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Star Fortress balancing


Aeneas_Falco's Avatar


Aeneas_Falco
10.01.2017 , 06:28 PM | #11
Are you popping your Heroic Moment when off cooldown? A lot of players seem to forget about that ability. If you have all the abilities for all the classes you can you melt Heroic/Flashpoint bosses. Some of the abilities dish out a lot of damage.

Also do you have do you have all of the Alliance buffs, particularly the turret and the device from Sana Rae that deals AOE damage? Both of this make taking down the Exarchs a lot easier.

phalczen's Avatar


phalczen
10.01.2017 , 06:49 PM | #12
Quote: Originally Posted by CrazyScruffy View Post
And the only Exarch that heals is the Voss one
False, Nar Shaddaa and Voss both heal.

OP, I'll just echo what the others have said, namely the importance of getting the four temp abilities from your alliance specialist caches, and using the heroic moment to give yourself a bit extra healing so you can focus on dps'ing down the exarch as much as possible. It is definitely harder going solo with a class that only has one interrupt, but using the grenade from the alliance specialist and having your comp at influence 50 will help take advantage of the burst windows in between interrupts.

I think a big problem with the star fortresses is that the loot drops are definitely broken. The conquered exarch bracers literally stopped dropping entirely after 4.7 or 4.8 and the decorations stopped dropping after 5.0.
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Thruine's Avatar


Thruine
10.01.2017 , 11:06 PM | #13
I didn't even know these guys were different. I thought we just fought the same one again and again for some reason. I did my first one with a sub 50 companion and so so gear without any of the abilities for the achievement (which I got). I had the one that knocks you off the platform which is where I had issues but eventually I was able to aim my knockbacks so I didn't get knocked off. I'm gonna do the rest now that I know its a different fight.

But I can imagine a low damage or lacking some of the skills of other classes could make them a pain. Its too bad they aren't tuned for whatever class enters (I also thought they were solo only like almost all heroics). I need to finish these up and work on these alliance alerts I still haven't paid attention to. I suffer from lack of information and gotten so used to having to do things again and again I guess I just considered them more of the same.

I'm not opposed to lowering the difficulty of things that used to be group as long as you keep both options open so those that want an easier time can take it and those that don't don't have to. As long as the rewards are near useless, I don't see the harm in that. Really the preferred method is to make things worthwhile to do instead of some achievement. I'm not the biggest chaser of them but some times they're all that's left to obtain. Over the life of the game, new additions shouldn't make old content obsolete because its always going to be new to someone unless the game is just so dead there's never that new player.

That's one area they could improve on. Its one area most games could improve on but if you're selling levels in your store, that seems to get lost as a reason to do so. Not to say games didn't neglect new players in this manner. Over time, new players become less and less as more and more of the game is catering to those that did the content years ago. Sort of a self fulfilling prophesy. Not so many new players so no need to welcome them, not so much for new players to play with so no need to play. Just buy a token that bypasses some of the best content because sure, makes sense. Those should only be purchasable by accounts that have played beyond that level for their alts. Not new to game players.

LordFell's Avatar


LordFell
10.02.2017 , 02:33 AM | #14
To be clear... all my characters that are finishing up this kind of content are level 70, with 228/230 gear. I also have level 10 influence with all the Alliance Specialists (minimum) on all these characters... and my companions generally have an influence of 20 to 30.

...I'm not a super serious player, but then again, I used to main-heal my guild's raid team, and would sometimes get called to main-tank the raid team as well. I mean, before my guild died. I know what I'm doing, and I can handle a challenge, but there's reasonable limits.

I have all 8 class stories, so my Heroic Moment has all 8 abilities. I went into the Exarch fight (pretty sure it was Voss) with all 4 of the Alliance special gear packs you get from fighting the named Knights of Zakuul... if the cooldown on Heroic Moment is 2 minutes, I popped Heroic moment at least TEN times. If I got the Exarch down to 20% he'd just spam his heal until he was back up to 50%.

If the reality is that I *need* to get my companion to Influence 50 to do this... that's utter crap. Another instance of making the Companion the vessel that determines how successful my character is. No. No freaking way. My character is the Outlander. The Alliance Commander. The one destined to control the Eternal Throne... not "the guy who can only succeed if he grinds influence with his companion to level 50."

*I honestly believe that this encounter is not winnable solo, and that is poor game design.
*A fight that literally went on for 20 minutes isn't good game design either; it's frustrating tedium.
*I'm only doing this content because it's "necessary" not because it's FUN or GOOD, this, also, is poor game design.

SteveTheCynic's Avatar


SteveTheCynic
10.02.2017 , 03:22 AM | #15
Quote: Originally Posted by LordFell View Post
*I honestly believe that this encounter is not winnable solo, and that is poor game design.
*A fight that literally went on for 20 minutes isn't good game design either; it's frustrating tedium.
*I'm only doing this content because it's "necessary" not because it's FUN or GOOD, this, also, is poor game design.
I did all six on my Gunnery Commando back in the 4.0 days. I *started* with Voss before the Great Companion Nerf *also* fixed their defensives to make them less squishy. That squishiness combined with OP damage output meant that if you went with a companion above about rank 20-25 (mine was 21), they would inevitably win the threat-gen race and get focussed into a Lana-coloured smear on the floor in almost no time. That was fun. Um. Well. Yeah, actually it was, because it was a challenge.

