class would not require new chapter 1-3. Would not require original companions. Could copy an existing ship. Could copy existing animations. Easy. A new class could start at 60 as the outlander. They could mix and match all existing powers to make a *new class that hybrids existing. Mainhand saber, offhand blaster...

Then, when (if?) new class specific stories come out, it is easier to integrate.

I'd love to see this done.

I don't think it will though. Unless EA has just been waiting for Battlefront 2 money to come in before re-investing in SWTOR...

 

Then it wouldn't feel like a "new" class, would it? It'd feel very borrowed.

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A new class would not require new chapter 1-3. Would not require original companions. Could copy an existing ship. Could copy existing animations. Easy. A new class could start at 60 as the outlander. They could mix and match all existing powers to make a *new class that hybrids existing. Mainhand saber, offhand blaster...

Then, when (if?) new class specific stories come out, it is easier to integrate.

I'd love to see this done.

I don't think it will though. Unless EA has just been waiting for Battlefront 2 money to come in before re-investing in SWTOR...

 

It would also mean that only subs can play that class because non-subs can't get to level 60 without a token. They'd be the only pay-to-play classes in the game.

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Then it wouldn't feel like a "new" class, would it? It'd feel very borrowed.

 

Does playing Gunslinger after Sharpshooter feel borrowed? Maybe. Not to me. I think it could work if they used the right mix of powers and animations.

 

As to your other point, yes it would be pay-to-play. But if they are making changes, maybe that could change too?

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There's a strong element of "so what?" about what other MMORPGs have done or not done on this topic.

 

Other MMORPGs don't, in general, have the same storytelling constraints as SWTOR.

 

What could be interesting is to add new "advanced" classes (i.e. things that would have been advanced classes before 5.0 took away the base classes as anything other than placeholders for the stories) alongside the existing ones. That way, they can re-use the existing stories and related content, and add things to satisfy the requests for new classes. (You'd get new gameplay options, styles of fighting, call it what you will, and that's not inherently a bad idea.)

.

 

Well, I was thinking about the possiblity of a new advanced class, but sadly, advanced classes became even more distinct from each other, as skills were moved from base class to advnaced class and we have to choose advanced class during creation. It means that there would be no difference between creating a new base class and the advanced class, other than advanced class having advantage having same story and voiceover (hence, making a little bit easier to create).

 

Your counterargument about other MMOs makes sense, but I meant more like "other MMOs managed to do that, so there is no excuse for not doing that", rather than "please copy what others are doing".

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Well, I was thinking about the possiblity of a new advanced class, but sadly, advanced classes became even more distinct from each other, as skills were moved from base class to advnaced class and we have to choose advanced class during creation. It means that there would be no difference between creating a new base class and the advanced class, other than advanced class having advantage having same story and voiceover (hence, making a little bit easier to create).

 

Your counterargument about other MMOs makes sense, but I meant more like "other MMOs managed to do that, so there is no excuse for not doing that", rather than "please copy what others are doing".

The emphasised part is exactly why I suggested it. And yes, there isn't really an excuse. GW2's Heart of Thorns added a whole new class, and all classes can adopt the new Elite Specialisations from either HoT or Path of Fire.

 

But of course the downside of adding new classes is the added difficulty of class-v-class balance (the more combinations you have, the harder it becomes).

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Class balance is for sure an issue. An issue they made themselves when they made 4 classes (with 4 mirror classes). They made Rock, Paper, Scissors, Lizard. Perpetually out of balance, forcing nerfs and buffs in an endless stream of player aggravation. They actually NEED to create a new class to balance the classes. Then there would finally be Rock, Paper, Scissors, Lizard, Spock. Classes balanced. Bring on the new class!
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Actually, no. It's not clickbait nor trolling. I was expressing opinion of my own as well as something I've seen said multiple times on the forums.

Really? You've seen *EVERYONE* saying they want a new class? Including me? No. You haven't. You've seen *some* people saying it. And I've seen plenty of people over the last four years that I've been following the forums say that they don't want a new class, or at least that they are indifferent to the question.

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To those suggesting that there would have to be new chapters 1-3 to parallel the original 8 stories...I disagree. They could create a new shorter story that parallels KOTFE/KOTET but meets up with the eternal alliance after those events, where this new class simply can never be the alliance commander and therefore cannot partake of the ongoing story; once this new class story is done...it's done FOREVER. This would alleviate the requirement for mirrored classes because this class could be faction independent, but at some point - probably at the end of this new class story - the character would have to choose between the empire and republic (much like we do on Iokath).

 

That said, the issue is RESOURCES. As someone else pointed out, the resources involved in development of a new class are monumental. With the "surprise" of server merges it is clear that this past year has been dedicated to that project; the lack of playable content is the result of resources being funneled into the server merges technical and logistical issues. So, the question is: would we be OK with another year like 2017 if we could get a new class from it? My answer is no thank you.

 

The additional advanced classes/new disciplines for existing ACs is the more likely solution to this request, but as someone else pointed out already, the greater the diversity the more difficult balance becomes. I remember when the Deathknight was added to WoW, it was completely outta whack...so OP. Or when paladins and shamans flipped sides (originally paladins were alliance only and shamans were horde only) rebalancing had to be done because there were unintended/unanticipated synergies.

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