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How much grinding do you have to do before this mode becomes playable?

STAR WARS: The Old Republic > English > Galactic Starfighter
How much grinding do you have to do before this mode becomes playable?

Gretzel_Eis's Avatar


Gretzel_Eis
06.13.2017 , 08:16 PM | #1
I just want to know how much I'm in for before I drop this mode entirely. It doesn't feel like anything has changed since the last time I tried this mode out two years ago. Its still utterly unplayable without upgrades, dealing **** damage while everyone else has 10x the damage output and higher accuracy. How many matches do I have to waste my time in with sub 1k damage done before the mode becomes playable?

OscarDivine's Avatar


OscarDivine
06.13.2017 , 09:11 PM | #2
I was able to get a brand new toon up to level 10 and have a Near Tier 4 Laser upgraded ship with all other components and Crew Members I desired in just about 1 hour. I would say it's extremely possible to have an upgraded ship.

Be warned, however, that simply having an upgraded ship will not improve your aim. Abilities that enhance "accuracy" such as Active Crew Ability Wingman or Passive Crew Ability Pinpointing are crucial in improving chances to hit off-center target shots.

If you're having trouble breaking 1k Damage, perhaps you could tell us where you fly and we can try to assist you working toward some upgrades. You could also watch the numerous streamers or youtube videos of players who fly. There is a lot of content out there if you're looking.

I'd heartily recommend GSF School by Despon. This gives information basics on everything you need to know to start flying with knowledge, which really is more important that some of your upgrades,

https://www.youtube.com/channel/UCWT...J_9OeqCvKfWMbQ
Oscar Obviously
Star Forget - Satele Shan - Darth Malgus

phalczen's Avatar


phalczen
06.13.2017 , 09:13 PM | #3
http://www.swtor.com/community/showt...=886319&page=3

So towards the bottom of the page I linked is a nice write up by Siraka of what you can do after the 15000 requisition earned after four days worth of dailies (8 matches, with only 7 needed for the weekly, and wins count twice). Those are upgrades you can purchase to be competitive, and keep in mind that with today's patch upgrades are HALF of what they used to be, and grants are much higher, meaning your ship will be even more upgraded than in that guide.

Regarding feeling comfortable, I have a thousand matches and still only a less than 50% win rate.
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OscarDivine's Avatar


OscarDivine
06.13.2017 , 09:16 PM | #4
Quote: Originally Posted by phalczen View Post
http://www.swtor.com/community/showt...=886319&page=3

So towards the bottom of the page I linked is a nice write up by Siraka of what you can do after the 15000 requisition earned after four days worth of dailies (8 matches, with only 7 needed for the weekly, and wins count twice). Those are upgrades you can purchase to be competitive, and keep in mind that with today's patch upgrades are HALF of what they used to be, and grants are much higher, meaning your ship will be even more upgraded than in that guide.

Regarding feeling comfortable, I have a thousand matches and still only a less than 50% win rate.
This is all entirely different now with the changes to requisition requirements and gains from quests.

OP I strongly recommend you watch this video to learn about hitting with your weapons:
https://www.youtube.com/watch?v=5iKbp0mOvrc
Oscar Obviously
Star Forget - Satele Shan - Darth Malgus

Exocor's Avatar


Exocor
06.14.2017 , 01:29 AM | #5
From my perspective, I needed 1-2 months with daily playing to become a helpful member of my teams. I started back in december.

However, with the last patch the requisition you need to buy ships and components was lowered by half and you get way more requisition at start. The Conquest Introduction grants purple ship- and fleet requisition distributions and the starfighter introduction grants a 25000 requisition distribution. With those two, you should be able to buy your first flashfire/sting and your first mangler/quarrel and get them a decent equipment. I would suggst to start with a gun ship in terms of learning how to hit enemies - from >10.000 metres range and without being hunted it is easier to hit, than from 1.000 metres range inside of a battle with other ships, who are shooting on you.
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Greezt's Avatar


Greezt
06.14.2017 , 04:59 AM | #6
First of all, you should know that if you're only dealing ~1k damage a match the issue isn't upgrades - it's you shooting from out of range, usually. Check out some of the numerous guides around (the one OscardDivine linked definitely works).

About requisition - you now get 25k fleet requisition from completing the introduction mission. Combined with the two extra free ships everyone gets, this allows you to purchase all the ships you don't have yet and still be left with 4k fleet requisition. With that leftover req you should purchase:

On pubside - Lieutenant Iresso, Nadia Grell, M1-4X and C2-N2 (if he's unlocked, get Yuun).
On impside: Gault, Malavi Quinn, Vector and Blizz.

Some of them may be unlocked through your class story, which may make it even cheaper:

As for upgrades, here's how far you can get a ship in one week now. In one week (using the same assumptions Siraka made on his post), you can get:

4x - 1,400 for 2x bonus = 5,600
3x - 700 for the normal 1x games = 2,100
3x - 2,000 daily = 6,000
1x - 4,000 weekly

for a total of 17,700 ship requisition.

For the 5 true meta ships, here's what you can do with that:

Quarrel/Mangler:
4,250 armor ignore on slug railgun
7,500 distortion field mastered
1,750 barrel roll reduced cooldown time
3,000 lightweight armor mastered
1,000 ion railgun increased accuracy and tracking

For a single week, you can be pretty much self-sufficient. The only team utility you'd be missing is ion AoE, but apart for that you're good to go.

