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Concentration/Fury on Parsely Leaderboards??

STAR WARS: The Old Republic > English > Classes > Sentinel / Marauder
Concentration/Fury on Parsely Leaderboards??

yellow_'s Avatar


yellow_
09.28.2017 , 05:46 PM | #31
Quote: Originally Posted by shyroman View Post
http://parsely.io/parser/view/318745
http://parsely.io/parser/view/318743

The first parse is with 1 less alacrity augment than the 2nd. My connection is stable and I sit at 15 ms. The second one was just above the alacrity threshold to reach 1.3 seconds on the gcd while the first one was slightly below. I've tried this for multiple classes (lightning sorc and marksman sniper) and found very similar results. I've also tried the same thing but with the threshold to reach 1.4 seconds and found the exact same thing for all of those specs. I've also had someone else test the same things and they've found similar results. The abilities that are cast/channeled that are longer than 1 gcd seem to round to the nearest .01 second which is unnoticeable but abilities that are instant or are exactly 1 gcd always act like it's rounding up.
ho-lee **** i see what you mean in the parse

this one where the space between abilities keeps being about 1.4...what would you expect that value to be based on your alacrity? like I said earlier in the thread, I'm not much a pve player so I don't know the standard build off the top of my head

shyroman's Avatar


shyroman
09.28.2017 , 05:55 PM | #32
Quote: Originally Posted by yellow_ View Post
ho-lee **** i see what you mean in the parse

this one where the space between abilities keeps being about 1.4...what would you expect that value to be based on your alacrity? like I said earlier in the thread, I'm not much a pve player so I don't know the standard build off the top of my head
1.31 seconds was what my force stasis channel time was which should've been where my gcd was.
Ryann - Sniper | Ryannack - Sorcerer | Apophas - Marauder
Jesicca - Mercenary | Lindseey - Gunslinger
Origin - Honey Badgers
Star Forge

yellow_'s Avatar


yellow_
09.28.2017 , 06:11 PM | #33
Quote: Originally Posted by shyroman View Post
1.31 seconds was what my force stasis channel time was which should've been where my gcd was.
Am I wrong in thinking that's a really huge deal? That's so much wasted stat if you stop right before the sweet spot. How is this not more known?

Would the alacrity %s for the 1.3 and 1.4 sweet spots be about 14% and 7%, respectively?

yellow_'s Avatar


yellow_
09.28.2017 , 06:59 PM | #34
Tried it for myself, seems totally real.

One odd thing I've noticed is that I went carnage to put myself in what should put me below 1.3 for that sweet spot. And I do get a lot of GCDs having exactly 1.3s between them but I also have a fairly substantial number that round all the way up to 1.4. Wondering if I'm just shaving the alacrity too close or my ping is a factor (at least 70). Or some combination of the two.

shyroman's Avatar


shyroman
09.28.2017 , 07:06 PM | #35
Quote: Originally Posted by yellow_ View Post
Am I wrong in thinking that's a really huge deal? That's so much wasted stat if you stop right before the sweet spot. How is this not more known?

Would the alacrity %s for the 1.3 and 1.4 sweet spots be about 14% and 7%, respectively?
It's a massive difference. And yes it's so much wasted stats. The exact values are 7.15% and 15.39% but it's probably good to be a bit over that.
Ryann - Sniper | Ryannack - Sorcerer | Apophas - Marauder
Jesicca - Mercenary | Lindseey - Gunslinger
Origin - Honey Badgers
Star Forge

shyroman's Avatar


shyroman
09.28.2017 , 07:08 PM | #36
Quote: Originally Posted by yellow_ View Post
Tried it for myself, seems totally real.

One odd thing I've noticed is that I went carnage to put myself in what should put me below 1.3 for that sweet spot. And I do get a lot of GCDs having exactly 1.3s between them but I also have a fairly substantial number that round all the way up to 1.4. Wondering if I'm just shaving the alacrity too close or my ping is a factor (at least 70). Or some combination of the two.
Ability lag is a thing and will sometimes negate the benefit.
Ryann - Sniper | Ryannack - Sorcerer | Apophas - Marauder
Jesicca - Mercenary | Lindseey - Gunslinger
Origin - Honey Badgers
Star Forge

yellow_'s Avatar


yellow_
09.28.2017 , 07:44 PM | #37
Quote: Originally Posted by shyroman View Post
It's a massive difference. And yes it's so much wasted stats. The exact values are 7.15% and 15.39% but it's probably good to be a bit over that.
Ok ataru form *barely* puts me the right value, so that probably explains all the 1.4s. But I'm guessing another alac augment or two would fix that.

shyroman's Avatar


shyroman
09.28.2017 , 07:51 PM | #38
Quote: Originally Posted by yellow_ View Post
Ok ataru form *barely* puts me the right value, so that probably explains all the 1.4s. But I'm guessing another alac augment or two would fix that.
I always run 1850 alacrity in carnage which puts me a bit over 18% which lets me use a more streamlined rotation in pve, I think you need 1700 alacrity to be able to fit 4 abilities into ferocity reliably but some people don't really like that much in pvp.
Ryann - Sniper | Ryannack - Sorcerer | Apophas - Marauder
Jesicca - Mercenary | Lindseey - Gunslinger
Origin - Honey Badgers
Star Forge

yellow_'s Avatar


yellow_
09.28.2017 , 08:13 PM | #39
Quote: Originally Posted by shyroman View Post
I always run 1850 alacrity in carnage which puts me a bit over 18% which lets me use a more streamlined rotation in pve, I think you need 1700 alacrity to be able to fit 4 abilities into ferocity reliably but some people don't really like that much in pvp.
Is dual saber throw's damage calculated sooner after activation than vicious throw's? Because I am quite sure that you can do the vicious throw 4-hit combo with much less alacrity than that, although it requires increasingly precise timing on the clipping as you use less. I wouldn't know about dual saber throw because I consider clipping it in pvp a very low priority for reasons that I don't really see any need to get into here (unless you care to know why I feel that way).

As a result of this thread though I am seriously considering dropping a crit enhancement or two just to consistently get that 1.3 second gcd.

shyroman's Avatar


shyroman
09.28.2017 , 09:39 PM | #40
Quote: Originally Posted by yellow_ View Post
Is dual saber throw's damage calculated sooner after activation than vicious throw's? Because I am quite sure that you can do the vicious throw 4-hit combo with much less alacrity than that, although it requires increasingly precise timing on the clipping as you use less. I wouldn't know about dual saber throw because I consider clipping it in pvp a very low priority for reasons that I don't really see any need to get into here (unless you care to know why I feel that way).

As a result of this thread though I am seriously considering dropping a crit enhancement or two just to consistently get that 1.3 second gcd.
It's the same timer, I've found that to be consistent (even including ping) that 1700 alacrity works minimum for me (also so I don't have to focus super hard on the exact timing). I always run higher alacrity than that anyway so I don't remember the very minimum that it's possible but it's possible that it's even lower. For pvp I'd only suggest using another alacrity enhancement if you have really good uptime since if you don't then the extra alacrity won't really help much. Some of that can just be playstyle too, whenever I play mara I take as much of the movement enhancing abilities that I can (except reduced cd on mad dash because ruthless aggressor op) so I tend to have very high uptime but I know some that just like to take all the tankier utilities so they don't die as much but their uptime isn't as great.
Ryann - Sniper | Ryannack - Sorcerer | Apophas - Marauder
Jesicca - Mercenary | Lindseey - Gunslinger
Origin - Honey Badgers
Star Forge