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Saturday Night Harb - pub side.

STAR WARS: The Old Republic > English > PvP
Saturday Night Harb - pub side.

Wimbleton's Avatar


Wimbleton
09.11.2017 , 02:48 PM | #21
Quote: Originally Posted by kissingaiur View Post
I been playing pub side on Harb exclusively for a month or so now and it's not as bad as people make it out to be. Almost always I duo queue with a DPS and we do pretty good. Just like imp side you get games with who are uncarriable or bad. If you happen to get against the same premade or with the same dead weight just leave and re-queue. There is normally multiple cycles going everyday so you can just hop in another game rather quickly.

Weekends and Friday night tend to always be the worst because of the quality of players queuing up. The weekends normally has a large amount of people who queue up casually but not play often so you get a lot of lopsided matches.

Majority of my experiences playing pub side it is just as bad as imp side. You get bad games and good games. If you are queue synced with bad players on your side or vs constant premades, there is no harm in dropping out and requeuing a couple seconds later.
On a scoundrel? Hmm, surely I'd have noticed.

Caeliux's Avatar


Caeliux
09.11.2017 , 03:19 PM | #22
Quote: Originally Posted by kissingaiur View Post
I been playing pub side on Harb exclusively for a month or so now and it's not as bad as people make it out to be. Almost always I duo queue with a DPS and we do pretty good. Just like imp side you get games with who are uncarriable or bad. If you happen to get against the same premade or with the same dead weight just leave and re-queue. There is normally multiple cycles going everyday so you can just hop in another game rather quickly.
So basically you think the mindset for pvp is rage quit when tough gets going, because there is adversity? That is the sole problem with the pubs on harb, and when you main a imp and come over and rage log you defeat the purpose of adversity. I also have played pub long time on harb, and the normal for 90% of the republic is rage quit and no games get won.

Quote: Originally Posted by kissingaiur View Post
Weekends and Friday night tend to always be the worst because of the quality of players queuing up. The weekends normally has a large amount of people who queue up casually but not play often so you get a lot of lopsided matches.
Weekend PVP on pubs is a slaughter, completely cause everyone plays imp. Everyone has jumped ship to imp on harb, and weekends is when people wanna play. So bascially pub pvp is doomed on harb, there is no solo, no ranked, no nm mode guilds pushing content, nothing.

Quote: Originally Posted by kissingaiur View Post
Majority of my experiences playing pub side it is just as bad as imp side. You get bad games and good games. If you are queue synced with bad players on your side or vs constant premades
There is a far in between between pub and harb players, boils down the best players on pub left for ebon hawk and tre because after all diehard republic players like to win. Or main a imp now cause they never wanted to leave harb.

Quote: Originally Posted by kissingaiur View Post
there is no harm in dropping out and requeuing a couple seconds later.
Example of rage quitting again, guess this is why games get losed. OMG someone capped a node, /rage quit

Omg someone killed me /rage quit

OMG the other team has a healer!!

#ragequit

Js.
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kissingaiur's Avatar


kissingaiur
09.11.2017 , 03:41 PM | #23
Quote: Originally Posted by Caeliux View Post
snip
In what way does my post suggest I am ragequitting? After playing thousands of regs it is easy for veteran pvpers to spot if your team is capable of putting up a good fight or if they are not. Throw in the countless of major matchmaking imbalances, which I encounter on a daily bases such as too many healers, too many tanks, no healers, premades vs. pubs etc makes regs extremely RNG in forming a good game. If the SWTOR doesn't have match making the best you can do is requeue and roll the dice again.

Play for fun. Play the games which are fair and you enjoy the match. That's the one benefit of Harbinger is that there are many matches going on, if you have dead weigh in spawn, requeue and let someone else take your spot. Better to roll the dice again then not have enjoyment in your game that you are, literally, playing for fun.
Hothothothothothotho
"I need you all to know that Iíve transcended ranked pvp by reading about it on the forums"
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kissingaiur's Avatar


kissingaiur
09.11.2017 , 03:43 PM | #24
Quote: Originally Posted by Wimbleton View Post
On a scoundrel? Hmm, surely I'd have noticed.
Yeah, I been playing on and off; not as much as I use to. Been kinda tired of SWTOR lately, been playing other stuff :P.
Hothothothothothotho
"I need you all to know that Iíve transcended ranked pvp by reading about it on the forums"
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Caeliux's Avatar


Caeliux
09.11.2017 , 03:53 PM | #25
Quote: Originally Posted by kissingaiur View Post
After playing thousands of regs it is easy for veteran pvpers to spot if your team is capable of putting up a good fight or if they are not. Throw in the countless of major matchmaking imbalances, which I encounter on a daily bases such as too many healers, too many tanks, no healers, premades vs. pubs etc makes regs extremely RNG in forming a good game. If the SWTOR doesn't have match making the best you can do is requeue and roll the dice again.
So you use the I am a veteran and you know the difference in a losing match and a winning match from the get go?
HAHAHAH!