Rampart/Razorwire:
2,500 charged plating increased duration
1,500 interdiction mines reduced cooldown
500 seismic mines reduced cooldown
10,250 armor ignore on heavy laser cannons
1,750 deflection armor 2nd upgrade

For one week, you'll have everything important. For another 50 ship req you can get the last upgrade on deflection armor and then any difference between you and a mastered bomber will be negligible.

Flashfire/Sting:

6,750 distortion field mastered
2,500 engine maneuver reduced cooldown time (powerdive/retro thrusters/barrel roll)
1,500 rocket pods ignore armor
5,250 burst laser cannon improved firing arc and tracking
1,000 lightweight armor 1st upgrade

You get armor pen, dogfighting capabilities and your 2nd missile break all for one week. The only upgrade you'll be missing will be armor ignore on BLC, but with rocket pods that is still a small issue.

Warcarrier/Legion:

10,250 heavy laser cannons armor ignore
1,500 seeker mines reduced cooldown
1,750 shield power converter reduced power cost
1,500 railgun sentry drone reduced cooldown
1,250 large reactor 2nd upgrade

This bomber will be competitive after a single week. You'll have armor pen, a full nest-building capacity and quite good survivability too. There is no major upgrade you'll be missing.

Condor/Jurgoran:

4,250 armor ignore on slug railgun
1,750 reduced cooldown on powerdive
1,750 increased shield power on directional shields
1,750 shield piercing on cluster missiles
5,250 burst laser cannon improved firing arc and tracking
1,750 large reactor 2nd upgrade

For 50 extra req you can master your reactor too. The only upgrade missing here is armor pen on BLC, but with slug railgun having it it's less of an issue.

Even assuming before that upgrades were your issue (they weren't, dealing such low damage means you are missing some core game mechanics) they should not be an issue now.

Ramalina's Avatar


Ramalina
06.14.2017 , 05:30 AM | #7
Quote: Originally Posted by Gretzel_Eis View Post
How many matches do I have to waste my time in with sub 1k damage done before the mode becomes playable?
No matter which ship you use, even if you have no upgrades at all, if you're getting less than 10 - 15 k damage per match, gear is not your problem. Lack of skill is.


So the real question is, how fast can you learn the fundamentals of GSF piloting?

The answer is, that mostly depends on you.

If you read the extended tooltips on components so you know what they do, read the in game tutorial pages, read some of the guides here, and best of all, get in /gsf chat channel in game and/or get on the GSF Discord server and ask if any of the many experienced pilots can group with you while you fly and give you some instruction, and then you use all this information to improve your flying, you should see massive improvements in your performance in 1-3 weeks. Say 50 to 100 games or so.

If you just queue into matches, get angry because you're not doing well and take a break from flying while you calm down, figure anywhere from 500 - 1000 + games, or possibly never.

1 on 1 mentoring with an experienced pilot who can watch your flying (it helps if you can stream to twitch or record and post to youtube so that the teacher can see what's going on in your User Interface) and who can talk to you about what's going on is by far the fastest/most OP way to get better in GSF, if you're willing to accept the advice. Once you know what you should be doing then it's just a matter of practicing until you can do it reasonably well, which usually doesn't take all that long.

There's a lot to learn to do well in GSF, but none of it is really super complex or difficult. You have to want to learn it and you have to work at learning it, but if you do then it's possible to make pretty fast progress if you have some help.
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Verain's Avatar


Verain
06.14.2017 , 09:26 AM | #8
@OP, as others have pointed out, upgrades aren't making you deal 1/10th the damage you think you should be, you are making you deal that little damage- specifically your inexperience. You have very real resources in this thread, however, to address both your real and perceived issues.
"The most despicable person on the GSF forum."

Eli_Porter's Avatar


Eli_Porter
06.14.2017 , 09:48 AM | #9
Quote: Originally Posted by Greezt View Post
4x - 1,400 for 2x bonus = 5,600
3x - 700 for the normal 1x games = 2,100
3x - 2,000 daily = 6,000
1x - 4,000 weekly

for a total of 17,700 ship requisition.
Don't forget the Conquest Intro mission reward, which also gives you GSF weekly items. So that's 21,700 ship requisition if you ever complete or have completed a conquest on said character.

phalczen's Avatar


phalczen
06.14.2017 , 10:34 AM | #10
Another hint that drakolich gave me after watching a stream I recorded for him was to really practice power level management. Having power to weapons (F1 key by default) really boosts your damage relative to being in, say, power to shields (F2) or engines (F3.). One of my worst habits is being in power to engines F3 to close distance and then forgetting to swap to F1 when I'm ready to fire. It takes practice but it will noticeably improve your output, as well as helping your regeneration rate for the times when you can maintain sustained fire.

Don't waste time shooting at a bomber with charged plating up unless you have an armor piercing blaster.

And, switch to anything other than rapid fire lasers.

Consider using Wingman active crew copilot ability to improve your accuracy stat against targets with high evasion stats. Also changing your offensive crew member to one with accuracy and firing arc bonuses (Qyzen Fess and Jaesa Wilsaam.)
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