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PvP Power Leveling Bug? Rumor?

STAR WARS: The Old Republic > English > General Discussion
PvP Power Leveling Bug? Rumor?

Waypoc's Avatar


Waypoc
12.15.2011 , 12:34 PM | #1141
Quote: Originally Posted by enigmacypher View Post
I LoLed at this one as i was being flamed after 2nd beta weekend and i got to 22nd level without trying or pushing hard and i was doing quests not pushing hard

shrug i see rift x 100 with this as it took me a lot longer in rift by comparison and likewise not much end content

maybe it will work out maybe not who knows
This is my point exactly.

Do the devs have some surprise for us at 50? SWTOR 2 under wraps maybe?
Because there is not enough end-game on the planet for a mindless theme-park, albeit fun, game such as this.
Quote: Originally Posted by Chief Martin C. Brody View Post
You're gonna need a bigger boat.

JadeJedi's Avatar


JadeJedi
12.15.2011 , 12:40 PM | #1142
at 14 or so i started running some pvp.. I was averaging about 9k xp and 1400 credits per run and each run might be about 10 minutes or so.. You can level really fast in pvp, but then you just outlevel your quest line... Seems more like the alt toon route or something if you don't care about story.

enigmacypher's Avatar


enigmacypher
12.15.2011 , 12:52 PM | #1143
Quote: Originally Posted by Waypoc View Post
This is my point exactly.

Do the devs have some surprise for us at 50? SWTOR 2 under wraps maybe?
Because there is not enough end-game on the planet for a mindless theme-park, albeit fun, game such as this.
the answers i have been given are that it would

1. be unfair to casuals if leveling was too hard or long (amusing though casuals can play longer lasting games but hard core players can't play the fast ones since they get bored way too fast)

2. Leveling slows after 25th level (we seem to be seeing this differently at this time and being told 30 to 40 after 2 days play is "normal" by developers)

3. there will be things to do at max level (at this time grinding faction and the occasional flash point i guess)

unless some where in the supposed 300million this game took to make there might be more we are no seeing but not sure as i haven't seen it.


I don't want the game to fail but it has Warhammer, Rifts written all over it yet again...

Waypoc's Avatar


Waypoc
12.15.2011 , 01:00 PM | #1144
Quote: Originally Posted by enigmacypher View Post
I don't want the game to fail but it has Warhammer, Rifts written all over it yet again...
Nor do I, but it seems doomed to if there is not more meaningful stuff to do.

Here is a list of things I'd like to see that would "slow" things down a bit and a few things I think would just make it a better game:
  • Planets with no specific level range. Just a very mysterious Star Wars planet where you can run into mobs that are level 1 or level 50.
  • No yellow brick road quests where you literally follow a road and questline like a robot to the next quest line or area. It works in other games because they are much more open.
  • When you open a map, have it be the entire world, not just some tiny segment. I know you can click the whole world map and see the whole world but it still seems so small and segmented like I'm running from one ride or warehouse to another.
  • No walls.
  • No exhaustion from running into the desert.
  • More mystery.
  • More immersion.
  • More in-depth crafting.
  • Player Housing on a planet that's non-instanced. No there would not be a blight if they just added rent with limits on how much you could pre-pay.
  • Chat Bubbles.
  • Scalable UI.
  • Movable UI.
  • Pet Mounts.
  • Vehicle Mounts that actually work and feel right. In TOR they just don't feel right. The vehicles in TOR feel and drive like a hula skirt that you're wearing. It feels very fake.
Quote: Originally Posted by Chief Martin C. Brody View Post
You're gonna need a bigger boat.

foulsmell's Avatar


foulsmell
12.15.2011 , 04:28 PM | #1145
Quote: Originally Posted by Sarcerok View Post
My biggest concern here is that you seem to be saying that you know there will be a number of people at or close to L50 before some pre-ordered customers are even allowed to join the pre-order play period. My concern is not so much how those people got to that level, but the perception of lack of fair play that this creates, especially on pvp servers. I also have some concerns that an influx of pvp gear will damage the demand for player crafted goods in the virtual economy.