I also did a couple recently (post 5.0) with an Infiltration Shadow with better-than-230 gear, but not *much* better than 230. The first was Tatooine, and went pretty well, but for some reason my attempt against the Nar Shaddaa one went far, far south.

As for the 20 minute thing: yeah, especially if it is 20 minutes of spank-and-tank with no variety. GW2 has some *long* boss fights, but they are liberally dosed with mechanics (far beyond anything in soloable SWTOR) to add variety to what you must do.

It might be "necessary" from an OCD/completionist point of view, but it isn't actually necessary from any sort of gameplay / mechanics standpoint. (I get wanting to see the story, including the scene at the end of the sixth bunker, but that's not what I'm talking about. You only have to do the set one time on one character for those things.)
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Lxndra's Avatar


Lxndra
10.02.2017 , 07:31 AM | #16
Yes, get the alliance leads up to 10 - that basically gets you those additional powers that round out your trinity. (If you're running with a tank and you have a healer companion, you need some extra dps. If you're running with dps and heals, you need something that generates threat. These perks let you have it.)

As someone who is a tad OCD about completion and has a bunch of alts, I've done these on multiple characters during both 4.0 and 5.0. The one thing that continues to strike me about them is it seems as if it's the only place in the game where you can actually practice your role while going solo. You need to tank if you're a tank, heal if you're a heal and you absolutely need to brush up your crowd control skills and use your stuns and interrupts.

You don't need a 50 companion - I usually run these with a companion between 20-25. Sometimes you have to switch around the companions role and tinker with the perks a bit, there are definitely some set-ups that are easier than others.

A couple of those last Exarchs are hard - but they are not impossible.

Quraswren's Avatar


Quraswren
10.02.2017 , 08:07 AM | #17
Quote: Originally Posted by LordFell View Post
I'm having a problem with Star Fortresses.
SNIP...
Thats understandable. Star Fortresses are not the most balanced of content.

Sadly though to answer your thread title. I would not expect a balance to SF. Just like I wouldn't expect a balance to OPS either.

So much of those areas are out of balance for todays players and now gear because of all the nerfs. bioware will spend time in a so called balance classes to some recently made up target but can't find the time to actually balance the content that deserves it more than the classes nerf did.

I wouldn't expect it a balance pass to that content if I were you. I really just don't feel it will ever happen there or to OPS.
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JediQuaker's Avatar


JediQuaker
10.02.2017 , 08:40 AM | #18
Quote: Originally Posted by LordFell View Post
To be clear... all my characters that are finishing up this kind of content are level 70, with 228/230 gear. I also have level 10 influence with all the Alliance Specialists (minimum) on all these characters... and my companions generally have an influence of 20 to 30.
You need to get level 20 influence with the Alliance Specialists to get the buffs during the Star Fortresses. (The buffs are found in boxes in the rooms with the mini-bosses)
You should get your main healing companion to level 50. Spend a couple of million on companion gifts on the Fleet.
While you're at it, do some Command dailies, etc, to get some higher level gear.

That will make soloing the SFs a lot easier.

Also, while fighting the last boss, keep yourself positioned on the side of the boss away from the edge, so you don't get knocked over.
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Quraswren's Avatar


Quraswren
10.02.2017 , 12:35 PM | #19
Quote: Originally Posted by JediQuaker View Post
You need to get level 20 influence with the Alliance Specialists to get the buffs during the Star Fortresses. (The buffs are found in boxes in the rooms with the mini-bosses)
SNIP...
Actually I think you only need to get to level 10 for those buffs but you do need to be level 10 with each Alliance commander to get all the buffs.
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LordFell's Avatar


LordFell
10.02.2017 , 03:26 PM | #20
Quote: Originally Posted by JediQuaker View Post
You need to get level 20 influence with the Alliance Specialists to get the buffs during the Star Fortresses. (The buffs are found in boxes in the rooms with the mini-bosses)
You should get your main healing companion to level 50. Spend a couple of million on companion gifts on the Fleet.
While you're at it, do some Command dailies, etc, to get some higher level gear.

That will make soloing the SFs a lot easier.

Also, while fighting the last boss, keep yourself positioned on the side of the boss away from the edge, so you don't get knocked over.
You get the perks at level 10. I know this for sure. 20 is Max influence; I get the perks on all my characters, and most of them don't have any max influence.

As I've said, I'm an experienced player, I've played enough to make it to my guild's Raid Team in both Healing and Tank capacity... but I'm not a hardcore enough player to just spend millions pushing my companion's influence to 50. Also, as I've said before... My character should be the hero. My success in SWTOR should not, and never be, contingent on how buff my sidekick is.

Also... my gear is at 228/230. This should be MORE than high enough to do Star Fortresses... As far as I can tell, this Gear is good enough for me to start raiding New Content... Star Fortresses are Dead Content; I shouldn't need better than, say, 216 to do them.