The entitlement of yourself is priceless, Your using semantics in reasoning behind quitting, you waste everyone's time when you rage log cause you have a opinion about a match you feel YOU have to work hard to achieve a win. This is sole reason why people quit, they don't wanna work for nothing and want to given a easy win.

So basically what it boils down to is, you act like pub pvp is not as horrible, so you rage when you see other team might be stacked.

Then you rage quit on pub pvp, so you ruin any chance for pub pvp to win.

So rage quitting to you is a example of balance in this game, it offers some great achievements and fun for people to continue to throw matches aside due to opinions or flat out a quitter mentality.

No wonder pub pvp died on harb, that mentality alone is why its dead.
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Tharianus's Avatar


Tharianus
09.11.2017 , 04:03 PM | #26
well.. if i win with Pubs i feel like i achieved something...
it is fun to help a weaker team to win.
I feel like the team needs me to win so i would say for me a win counts 10 times more on Pub side in this case.
So it is actually fun sometimes
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Caeliux's Avatar


Caeliux
09.11.2017 , 04:36 PM | #27
Quote: Originally Posted by Tharianus View Post
well.. if i win with Pubs i feel like i achieved something...
it is fun to help a weaker team to win.
I feel like the team needs me to win so i would say for me a win counts 10 times more on Pub side in this case.
So it is actually fun sometimes
I respect that, I did it long time for republic on imp dominated servers.

After years doing it you realize it wears on you when you have to carry so much and even with all the work you and your premade does, you still lose alot.

I am a realist, I know harb pubs is done. There is no revival for that server at all. Too many rage quitters and people who play imps to get wins. I had to transfer over to ebon hawk to win on pub, and now I am content. I also like imps on ebon hawk, seems server is really balanced out like it should be. It may be only us server that is, I know tre seems like its pretty balanced but I like a better ping..
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DenariusJay's Avatar


DenariusJay
09.11.2017 , 04:52 PM | #28
Quote: Originally Posted by Caeliux View Post
Everyone has jumped ship to imp on harb, and weekends is when people wanna play. So bascially pub pvp is doomed on harb, there is no solo, no ranked, no nm mode guilds pushing content, nothing.
I would like to add that master mode FPs are also pretty dead on pub side harb. I swear I can't get a friggin' pop on a healer , or tank or dps on pub side. I haven't completed Galactic Conflict weekly in many weeks on any of my pub toons. Maybe I'm queing at the wrong times, but I don't have have this problem at all imp side.

Also harb being pure imp for mains does hold some truth, all my mains are Imp side . I don't have a single repub toon that has any 248 implants or relics. Only my imp toons. If it werent for friends that play mostly republic toons, all my pub toons would be rotted out by now on harb.
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Caeliux's Avatar


Caeliux
09.11.2017 , 04:58 PM | #29
Quote: Originally Posted by DenariusJay View Post
I would like to add that master mode FPs are also pretty dead on pub side harb. I swear I can't get a friggin' pop on a healer , or tank or dps on pub side. I haven't completed Galactic Conflict weekly in many weeks on any of my pub toons. Maybe I'm queing at the wrong times, but I don't have have this problem at all imp side.

Also harb being pure imp for mains does hold some truth, all my mains are Imp side . I don't have a single repub toon that has any 248 implants or relics. Only my imp toons. If it werent for friends that play mostly republic toons, all my pub toons would be rotted out by now on harb.
I came back hoping there was a republic on harb to revive, and fact is there isn't. Instead of playing imp only, I bailed and came to ebon hawk for a server balance. To be honest this server is doing pretty well, now the q times are different because harb is west coast and holds more EU players so EH isn't has active and heavy as harb.

But forsure holds a balance for both factions, its almost like 50/50 win here, and has both factions doing good in pvp and somewhat in pve with nm progression push.

If you can deal with RP, and love pub pvp then ebon hawk for us is the choice.

Hands down.
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kissingaiur's Avatar


kissingaiur
09.11.2017 , 08:19 PM | #30
Quote: Originally Posted by Caeliux View Post
So you use the I am a veteran and you know the difference in a losing match and a winning match from the get go?
HAHAHAH!

The entitlement of yourself is priceless, Your using semantics in reasoning behind quitting, you waste everyone's time when you rage log cause you have a opinion about a match you feel YOU have to work hard to achieve a win. This is sole reason why people quit, they don't wanna work for nothing and want to given a easy win.

So basically what it boils down to is, you act like pub pvp is not as horrible, so you rage when you see other team might be stacked.

Then you rage quit on pub pvp, so you ruin any chance for pub pvp to win.

So rage quitting to you is a example of balance in this game, it offers some great achievements and fun for people to continue to throw matches aside due to opinions or flat out a quitter mentality.

No wonder pub pvp died on harb, that mentality alone is why its dead.
If leaving a match when you see 3-4 healers in spawn on your team is what qualifies as "rage-quitting" to you, I rest my case.
Hothothothothothotho
"I need you all to know that Iíve transcended ranked pvp by reading about it on the forums"
5.6 PvP Operative Healing / twitch.tv/kissingaiur