I see that the servers show relatively low loads, I am guessing the issue is that what load there is is still concentrated in the newbie areas such that the player concentrations are higher than the server loads imply?
if you think thats unfair, a couple days head start.. what about the people who dont start till next week?

pvp servers by thier nature are "unfair", just because 1 side can great out number the other at any time. if someones concern is fairness, then they shouldnt roll a toon on a pvp server..
Foulsmell (bad sorc)
Kunta-Kinte (bad powertech)
Phill-achio (bad operative)
Kanga-roo (bad gunslinger)

telete's Avatar


telete
12.15.2011 , 06:39 PM | #1146
Quote: Originally Posted by Waypoc View Post
Nor do I, but it seems doomed to if there is not more meaningful stuff to do.

Here is a list of things I'd like to see that would "slow" things down a bit and a few things I think would just make it a better game:
  • Planets with no specific level range. Just a very mysterious Star Wars planet where you can run into mobs that are level 1 or level 50.
  • No yellow brick road quests where you literally follow a road and questline like a robot to the next quest line or area. It works in other games because they are much more open.
  • When you open a map, have it be the entire world, not just some tiny segment. I know you can click the whole world map and see the whole world but it still seems so small and segmented like I'm running from one ride or warehouse to another.
  • No walls.
  • No exhaustion from running into the desert.
  • More mystery.
  • More immersion.
  • More in-depth crafting.
  • Player Housing on a planet that's non-instanced. No there would not be a blight if they just added rent with limits on how much you could pre-pay.
  • Chat Bubbles.
  • Scalable UI.
  • Movable UI.
  • Pet Mounts.
  • Vehicle Mounts that actually work and feel right. In TOR they just don't feel right. The vehicles in TOR feel and drive like a hula skirt that you're wearing. It feels very fake.
go back to wsg, oh w8...

Devilize's Avatar


Devilize
12.16.2011 , 12:50 PM | #1147
Quote: Originally Posted by StephenReid View Post
This is not the full update, yet - I'd like Gabe Amatangelo to weigh in. There is one important thing to note, however.

No-one is 'exploiting' this aspect of the game. We have looked at the metrics across every server, and no-one is earning an unusual amount of experience from PvP Warzones. In fact, when looking at the top-level players in the entire game, they are gaining XP fastest from completing quests. Also as of this morning, our top player on all servers was not in the 30-40 level range. They probably are now, but then they've been playing a lot - and gaining the bulk of their XP from normal quests.

In other words, whoever started this rumor was either confused or deliberately trying to start confusion.

Like I said, I'm tracking down Gabe to talk more about how Warzone XP is allocated and the design decisions behind it. Right now, however, we do not see this as an exploit. In simple terms, a player can gain more XP in the same period of time from normal play than from doing this.

More when I track down Gabe and nail him to a keyboard.
Can we get a picture of you nailing him to the keyboard w/ a great expression of fear on his face during which shows the darkside bar come up and 1000 points is gained?
Quote: Originally Posted by Me
Yeah, well I'm a gamer by definition. I dont pick between two good games, I buy them both. Same applies toward SWTOR and GW 2.

Cormeister's Avatar


Cormeister
12.18.2011 , 01:45 PM | #1148
Mr. Reid said that he was trying to track down Gabe Amatangelo (Lead PvP Designer) about this issue. I was wondering if he has had a chance to weigh in on this topic? I haven't noticed anything in the dev tracker, but it's understandable that the whole team is currently very busy.

Any comment would be appreciated! Thanks!
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enigmacypher's Avatar


enigmacypher
12.19.2011 , 10:31 PM | #1149
Quote: Originally Posted by enigmacypher View Post
the answers i have been given are that it would

1. be unfair to casuals if leveling was too hard or long (amusing though casuals can play longer lasting games but hard core players can't play the fast ones since they get bored way too fast)

2. Leveling slows after 25th level (we seem to be seeing this differently at this time and being told 30 to 40 after 2 days play is "normal" by developers)

3. there will be things to do at max level (at this time grinding faction and the occasional flash point i guess)

unless some where in the supposed 300million this game took to make there might be more we are no seeing but not sure as i haven't seen it.


I don't want the game to fail but it has Warhammer, Rifts written all over it yet again...
have to quote myself here and mention that though there are speed demons flying through the game the game is not that fast IF you actually follow the story line...

IF they choose to follow the fast route to 50 they really have no right to cry when they "run out of content" as the probably have with every game they have played for a long time.

i would still like to see XP turned down a bit but i can now see why there are high levels so fast and that they got there by ignoring story lines and racing to be first to 50 so they can be the first to post "WWWWAAAHHHH .. NEED MORE CONTENT"<playing thinks guess i
didn't have to get to 50 that bad after all>